Destiny 2 March 2024 Update: General Crucible Changes
March update is a big surprise for PvP fans with major general Crucible changes!
The Final Shape was supposed to greet us with huge adjustments to PvP. The developers realized that it made little sense to delay them again, and therefore they’ll come into force on March 5. Right now, we will tell you what will be included there!
The first exiting news is that after numerous tests, some of the modifiers from Checkmate will finally reach Base Crucible. These changes will affect the TtK of many weapons, as well as Abilities Damage and Cooldowns, but one step at a time. Note that none of these changes will affect Mayhem, Momentum, or Checkmate Modes.
The PvP Strike Team started their story with the goals they want to achieve with an upcoming Patch 7.3.5:
“1. Help players to more clearly understand the sequence of events that led to their death, so that they can more easily learn how to improve.
2. Alter the weapon sandbox to account for the increased average skill of our player base by reducing the number of high-reward, low-risk options.
3. Encourage primary weapon mastery to be an aspirational pursuit for players.”
— Bungie Team
They will achieve this thanks to feedback from the recently released Checkmate Mode, which players have been playing for half a year.
The most global change concerned Player Health, as every guardian will now have 30 HP more. Of course, this means that taking down enemies will take more time than before. However, along with this, developers also touched upon the damage of some things, namely:
- Supers deal 31% more damage
- Base Melee deals 16% more damage, so they continue to take down opponents in two hits
- Only Arc Flux Grenade received a 16% bonus damage
- Pulse Rifles, Auto Rifles, Sidearms, and Scout Rifles now deal 14% more Critical Damage
- Hand Cannons had their critical hit damage increased by 10%, body shot damage by 5%, and also reduced flinch dealt to players by projectile impact by 12.5% and by Explosive Payload Trait by 10%
- Submachine Guns will become harder to use, as although their crit damage was increased by 12.5%, their body damage was reduced by 3%
- Bows suffered the most, as their damage was reduced by 15% (R.I.P Swashbuckler Bows)
- Trace Rifles, Shotguns, Glaives, and Fusion Rifles will not really change, as their damage was increased by 20% (Glaive Melee Damage was increased by 16%)
- Since Heavy Grenade Launchers stood out too much among other Heavy Weapons, their detonation damage was reduced by 5%, which means you will much less often be able to one-shot Guardians when using Proximity Nades
- Machine Guns, according to the developers, are seen quite rarely, so they received a 20% bonus damage
- Only Fighting Lion, Devil’s Ruin, and Crimson among Exotics suffered, while Forerunner and Symmetry received buffs.
In addition to this, cooldowns were also changed, as now Supers will charge 20% longer, and other Abilities only 15% longer (these changes will affect only Crucible).
An important change has been made to Special Ammo Acquisition in the game. It will no longer drop from enemies or replenish during respawn. Instead, you must be active during the game to acquire it. You can gain Special Ammo by making takedowns using Abilities or Primary Weapons, Assists, Deaths (from other players), Control zone capture, or by pulling Heavy ammo. Playing passively is not an option anymore if you want to progress in acquiring Special Ammo. The good news is that the Special Ammo will not disappear upon your death.
And on that note we’re done here. Today’s TWID also mentioned that Bungie is also working on improving weapons and subclasses in the upcoming update. We recommend checking out these articles as soon as possible!
Thanks for Reading! Owl is Flying Away.
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