WoW The War Within class tier list Season 1: December 3 – December 10.
This The War Within class tier list will be updated weekly to reflect all the changes for all playable classes during the week.
Table of Contents
In this The War Within class tier list, we split all existing classes into 3 tiers, from S to B. The decision of where to land a specific class is based mainly on changes a class received in the War Within. As the meta evolves with every Blizzard adjustment, class tweaks and updates are inevitable. To keep you informed, we update this tier list weekly, so be sure to check back every Tuesday for the latest updates!
The War Within specializations tier list criteria
As we mentioned before, we based our judgment in this The War Within specs tier list on their performance in raids, M+, the Hero Talents, and reworks of the week.
Regarding the rankings in this The War Within specializations tier list:
- Tier S contains specializations, which are going strong into War Within, with little to no competition. These are the most powerful specs in each of their roles, whether it’s dealing damage, tanking, or healing. These specializations are currently performing the best, having strong abilities, raid group utility, and other advantages that make them stand out from the rest.
- Tier A contains specializations that are playing well at the moment but don’t perform as strongly as the specs in S tier. It also includes specs typically rated lower but will likely improve their standings in The War Within tier list in the future.
- Tier B contains specializations that are slightly behind S and A tiers. Nevertheless, these are still quite strong and useful specs in any group, especially in capable hands, but they need some extra polish from developers to fully shine. Be it some number changes or more significant adjustments.
- Tier C and D: Not the best choices at the moment as they are underperforming.
We are also aware of Tank role survivability nerfs, but we decided not to count them. The nerf was across the boards and Tanks remained in the relative same positions as they were.
Rankings in The War Within class tier list or any tier list out there are subjective and can assist in choosing a class or specialization for the next expansion, but they may not always be the best fit for you. Specs’ positions can change based on criteria, so don’t be discouraged if your favorites aren’t at the top. Ultimately, the true winner is the spec that brings the most enjoyment to your WoW journey.
The War Within tier list weekly update: December 3 – December 10
Here are our The War Within tier list for the week of December 3 – December 10 for DPS, Tanks, and Healers. To learn more about each class and spec’s strengths and weaknesses, be sure to take a look at our The War Within Classes: Strengths and weaknesses.
The War Within DPS tier list
Tier | DPS |
---|---|
S | Enhancement Shaman |
Assassination Rogue | |
Frost Death Knight | |
A | Augmentation Evoker |
Balance Druid | |
Elemental Shaman | |
Unholy Death Knight | |
Frost Mage | |
Survival Hunter | |
Shadow Priest | |
Retribution Paladin | |
Affliction Warlock | |
Destruction Warlock | |
B | Demonology Warlock |
Arcane Mage | |
Subtlety Rogue | |
Feral Druid | |
Fury Warrior | |
Arms Warrior | |
Fire Mage | |
Marksmanship Hunter | |
C | Havoc Demon Hunter |
Outlaw Rogue | |
Devastation Evoker | |
Beast Mastery Hunter | |
Windwalker Monk |
The War Within Tank tier list
Tier | Tank |
---|---|
S | Protection Paladin |
Protection Warrior | |
A | Guardian Druid |
Blood Death Knight | |
B | Vengeance Demon Hunter |
Brewmaster Monk |
The War Within Healer tier list
Tier | Healer |
---|---|
S | Discipline Priest |
Restoration Shaman | |
A | Preservation Evoker |
B | Holy Paladin |
Mistweaver Monk | |
Restoration Druid | |
C | Holy Priest |
The War Within classes: Strengths and weaknesses
Death Knight
Class changes during the week
After being a good example of a decent pick in Dragonflight, Death Knight comes out on top as one of the best WoW The War Within classes. Having access to three specs and two roles, Death Knight allows players to be ready for any form of end-game content. Compared to Beta, however, DK lost a little bit in the competitiveness of its Hero Talents, as each spec was shoehorned into a specific set by meta.
Frost spec is one of the strongest and most popular melee choices. This spec is suitable both for Mythic+ and raids, as with overall DK rework and new Hero Talents, it has more survivability, better burst options, and higher damage overall. Some of the new talents provide access to group utility. For example, the Anti-Magic Shell can now be cast on two nearby allies. As for the Hero Talents, the most used pick is Deathbringer. This Hero Talent tree focuses more on sustained damage. The 2 pieces of new Frost DK’s tier set enables all Runic Power spending abilities to deal 8% more damage, while the 4 parts trigger when consuming Runic Power, giving a chance to increase your Strength by 10% for 8 sec.
