SoD Phase 2: New Runes for All 9 Playable Classes
Blizzard has revealed a preview of SoD Phase 2 new Runes for all 9 playable classes. Let’s take a look!
Table of Contents
It has been eventful ever since Blizzard dropped a comprehensive SoD Phase 2 preview. Other than the GDKP ban, the Stranglethorn PvP, a 50% Exp buff, as well as many other news and updates, they also offered a glimpse of the new Runes for all playable classes in Season of Discovery. In this article, we’ve compiled details about all the new Runes and their functions for your convenience. To get all the new Runes in SoD Phase 2, be sure to take a look at our guides here:
SoD Phase 2: New Runes for Druid
Eclipse
Starfire increases the critical strike chance of your next two Wraths by 30%, and Wrath increases the critical strike chance of your next Starfire by 30%, both effects stacking up to 4 charges. Both spells also gain 70% chance at all times to not lose casting time when you take damage.
King of the Jungle
Tiger’s Fury now increases all physical damage you deal by 15% instead of by a flat value, and instantly grants you 60 Energy. It is no longer on the global cooldown, but it now has its own 30 sec cooldown.
SoD Phase 2: New Runes for Druid Datamined
The following SoD Phase 2: new Runes for Druid were datamined by Wowhead:
Belt
- Berserk Engrave your belt with the Berserk rune: When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration. - Eclipse Engrave your belt with the Eclipse rune: Starfire increases the critical strike chance of your next two Wraths by 30%, and Wrath increases the critical strike chance of your next Starfire by 30%, both effects stacking up to 4 charges. Both spells also gain 70% chance at all times to not lose casting time when you take damage.
- Nourish Engrave your belt with the Nourish rune: Heals a friendly target for [161 / 100 * (38.949830 + 0.606705 * Level + 0.167780 * Level * Level)] to [189 / 100 * (38.949830 + 0.606705 * Level + 0.167780 * Level * Level)]. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch.
Boots
- Dreamstate Engrave your boots with the Dreamstate rune: Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.
- King of the Jungle Engrave your boots with the King of the Jungle rune: Tiger’s Fury now increases all physical damage you deal by 15% instead of by a flat value, and instantly grants you 60 Energy. It is no longer on the global cooldown, but it now has its own 30 sec cooldown.
- Survival Instincts Engrave your boots with the Survival Instincts rune: When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form.
In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.
Bracers
- Efflorescence Engrave your bracers with the Efflorescence rune: Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target’s location for [(38.949830 + 0.606705 * Level + 0.167780 * Level * Level) * 21 / 100] every 2 sec for 30 sec.
- Improved Frenzied Regeneration Engrave your bracers with the Improved Frenzied Regeneration rune:Your Frenzied Regeneration can now be used in all forms or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 5% base Mana is converted per second into up to 10% health.
Helm
- Gale Winds Engrave your helm with the Gale Winds rune: Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.
- Gore Engrave your helm with the Gore rune: Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear). Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger’s Fury.
- Improved Barkskin Engrave your helm with the Improved Barkskin rune: Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted.
SoD Phase 2: New Runes for Hunter
Melee Specialist
Raptor Strike cooldown reduced to 3 sec and is now instant, Mongoose Bite cooldown removed, and Raptor Strike has a 30% chance on each attack not to trigger its cooldown.
Trap Launcher
Your Traps can now be placed at any location within 40 yards, and can be placed while you are in combat. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.
SoD Phase 2: New Runes for Hunter Datamined
The following SoD Phase 2: new Runes for Hunter were datamined by Wowhead:
Belt
- Aspect of the Viper Engrave your belt with the Aspect of the Viper rune: The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
- Expose Weakness Engrave your belt with the Expose Weakness rune: Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec.
- Melee Specialist Engrave your belt with the Melee Specialist rune: Raptor Strike cooldown reduced to 3 sec and is now instant, Mongoose Bite cooldown removed, and Raptor Strike has a 30% chance on each attack not to trigger its cooldown.
