All Known SoD Phase 3 New Runes
The list will be updated with all known SoD Phase 3 new Runes as soon as new information becomes available, whether official or datamined.
Table of Contents
Update
All the new Runes for all 9 playable classes in Season of Discovery have been discovered. Here are the full lists of all SoD Phase 3 new Runes, their locations, and how to get them all for each class:
Original
Blizzard has announced that SoD Phase 3 will launch in the spring of 2024. An exact date has yet to be revealed. However, judging by the position of SoD Phase 3 in the WoW roadmap 2024 and the recently launched content, it seems the third phase will arrive sooner than we thought.
WoW’s Hardcore Self-Found mode was released on February 29, 2024, followed closely by the Cataclysm Classic Beta on March 8, 2024. Their scheduling positions on the roadmap suggest a hopeful possibility that the release of SoD Phase 3 may be set sometime in March or April, 2024. And even if that’s not the case, then Blizzard previously also stated each Season of Discovery Phase will last at least a month, but no longer than three to four months. So, SoD Phase 3 will roll out in May or June at the latest.
That said, what’s a better time to explore all the known Runes in SoD Phase 3 so far? As for more information about the upcoming Phases, be sure to check out our comprehensive overview here:
SoD Phase 3 New Runes: Druid
The following SoD Phase 3 new Runes for Druid were datamined by Wowhead:
Helm
- Gale Winds: Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.
- Improved Barkskin: Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted.
- Gore: Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear). Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger’s Fury.
Wrist
- Efflorescence: Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target’s location for 69.65 every 2 sec for 30 sec.
- Improved Frenzied Regeneration: Your Frenzied Regeneration can now be used in all forms or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 5% base Mana is converted per second into up to 10% health.
SoD Phase 3 New Runes: Hunter
Wrist
- Focus Fire: Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec. Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times.
- T.N.T: Increases the damage done by Explosive Shot and all your damaging traps by 10%.
SoD Phase 3 New Runes: Mage
Helm
- Deep Freeze: Stuns the target for 5 sec. Only usable on Frozen targets. Deals 393.505 to 458.237 damage to targets permanently immune to Stun.
- Temporal Anomaly: Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing 85.174 damage for 15 sec.
Wrist
- Balefire Bolt: Unleash a reality-distorting burst of raw magic at your enemy, dealing 238.488 to 357.732 Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target’s Arcane and Fire resist
- Molten Armor: Causes 8.517 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
- Displacement: Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink.
SoD Phase 3 New Runes: Paladin
Helm
- Improved Sanctuary: Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value.
- Fanaticism: Increases your critical strike chance with Holy spells by 18%.
- Light’s Grace: Your Holy Light spell reduces the cast time of your next Holy Light spell by 0.5 sec. Lasts 15 sec.
- Wrath: Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
Wrist
- Purifying Power: Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec.
- Improved Hammer of Wrath: The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
SoD Phase 3 New Runes: Priest
Helm
- Divine Aegis: Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.
Wrist
- Void Zone: Summons a void zone in the target area that deals 15.578 Shadow damage to enemies that stand within it every second for 10 sec.
- Despair: Periodic damage from your spells can now be critical strikes.Modifies Critical Strike Damage +101%: Holy Fire, Holy Fire, Holy Fire, Holy Fire, Holy Fire, Holy Fire, Holy Fire, Holy Fire, Mind Flay, Mind Flay, Mind Flay, Mind Flay, Mind Flay, Mind Flay, Mind Sear, Shadow Word: Pain, Shadow Word: Pain, Shadow Word: Pain, Shadow Word: Pain, Shadow Word: Pain, Shadow Word: Pain, Shadow Word: Pain, Shadow Word: Pain, Void Plague
- Surge of Light: Critical spellcasts cause your next Smite, Flash Heal, or Binding Heal cast within 15 sec to be instant cast.
SoD Phase 3 New Runes: Rogue
Helm
- Combat Potency: You have a 20% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.(Proc chance: 20%)
- Honor Among Thieves: When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second.
- Focused Attacks: You gain 2 Energy every time you deal a melee or ranged critical strike.
SoD Phase 3 New Runes: Shaman
There has yet to be any information.
SoD Phase 3 New Runes: Warlock
Helm
- Pandemic: Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes.Modifies Critical Strike Damage +101%: Corruption, Corruption, Corruption, Corruption, Corruption, Corruption, Corruption, Curse of Agony, Curse of Agony, Curse of Agony, Curse of Agony, Curse of Agony, Curse of Agony, Curse of Doom, Immolate, Immolate, Immolate, Immolate, Immolate, Immolate, Immolate, Immolate, Invocation, Invocation, Invocation, Invocation, Siphon Life, Siphon Life, Siphon Life, Siphon Life
- Backdraft: Your Conflagrate ability also grants 30% spellcasting haste for 10 sec.
Wrist
- Immolation Aura: Burns nearby enemies for 16.841 damage every 2 seconds, and reduces all magic damage taken by 10%. Lasts until cancelled.
- Summon Felguard: Gain the Summon Felguard ability: Summons a Felguard under the command of the Warlock.The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions.
- Unstable Affliction: Shadow energy slowly destroys the target, causing 252.61 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 454.698 damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
SoD Phase 3 New Runes: Warrior
Helm
- Shield Mastery: Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
- Vigilance: Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
- Taste for Blood: Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec.(5.8s cooldown)
Wrist
- Wrecking Crew: Your melee critical hits Enrage you, increasing all physical damage caused by 10% for 12 sec. This effect does not stack with Enrage.
- Rampage: Warrior goes on a rampage, increasing attack power by 2% and causing most successful melee attacks to increase attack power by an additional 2%. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit.
- Sword and Board: When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec.(Proc chance: 30%)
And that’s a wrap for now. It’s important to note that these leaked SoD Phase 3 Runes are still subject to changes before they officially debut in the game. To stay informed about the most up-to-date announcements or datamined details regarding SoD Phase 3 Runes, consider bookmarking this article for your future reference!
Comments
lol… just blatantly making the broken classes, more broken.
Everyone but shaman has got their runes, says a lot about that broken class
it’s just am awful vanilla + it’s just all later expansion spells thrown into the original game wake up they are just selling trash nothing is new and exciting
lol yup I think the community destroyed sod bunch of babies most classes aren’t viable now unless your range insta cast or shaman
boo, Shield Mastery should be Gladiator Stance.
paladin is such a stupid class they need nerfed
so does your mom…
you say in the midst of the burst caster meta
Warriors getting nothing to help them in PvP again I see?
look at the pally love even though they are op in pvp
Paladins are literal wheelchairs in pvp and hard countered by the current phases caster meta
why handicap ferals
gore is so stupid, lacerate can refresh the cooldown of your mangle ability but both runes takes the same slot lol…