Unholy spec is the second damage spec for DK and is well suited for dealing damage to a solo target. This spec was considered overpowered during the Beta, and therefore, during some nerfs, it dropped slightly in its effectiveness. However, it still can produce good results. The benefits of general DK rework apply here, so this spec also has new group utility. The preferred Hero Talent for Unholy is Rider of Apocalypse. This talent tree better synergizes with the pet-oriented nature of Unholy DK. 2 pieces of Unholy DK’s tier set will passively increase the damage of your minions by 8%, while the 4 parts will trigger once you summon a minion, further increasing your Haste by 2% up to 8% for 8 sec.
Last, but not least is Blood spec. It is one of the best choices among tanks, especially for Raids. New group utility, high survivability, and unique form of self-sustain allow Blood DK to be different enough from other tanks, while still being relevant. New Hero Talents increased specs damage output as well. As for Hero Talents, Deathbringer is the preferred way. The 2 pieces of BDK’s tier set work this way: once you have one or more charges of Bone Shield, the damage you take is reduced by 2%. Losing a Bone Shield charge has a chance to reduce the damage you take by an additional 1%, up to 3% for 6 sec. In addition, the 4 pieces allow your damage to be increased by 1% per active Bone Shield charge. Taking damage while below 6 Bone Shield charges has a chance to generate 1-2 Bone Shield charges.
Overall, DK is a good choice from a meta-perspective. It is way better than it was in Dragonflight and is great in any form of end-game content. There are no significant cons to this class. Any issues are purely numerical. There are just a few other better options.
Demon Hunter
Class changes during the week
A class with only two specs that was considered a meta throughout all of Dragonflight. Things didn’t really change for them, as they remained powerful. The problem is just that other classes got ahead of this one. Hero Talents also didn’t bring any meaningful changes to the class either. No gameplay-changing mechanics or new depths for the DH. As it currently stands, both talent trees are equally viable. Aldrachi Reaver supports single-target builds, while Fel-Scarred increases the strength of AoE.
It is also hard to state the cons of the class, as for many this won’t be a downside. We talk about the class’ gameplay loop. Demon Hunter is fast, mobile, and flashy, but also an easy class in both roles.
At the beginning of The War Within Havoc DH performed quite poorly, comparing with top-DPS specs. The problem was not the nerfs, but the fact that many other specs were significantly buffed and outperformed Havoc, which was extremely strong in the end of Dragonflight. This spec has received a new tier set, 2 pieces will increase the damage of Blade Dance by 20%, while the 4 pieces enable Chaos Strike to deal 20% increased damage and to have 25% chance to reset the cooldown of Blade Dance. Even so, the advantages of Havoc DH still remain behind them: speed and mobility cannot be taken away. It still works well, and can give good results both in single target and in AoE.
If we are about to talk of tank role, Vengeance Demon Hunter occupies the position of one of the best tanks from the middle of Dragonflight and retains it at the beginning of TWW. Despite the nerf to control abilities, sigils are still DH’s strong suit. DH-tank’s 2 parts of Season 1 tier-set enable Soul Cleave to deal 15% increased damage and have a 35% chance to shatter 1 Lesser Soul fragment from a target it hits. In addition, the 4 parts trigger once consuming a Soul Fragment, increasing the damage and healing of your next Fel Devastation by 2% up to 30%. Together it is considered one of the best tank specializations for dealing damage.
DH is still a powerful class, so you can’t go wrong picking it. It has high damage output, great survivability, group utility, and synergy with magic-oriented comps.
Druid
Class changes during the week
The advantage of the Druid is always access to 4 different roles on one character. The con of that however was that not every spec was fleshed out enough to compete with its peers in the same role. Druid got new Hero talents in TWW: Elune’s Chosen and Druid of the Claw. The introduction of Warband also encroached on the Druid’s advantage, as it is easier now to have alts of desired roles. And those alts can be stronger representatives of the role. This does not mean that Druid is all useless now. Some of its specs are in a great spot.