- Steady Shot Engrave your belt with the Steady Shot rune: A steady shot that causes 60% ranged weapon damage.
Boots
- Dual Wield Specialization Engrave your boots with the Dual Wield Specialization rune: Increases the damage done by your offhand weapon by 50%, causes your Raptor Strike to strike with both weapons when you are dual-wielding, and Raptor Strike deals 30% increased damage when you are wielding two weapons of the same type.
- Invigoration Engrave your boots with the Invigoration rune: When your pet scores a critical hit with a special ability, you instantly regenerate 5% of your maximum mana.
- Trap Launcher Engrave your boots with the Trap Launcher rune: Your Traps can now be placed at any location within 40 yards, and can be placed while you are in combat. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.
Bracers
- Focus Fire Engrave your bracers with the Focus Fire rune: Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec.
Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times. - T.N.T. Engrave your bracers with the T.N.T. rune: Increases the damage done by Explosive Shot and all your damaging traps by 10%.
SoD Phase 2: New Runes for Mage
Missile Barrage
Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and misiles will fire every 0.5 secs.
Chronostatic Preservation
Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 15 sec before it combusts and expires. When unleashed, heals a friendly target for 665 to 998.
This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.
SoD Phase 2: New Runes for Mage Datamined
The following SoD Phase 2: new Runes for Mage were datamined by Wowhead.
Belt
- Frostfire Bolt Engrave your belt with the Frostfire Bolt rune: Launches a bolt of frostfire at the enemy, causing [(13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 258 / 100] to [(13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 300 / 100] Frostfire damage, slowing movement speed by 40% and causing an additional [(13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 8 / 100 * 3] Frostfire damage over 9 sec. This spell will be checked against the lower of the target’s Frost and Fire resists and counts as both Frost and Fire damage.
- Hot Streak Engrave your belt with the Hot Streak rune: Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast.
- Missile Barrage Engrave your belt with the Missile Barrage rune: Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.
- Spellfrost Bolt Engrave your belt with the Spellfrost Bolt rune: Launches a bolt of spellfrost at the enemy, causing [(13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 203 / 100] to [(13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 237 / 100] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target’s Frost and Arcane resists and counts as both Frost and Arcane damage.
Boots
- Brain Freeze Engrave your boots with the Brain Freeze rune: Your Frost damage spells with chilling effects have a 15% chance to cause your next Fireball, Spellfrost Bolt, or Frostfire Bolt spell to be instant cast and cost no mana.
- Chronostatic Preservation Engrave your boots with the Chronostatic Preservation rune: Heals a friendly target for [(38.258376 + 0.904195 * Level + 0.161311 * Level * Level) * 200 / 100] to [(38.258376 + 0.904195 * Level + 0.161311 * Level * Level) * 300 / 100].]
[Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 15 sec before it combusts and expires. When unleashed, heals a friendly target for [(38.258376 + 0.904195 * Level + 0.161311 * Level * Level) * 200 / 100] to [(38.258376 + 0.904195 * Level + 0.161311 * Level * Level) * 300 / 100].
This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.]
Bracers
- Balefire Bolt Engrave your bracers with the Balefire Bolt rune: Unleash a reality-distorting burst of raw magic at your enemy, dealing [(13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 280 / 100] to [(13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 420 / 100] Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target’s Arcane and Fire resists.
- Displacement Engrave your bracers with the Displacement rune: Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink.
- Molten Armor Engrave your bracers with the Molten Armor rune: Causes [10 / 100 * (13.828124 + 0.018012 * Level + 0.044141 * Level * Level)] Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Helm
- Deep Freeze Engrave your helm with the Deep Freeze rune: Stuns the target for 5 sec. Only usable on Frozen targets. Deals [462 * (13.828124 + 0.018012 * Level + 0.044141 * Level * Level) / 100] to [538 * (13.828124 + 0.018012 * Level + 0.044141 * Level * Level) / 100] damage to targets permanently immune to Stun.
