Blizzard increased enemy HP and damage in Timewalking dungeons
Blizzard recently released a hotfix that increased enemy HP and damage in Timewalking dungeons. This move has sparked considerable controversy in the WoW community.
Key takeaways
- Blizzard has boosted enemy HP and damage in Timewalking dungeons up to 66%.
- The changes have elicited mixed responses. Some players welcome the increased challenge, while others worry that it may complicate the efficient leveling experience that Timewalking dungeons have traditionally provided.
As part of the recent adjustments, Blizzard has fine-tuned enemy health and damage in Timewalking Dungeons. According to their announcement, this is to match player power at different levels. After all, with players from levels 10 to 80 able to form Timewalking dungeon parties, the previous scaling allowed those with high item-level gear to breeze through dungeons with minimal effort, leading to various balance issues.
As stated in their official post, the developers aimed to position the difficulty of Timewalking dungeons between Normal and Heroic levels, particularly for level 80 players. This way, these dungeons offer a greater challenge while remaining accessible and rewarding for a wide range of players.
According to Wowhead, here are the multipliers:
Item Level | HP Scaling | Damage Scaling |
---|---|---|
541 | 1 | 1 |
560 | 1.171 | 1.152 |
570 | 1.261 | 1.232 |
590 | 1.441 | 1.392 |
600 | 1.486 | 1.432 |
610 | 1.531 | 1.472 |
620 | 1.576 | 1.512 |
639 | 1.6615 | 1.588 |
700 | 1.7 | 1.588 |
Timewalking dungeons and their generous XP buffs have always been among the most popular leveling methods. Many players depend on these dungeons to quickly and efficiently gain experience for their characters. Also, with dungeon mobs now scaling with item levels, players are questioning the point of farming for high-level gear if they can’t zoom through these dungeons anymore. As a result, the community hasn’t fully embraced the recent adjustments, particularly when there are other areas of the game in need of improvement:
That said, many players willingly accept the challenge. For them, Timewalking dungeons had become too easy and tedious. They lacked the thrill of facing formidable foes and overcoming difficult encounters. For a long time, the dungeons felt more like chores than enjoyable content. As a result, they are pleased to see Blizzard taking action to restore the excitement and challenge that these instances once provided:
What do you think? Has Blizzard taken away the fun from Timewalking dungeons, or have they made them even better? Let us know your opinion in the comments!
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