Guardian Druid is a very strong tank, capable of dealing good AoE damage, making it one of the best options for Mythic+. They have high damage and high survivability for that role. Having a unique Druid utility also helps, considering how limited party size is in M+. 2 pieces of Season 1 Guardian tier-set will allow for Thrash and Moonfire to increase your damage done and reduce the damage you take by 1% for 8 sec, stacking up to 3 times. In addition, the 4 pieces increase the Arcane damage you deal by 5% and Bleed damage by 8%. Although it was not greatly affected by the changes at the beginning of The War Within, it can still confidently occupy the first position among tanks.
The same can be said about Restoration Druid. It is a good and powerful healer that is always welcome in M+ and Raid scenarios. Their utility, healing, and damage output are nice things to have. At the same time, considering how Restoration healing works, it is one of the hardest healers to master. The reason for that is Druid’s healing is focused on heal-over-time or HoTs. This means you cannot play reactively, you need to know the encounter timeline and pre-cast your heal before instances of damage happen. There is an important nuance of HoTs uptime and Mana, as keeping your heals constantly up may drain you quickly. Currently, they have some issues, but they are purely numerical. 2 pieces of the new tier-set will increase the healing of Regrowth, Wild Growth, and Swiftmend by 10%, while the 4 pieces will increase your healing by 8% when consuming Soul of the Forest’s bonus and for 6 sec afterwards.The spec feels better to play, with new options, it’s just that it is not as dominant as it was in Dragonflight.
That leaves us with two DPS specs for the class that suffer the most. Both Feral and Balance Druids are not as high as the other choices. Considering Guardian and Restoration exist, you can forget about using the unique utility privilege, as chances are either your tank or healer is a Druid. Both feel better in M+ than in Raids, especially Balance Druid. The spec is way better in high key, as their damage has a setup ramp-up nature. So the longer enemies live, the higher the Balance damage is. Here is information about how Balance new Season 1 tier-ser works: 2 parts will increase the damage of Starsurge by 10% and Starfall by 14%. In addition, the 4 pieces will grant Eclipse (Lunar) / Eclipse (Solar) to increase the Astral Power that Wrath generates by 2 and Starfire by 5.As for Feral, even though it feels better to play than before, it rarely is a Meta spec, so expect trouble finding groups. Feral’s new tier-set works this way: 2 pieces will enable Tiger’s Fury to increase your chance to critically strike for 10 sec, starting at 6% and increasing by 1% every 2 sec. In addition, the 4 parts will trigger once you critically strike with your combo point-generating abilities to increase the direct damage of your next Ferocious Bite, Rampant Ferocity, or Primal Wrath by 15%, stacking up to 3 times.
Overall, Restoration and Guardian Druids are better choices now if you plan to play Druid. If you prefer DPS specs, you should be ready for some prejudice, as meta follows WoW The War Within class tier lists.
Evoker
Class changes during the week
As the last class added to the game, Evoker embodies modern design choices. It is fun and engaging to play, while from a meta perspective, it is a great class to have in your group.
Preservation has strong healing with unique choices of utility and healing profile. It is fun to play due to burst healing, positioning abilities, and buffs. It is also not as straightforward as some other options. The spec requires some planning and strategic usage of cooldowns. As the other specs, he got his new Season 1 tier set. 2 pieces bonus increase Reversion’s healing by 10% and it has a 50% chance to grant 1 additional stack of Temporal Compression. In addition, the 4 parts allow for Temporal Compression to increase the healing of your next empowered spell by 10% per stack.
Augmentation is a spec that provides unique gameplay and even a role in the game. Even though it is still considered a DPS for the class trinity’s sake, in reality, it is full-time support. Augmentation allows other classes to shine and reach even greater heights that are impossible without it. Some combinations are working great together, like Arcane Mage + Augmentation Evoker. The 2 parts bonus from Aug’s new tier-set will increase Upheaval damage by 30%, which further increases your next two Eruption casts by 30%. Additionally, the 4-piece bonus allows Ebon Might to increase your primary stats by an additional 0.4% of your own every 2 sec it remains active, up to 2%. The spec has changed for the better since previous patches. Blizzard found a balance and increased his personal damage in favor of the ally’s imbe buffs, which are now not so powerful. However, Augmentation has retained most of its utility and is playing great in War Within.