- Temporal Anomaly Engrave your helm with the Temporal Anomaly rune: Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing [100 * (13.828124 + 0.018012 * Level + 0.044141 * Level * Level) / 100] damage for 15 sec.
- Spell Power Engrave your boots with the Spell Power
rune: Increases critical strike damage bonus of all spells by 50%.
SoD Phase 2: New Runes for Paladin
Sheath of Light
Dealing damage with your melee weapon increases your spell power by an amount equal to 30% of your attack power for 1 min. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec.
Guarded by the Light
Each time you hit a target with your melee weapon, you gain 5% of your maximum mana per 3 sec for 15 sec, but the amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50% during this mana regeneration.
SoD Phase 2: New Runes for Paladin Datamined
The following SoD Phase 2: new Runes for Paladin were datamined by Wowhead:
Belt
- Enlightened Judgements Engrave your belt with the Enlightened Judgements rune: Increases the range on your Judgement by 30 yards and your spell hit with all spells by 17%.
- Infusion of Light Engrave your belt with the Infusion of Light rune: Increases the damage done by your Holy Shock by 20%, and your damaging critical strikes with Holy Shock reset the cooldowns on Holy Shock and Exorcism and refund the cost of Holy Shock.
- Sheath of Light Engrave your belt with the Sheath of Light rune: Dealing damage with your melee weapon increases your spell power by an amount equal to 30% of your attack power for 1 min. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec.
Boots
- Guarded by the Light Engrave your boots with the Guarded by the Light rune: Each time you hit a target with your melee weapon, you gain 5% of your maximum mana per 3 sec for 15 sec, but the amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50% during this mana regeneration.
- Sacred Shield Engrave your boots with the Sacred Shield rune: Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the Paladin’s chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. This spell cannot be on more than one target at any one time.
- The Art of War Engrave your boots with the The Art of War rune: Your melee critical strikes reset the cooldowns on Holy Shock and Exorcism.
Bracers
- Improved Hammer of Wrath Engrave your bracers with the Hammer of Wrath rune:The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
- Purifying Power Engrave your bracers with the Purifying Power rune: Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec.
Helm
- Fanaticism Engrave your helm with the Fanaticism rune: Increases your critical strike chance with Holy spells by 18%.
- Improved Sanctuary Engrave your helm with the Improved Sanctuary rune: Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value.
- Light’s Grace Engrave your helm with the Light’s Grace rune: Your Holy Light spell reduces the cast time of your next Holy Light spell by 0.5 sec. Lasts 15 sec.
- Wrath Engrave your helm with the Wrath rune: Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
SoD Phase 2: New Runes for Priest
Mind Spike
Blasts the target for 108 to 126 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.
Pain Suppression
Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
SoD Phase 2: New Runes for Priest Datamined
The following SoD Phase 2: new Runes for Priest were datamined by Wowhead:
Belt
- Empowered Renew Engrave your belt with the Empowered Renew rune:Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects.
In addition, your Renew can now be active on targets affected by another Priest’s Renew. - Mind Spike Engrave your belt with the Mind Spike rune:Blasts the target for [111 * (9.456667 + 0.635108 * Level + 0.039063 * Level * Level) / 100] to [129 * (9.456667 + 0.635108 * Level + 0.039063 * Level * Level) / 100] Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.
- Renewed Hope Engrave your belt with the Renewed Hope rune: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance have 10% increased critical effect chance when cast on targets with Weakened Soul.
Boots
- Dispersion Engrave your boots with the Dispersion
rune: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. - Pain Suppression Engrave your boots with the Pain Suppression rune: Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
- Spirit of the Redeemer Engrave your boots with the Spirit of the Redeemer rune: Activate to become the Spirit of Redemption for 30 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying.