Devastation probably got a shorter end of the stick. It is still a great spec on its own, nothing negative can be said about it. It is ranged, has satisfying mobility, and decent damage in AoE and single-target scenarios. The problem is the existence of Augmentation, as this spec provides a unique bonus to the group, enabling others. If you decide to play one, be ready for others to ask you to switch to Augmentation. Devastation’s Season 1 tier-set works this way: 2 pieces will increase the damage of Disintegrate and Pyre by 10%, while the 4 pieces will reduce the Eternity Surge’s cooldown by 5 sec, further allowing it to grant an Essence Burst.
This class is among the best classes in the War Within and feels good to play. The possible downside is that this advanced class relies a lot on positioning, cooldowns, and other players doing their jobs to the fullest. So it may be harder to reach maximum potential in poorly organized pug groups.
Hunter
Class changes during the week
Hunter still remains a popular class because of how easy it is to play solo with it. When it comes to group content, however, Hunter had a bad reputation, mostly because of its players. The class is known to be easy, but many players couldn’t do even the bare minimum. Thus creating a stereotype of Hunters being a throw pick for Raids or M+
As for the numbers and potential standpoint, Hunters are a good class to pick into any content. It comes to all three of its specs. The survivability of the class was significantly increased. The talent rework also grants access to much-needed utility in M+ and Raids. Like other classes, Hunters got new Hero Talents – Dark Ranger and Pack Leader.
Each spec has strong and weak sides, but the good outweighs the bad. Thus, Beastmastery has access to several build paths, such as a DoT-focused build, or a more burst-oriented one. BM’s new tier-set provide several bonuses: The 2-piece bonus will allow Barbed Shot to further increase your pet’s attack speed by 5%, while the 4-pieces bonus will enable your pet’s attacks to have a 10% chance to increase all pet damage you deal by 10% for 10 sec.The con is that their AoE damage is lacking. The Marksmanship Hunter on the contrary has stronger AoE potential, while falling behind Beastmaster in single-target scenarios. MM’s Season 1 tier-set bonuses you can see here: The 2 pieces will increase the damage of Arcane Shot and Multi-Shot by 20%, while the 4 pieces trigger once you consume Precise Shots, further increasing the damage of your next Aimed Shot by 10%, stacking up 2 times.
The Survival Hunter is the star this time, as the rework it received finally made it a playable spec. Before, Survival was the lowest in every The War Within class tier list as the spec was not working. It has high damage and even higher survivability than other Hunter specs. The only offensive thing is that Survival took the lead due to the strong weakening of the other Hunter specs. 2 parts of Surv Hinter’s new Season 1 tier-set increases your Wildfire Bomb’s damage by 5%, while the 4 parts boost the damage of Raptor Strike by 10% if targets are affected by Wildfire Bomb.After many expansions, you can finally safely play as Survival Hunter, without fear of losing efficiency because of the presence of two ranged specs.
It is a great time to play Hunter right now, as class is in a better state than it was in Dragonflight. Some things need tuning, but it’s still a great choice to play. Assuming you’re not one of those infamous Hunter players.
Mage
Class changes during the week
Mage was doing great during Beta, especially the Fire Mage. It had everything and was dubbed the developers’ favorite child. But here comes the release and how the mighty have fallen.
Arcane Mage is currently the best spec among the DPS rankings of The War Within. It has the best on-demand burst, high single target, and AoE damage. Add to that unique Mage utility and you have the great spec to play. This spec also synergizes greatly with Augmentation Evoker, making the pair a devastating combo. Arcane Mage recieved a new tier-set, its 2-pieces increase the damage of Arcane Blast and Arcane Barrage by 6%, while the 4-piece enables Arcane Blast or Arcane Barrage to have a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges. Spec still requires an understanding of rotation, but now it’s one of the strongest classes in the War Within.
Next is Frost Mage. It’s a little bit weaker choice than Arcane but has easier rotation. It’s quite fun to play while still doing decent damage. It also has higher survivability than its peers and great crowd control. If you don’t vibe with Arcane, Frost should be your go-to choice. The 2-pieces of Frost Mage’s Season 1 tier-set increase Ice Lance damage by 8%, while the 4-piece enables the damage dealt by Fingers of Frost’s enhanced Ice Lances to invoke a Frigid Pulse, dealing Frost damage to nearby targets (reduced damage beyond 8 targets).
And Fire Mage is considered the weakest of them. It received so much love during the Beta and was so good, but constant tuning of other classes and specs made it lose its shine. It still has the advantage of going any build they want as everything works. But the numbers are currently an issue. You can see Fire Mage’s new tier-set bonuses here: 2 pieces increase the damage of your Phoenix Flames by 10%, which increases to 25% on its primary target. In addition, your 4-piece bonus triggers after dealing damage, giving Phoenix Flames a 10% chance to return to you, refunding 1% of the cooldown on Phoenix Flames and granting you 6% increased spell damage for 10 sec.
Going Arcane or Frost is fine, but picking Fire right now is not the right move. Too many players follow the meta, and Fire is not in the top of The War Within class tier list.
Monk
Class changes during the week
We can say about the Monks that they feel pretty good at the beginning of The War Within. All three specs are in a good position, with nice utility, damage, and high survivability. The class was always very mobile and with TWW the mobility became even better. Are there better choices? Yes, but not many. Are there any cons to playing one? Absolutely no. The class and specs rework made the class way better than it was in Dragonflight. Monk presents a 3-in-1 package where the spec for every role is in a good position.
Monk is more suitable for physical damage party comp. This can be a possible downside. Some may also consider the difficulty of playing one. Monk is one of those classes that require a clear understanding of its systems to play it at a passable minimum. Players must dedicate themselves to learning all the nuances to reach their full potential. Especially when it comes to Brewmaster and Windwalker specs.
You can see Monks’ Season 1 tier-set bonuses here:
Windwalker: 2 pieces will enable Tiger Palm to increase the damage of your next melee ability by 5%. In addition, the 4 parts allows any other melee ability to increase the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of Tiger Palm’s damage is dealt to nearby enemies, reduced beyond 5 targets.
Brewmaster: 2-piece bonus will enable Blackout Kick and Keg Smash to deal 20% additional damage, and Shuffle also grants 3% damage reduction. The 4 parts bonus will trigger once you cast Blackout Kick, increasing your damage dealt by 1% for 15 sec, stacking up to 3 times, and has a chance to reset the cooldown of Keg Smash and make its next cast cost no energy.
Mistweaver: 2 parts will increase the Enveloping Mist and Renewing Mist healing by 10%, while the 4 pieces enable Vivify to extend the duration of Renewing Mist and Enveloping Mist on its primary target by 2 sec, up to 4 sec.
Paladin
Class changes during the week
Paladin is very polarizing. On one side, we have Holy Paladin, which is very strong and one of the best healer options. On the other side, we have Protection Paladin, which went from one of the strongest tanks to the weakest. Retribution with its new rework feels amazing to play, but still not near as good as other melee choices. We can’t forget the unique utility Paladin possesses. But more often than not it’s gonna come from Holy Paladin.
Meta is not kind to Paladin right now. If you enjoy the class, you have higher chances to find groups playing as Holy and Retribution. For now, we recommend avoiding playing Protection, as it needs some tuning.
You can see Paladins’ new Season 1 tier-set bonuses here:
Retribution: 2 parts will increase the damage of Blade of Justice by 15% and the damage of Wake of Ashes by 10%. In addition, the 4 parts will grant you 8 sec of 10% increased damage once you use Wake of Ashes.
Protection: 2 pieces bonus increase the damage of Shield of the Righteous by 10% and grants 3% damage reduction. Additionally, the 4 pieces enable Holy Power abilities to increase the damage and healing you deal during your next Avenging Wrath by 0.5%, which can stack.
Holy: 2 pieces will increase the healing of Holy Shock by 10% and reduce its cooldown by 10%, while the 4 parts will focus on Holy Shock, increasing the initial healing of your next Word of Glory or Light of Dawn by 8%, stacking up to 4 times.
Priest
Class changes during the week
It is uneasy to describe the Priest’s situation. The class is neither good nor bad. There are way better options for healing and damage than Priests now. But you also are not bringing the team down by playing Priest, nor will anyone question you playing one. Their unique utility still makes you want to have a Priest around, but more often than not it will be the Shadow Priest. Though, SP in War Within can be named good damage dealer, he is still not on the top-list, and therefore preference in many groups will be given to healer specs. Shadow Priest’s new tier-set bonuses look like this: 2 parts will increase the duration of Devouring Plague by 1 sec, while the 4 parts enable Devouring Plague to increase your damage done by 2% for 10 sec (multiple applications may overlap).