Bracers
- Despair Engrave your bracers with the Despair rune: Periodic damage from your spells can now be critical strikes.
- Surge of Light Engrave your bracers with the Surge of Light rune: Critical spellcasts cause your next Smite, Flash Heal, or Binding Heal cast within 15 sec to be instant cast.
- Void Zone Engrave your bracers with the Void Zone rune: Summons a void zone in the target area that deals [(9.456667 + 0.635108 * Level + 0.039063 * Level * Level) * 16 / 100] Shadow damage to enemies that stand within it every second for 10 sec.
Helm
- Divine Aegis Engrave your helm with the Divine Aegis rune: Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.
- Shadowfiend Engrave your pants with the Shadowfiend rune: Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec.
SoD Phase 2: New Runes for Rogue
Shuriken Toss
Throw a shuriken at your enemy dealing damage equal to 25% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point.
Master of Subtlety
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
SoD Phase 2: New Runes for Rogue Datamined
The following SoD Phase 2: new Runes for Rogue were datamined by Wowhead:
Belt
- Poisoned Knife Engrave your belt with the Poisoned Knife rune: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. - Shadowstep Engrave your belt with the Shadowstep rune: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec.
- Shuriken Toss Engrave your belt with the Shuriken Toss rune: Throw a shuriken at your enemy dealing damage equal to 25% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point.
Boots
- Master of Subtlety Engrave your boots with the Master of Subtlety rune: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
- Waylay Engrave your boots with the Waylay rune: Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 sec.
- Rolling with the Punches Engrave your boots with the Rolling with the Punches rune: Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
Helm
- Combat Potency Engrave your helm with the Combat Potency rune: You have a 20% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.
- Focused Attacks Engrave your helm with the Focused Attacks rune: You gain 2 Energy every time you deal a melee or ranged critical strike.
- Honor Among Thieves Engrave your helm with the Honor Among Thieves rune: When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second.
SoD Phase 2: New Runes for Shaman
Spirit of the Alpha
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target.
Maelstrom Weapon
When you deal damage with a melee attack, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Two-Handed Mastery
Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons for 10 sec.
SoD Phase 2: New Runes for Shaman Datamined
The following SoD Phase 2: new Runes for Shaman were datamined by Wowhead:
Belt
- Fire Nova Engrave your belt with the Fire Nova rune: Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location.
- Maelstrom Weapon Engrave your belt with the Maelstrom Weapon rune: When you deal damage with a melee attack, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 30 sec.
- Power Surge Engrave your belt with the Power Surge rune: Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst, Chain Heal, or Chain Lightning within 10 sec instant.
Boots
- Ancestral Awakening Engrave your boots with the Ancestral Awakening rune: When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed.
- Decoy Totem Engrave your boots with the Decoy Totem rune: Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
- Spirit of the Alpha Engrave your boots with the Spirit of the Alpha rune: Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target.
Chest
- Two-Handed Mastery Engrave your chest or robe with the Two-Handed Mastery rune: Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons for 10 sec.
SoD Phase 2: New Runes for Warlock
Invocation
Refreshing Corruption, Immolate, Curse of Agony, or Siphon Life when it has less than 6 seconds duration remaining will cause you to deal instant damage to the target equal to one period of that spell’s periodic damage.
Dance of the Wicked
You and your demon pet gain dodge chance equal to your spell critical strike chance each time you deal a critical strike to an enemy, and also both regain 2% of maximum mana.
SoD Phase 2: New Runes for Warlock Datamined
The following SoD Phase 2: new Runes for Warlock were datamined by Wowhead:
Belt
- Grimoire of Synergy Engrave your belt with the Grimoire of Synergy rune: Recite from a dark tome, granting damage done by you or your summoned demon a 5% chance to increase the damage done by the other by 5% for 15 sec. Recitation lasts 30 min.