Holy Priest was doing great during Beta but somewhat fell off in the release. They still have the advantage of burst heals on demand, being proper pure healers. Holy is reactive, it is the easiest healer to fix something going wrong. They can also do it all, just not at exceptional levels as other healers. Holy spec’s new tier-set give players several bonuses: 2 pieces bonus will enhance Serendipity by 10%, while the 4-piece bonus will grant Heal, Flash Heal, and Prayer of Healing a 50% chance to cast again at 35% effectiveness. Discipline is stronger, but also harder to play. The spec requires you to know your limits and know an encounter. These are the keys to successful play as one. DC Priest got his new Season 1 tier-set, 2 pieces of it increase Atonement healing by 5%, while the 4-part bonus enables Smite and Penance to increase the damage of your next Mind Blast by 25% or the absorb amount of your next Power Word: Shield by 15%, stacking up to 3 times.
Overall, if you want to play Priest, there is nothing we say against it. If you look at Priest from the meta standpoint, there are better choices in both roles the class covers.
Rogue
Class changes during the week
The class is similar to Hunter as it is quite good and balanced so you can’t go wrong playing one. But there is also a big difference from Hunters: all three Rogue specs are very complex and require long hours of practice before showing their full potential. Each spec has its own niche, with defined weaknesses and advantages.
Assassination is great for Raids with its damage output against a single target. As before, it has one of the highest potentials for dealing damage and can be considered the strongest solo-target DPS in right hands. At the same time, their defensive potential also increased at the beginning of The War Within. As the other classes and specs, Assassination recieved a new tier-set, its 2-part bonus will trigger once Rogue’s bleeds deal damage, granting a chance to gain Vile Tincture for 8 sec, increasing poison damage by 1% per stack (up to 10 stacks). Additionally, the 4-part bonus will trigger once they have 5 or more stacks of Vile Tincture, causing Garrote, Rupture, and Crimson Tempest to deal 10% increased damage.
Outlaw Rogue is your choice for Mythic+, as it is perfect for dealing AoE damage, but this spec has lack of single-target damage. Outlaw’s new Season 1 tier-set provides the following bonuses: 2-part bonus will enable Sinister Strike, Pistol Shot, and Ambush to have a 20% chance to trigger Ethereal Rampage, dealing 15% increased damage as Shadow. In addition, the 4-piece bonus, Ethereal Rampage, additionally increases the damage of your next Between the Eyes by 6%, stacking up to 3 times.
And Subtlety is kinda a middle ground between the two. It delivers consistent damage with great on-demand bursts. Sub Rogue’s new tier-set gives the following bonuses to its owner: 2 pieces allow Symbols of Death to increase the damage of the next Secret Technique by 20%, while the 4 parts enable Secret Technique to increase the damage of any other finishing move by 16% for 7 sec.
And do not forget all the utility the class brings to the table. As for crowd control, Rogues is known to be one of the best choices. This makes Rogues even more valuable in content that requires such levels of control, such as high M+ keys.
Shaman
Class changes during the week
After what felt like an eternity of neglect, Shaman rose to the top. All thanks to the class rework it received. With a unique raid utility, Skyfury, Shamans are now welcome in any group. Each spec performs incredibly well.
Elemental is one of the top DPS in the War Within, especially in AoE. 2 pieces of its Season 1 tier-set provide the bonus, which increases Elemental Blast and Earthquake damage by 25%, while the 4-part bonus rewards you with a chance of 5% increased critical strike chance and 10% increased critical damage every time you spend maelstrom.
Enhancement is a good melee and can easily compete for the spot with others. Its new tier-set gives the following bonuses: 2 pieces will increase the damage of Stormstrike, Lava Lash, Ice Strike and Crash Lightning by 15%. In addition, the 4-piece trigger once you activate Feral Spirits, summoning one extra Feral Spirit.
And Restoration Shaman is a powerful healer in TWW, which is also perfect for beginners. Restor Shaman got his Season 1 tier-set with the following bonuses: 2 parts will enable Tidal Waves to increase the healing of affected spells by an additional 10%, while the 4-pieces bonus make Tidal Waves 80% more effective and reduces the mana cost of affected spells by 8%.
If you longed for Shaman’s glory days, now is the best time to play that class. But this is also quite the reason to be alarmed. Since the class is considered one of the best classes in many The War Within, a must-have pick by many, there is a high possibility the class can be nerfed or neglected again. As it shows, a similar thing happened to Fire Mage. The spec was the absolute best during the Beta but fell off in release. The same fate may await Shaman.