- Invocation Engrave your belt with the Invocation rune: Refreshing Corruption, Immolate, Curse of Agony, or Siphon Life when it has less than 6 seconds duration remaining will cause you to deal instant damage to the target equal to one period of that spell’s periodic damage.
- Shadow and Flame Engrave your belt with the Shadow and Flame rune: Your critical strikes with Fire and Shadow spells increase your Fire and Shadow damage done by 10% for 10 sec.
Boots
- Dance of the Wicked Engrave your boots with the Dance of the Wicked rune: You and your demon pet gain dodge chance equal to your spell critical strike chance each time you deal a critical strike to an enemy, and also both regain 2% of maximum mana.
- Demonic Knowledge Engrave your boots with the Demonic Knowledge rune: Increases your spell damage and healing by a value equal to 10% of your Demon pet’s total Stamina plus Intellect.
- Shadowflame Engrave your boots with the Shadowflame rune: Targets in a cone in front of the caster take [64 * (6.568597 + 0.672028 * Level + 0.031721 * Level * Level) / 100] Shadow damage and an additional [24 * 4 * (6.568597 + 0.672028 * Level + 0.031721 * Level * Level) / 100] Fire damage over 8 sec. This effect can be consumed with Conflagrate.
Bracers
- Immolation Aura Engrave your bracers with the Immolation Aura rune: Burns nearby enemies for [(6.568597 + 0.672028 * Level + 0.031721 * Level * Level) * 20 / 100] damage every 2 seconds, and reduces all magic damage taken by 10%. Lasts until cancelled.
- Summon Felguard Engrave your bracers with the Summon Felguard rune: Summons a Felguard under the command of the Warlock.
The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions. - Unstable Affliction Engrave your bracers with the Unstable Affliction rune: Shadow energy slowly destroys the target, causing [60 * 5 * (6.568597 + 0.672028 * Level + 0.031721 * Level * Level) / 100] damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause [60 * 9 * (6.568597 + 0.672028 * Level + 0.031721 * Level * Level) / 100] damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
Helm
- Backdraft Engrave your helm with the Backdraft rune: Your Conflagrate ability also grants 30% spellcasting haste for 10 sec.
- Pandemic Engrave your helm with the Pandemic rune: Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes.
SoD Phase 2: New Runes for Warrior
Rallying Cry
Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
Blood Surge
Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant and cost no Rage.
SoD Phase 2: New Runes for Warrior Datamined
The following SoD Phase 2: new Runes for Warrior were datamined by Wowhead:
Belt
- Blood Surge Engrave your belt with the Blood Surge rune:Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant and cost no Rage.
- Focused Rage Engrave your belt with the Focused Rage rune:Reduces the rage cost of your offensive abilities by 3.
- Precise Timing Engrave your belt with the Precision Timing rune:Slam is now instant but has a 6 sec cooldown.
Boots
- Enraged Regeneration Engrave your boots with the Enraged Regeneration rune:Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
- Intervene Engrave your boots with the Intervene rune:Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
- Rallying Cry Engrave your boots with the Rallying Cry rune:Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
Legs
- Commanding Shout Engrave your pants with the Commanding Shout rune:The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 2 min.
Bracers
- Rampage Engrave your bracers with the Rampage rune:Warrior goes on a rampage, increasing attack power by 2% and causing most successful melee attacks to increase attack power by an additional 2%. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit.
- Sword and Board Engrave your bracers with the Sword and Board rune:When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec.
- Wrecking Crew Engrave your bracers with the Wrecking Crew rune:Your melee critical hits Enrage you, increasing all physical damage caused by 10% for 12 sec. This effect does not stack with Enrage.
Helm
- Shield Mastery Engrave your helm with the Shield Mastery rune:Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
- Taste for Blood Engrave your helm with the Taste for Blood rune:Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec.
- Vigilance Engrave your helm with the Vigilance rune:Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
Stay tuned for updates on the acquisition methods as we will soon provide information on the SoD Runes and Locations for all classes right here:
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