Warlock
Class changes during the week
After going through a series of changes during the beta, Warlocks are currently in a good spot for the most part. The damage is an important aspect here since the class is purely DPS.
The Affliction is the strongest one out of the three specs. It has access to several build paths, allowing you to use that spec for every situation. It recieved a new Season 1 tier-set with the following bonuses: 2-piece will increase the damage of Malefic Rapture by 5% and its critical strike chance by 10%, while the 4-parts enable Malefic Rapture to have a chance to increase the damage dealt by your Agony, Corruption and Unstable Affliction by 15% for 8 sec.
Demonology is the second best, and it has great damage in single-target and AoE, slightly behind the Affliction. You can see Demon Warlock’s brand-new tier-set bonuses here: 2-parts bonus increases the primary demon’s damage by 5% and your Shadow Bolt damage by 50%. The 4-pieces bonus enable Shadow Bolt to have a chance to enrage your primary Felguard, increasing the damage of their next Legion Strike by 300%.
Destruction specialization sadly needs some extra tuning, which we hope they will recieve in the upcoming patches. Destro also got his new tier-set, 2 parts of it will focus on Incinerate, increasing its critical strike chance by 20%, as well as increasing Conflagrate critical strike chance by 25%. In addition, the 4-piece will offer Conflagrate critical strikes to trigger 5% increased Fire damage for 6 sec.
If you’re looking at the Warlock from a meta standpoint, currently Affliction is a great choice.
Warrior
Class changes during the week
Last, but not least are the Warriors. In the first Season of TWW this class is feeling great despite some questionable performances early into the Beta. Class needs gear to function and scales very nicely. With some extra tuning it received, it feels great to play Warrior. Both Arms and Fury are on the same level of damage. Arms is slightly better in Raids, while Fury shows better numbers in Mythic+.
Arms’ new tier-set bonuses are the following: 2 parts will enable Mortal Strike and Cleave to increase the damage of your next Overpower by 10%. The 4 parts will trigger once Overpower has its cooldown reset by Tactician, the next Mortal Strike or Cleave has its damage increased by 10% and critical strike chance increased by 10%, stacking up to 2 times.
Fury Warrior’s Season 1 tier-set provides the following bonuses: 2-piece bonus will enable Bloodthirst to increase the damage of your next Rampage by 10%. In addition, the 4-piece bonus will trigger once Raging Blow resets its cooldown to buff the damage of the next Bloodthirst by 10%, stacking up to 2 times.
Protection Warrior got back its pure stats strength and now is the decent option for tanking either Raids or M+. Like the other Warrior specs, Prot got new tier-set and 2 parts of it will trigger a bonus: when your Shield Slam cooldown is reset by Strategist, you gain Expert Strategist, increasing the damage of Shield Slam by 5% and reducing all damage taken by 3% for 6 sec. In addition, the 4-piece will enable Shield Slam critical strikes to increase the damage dealt by Thunder Clap and Revenge by 10% for 8 sec.
The con of the class is still the lack of utility. There are a pair of strong cooldowns, such as Battle Shout and Rallying Cry, but this is kinda it. But Warrior never was about these things, as the class is just about high raw numbers. And currently, Warrior has them.
The War Within class tier list: Conclusion
And this is it for our WoW The War Within class tier list this week. Be sure to recheck this article next week whenever a new update is out for the freshest information! And don’t forget — all that matters the most is how much fun you, the player, feel when you play a class. Happy gaming!
Comments
Not accurate! did you not look at the new updates?
we should all agree that tier lists in beta are…questionable. Things will change weekly until the final release build comes out. Unless the author wants to actually compare ingame data(not just community opinions) on a weekly basis go test for yourself and see how it feels. or just wait for release 🙂
j’avoue que placé le feral en bas hors qu’il fait plus de dégâts que l’arcane en mm+ actuellement sur la bêta joue t’il seulement a la bêta ?
So…Ele Shaman is the 5th best DPS and Resto Shaman is the best healer… yet Shaman is the worst ranked class??
Have you just not seen the shaman rework? Ele is competing with arcane in ST and is destroying the AOE meters. Stone bulwark totem has fixed their survivability also.
agreed. the top 5 and top 3s don’t even coincide with the list, actually contradicts the rankings.