Eco-Dome Al’dani M+ quick guide — The War Within: Patch 11.2
Eco-Dome Al’dani is the new dungeon introduced in The War Within Patch 11.2. Here’s everything you need to complete it.

Table of Contents
Key takeaways
- Eco-Dome Al’dani is a new dungeon in Patch 11.2, The Ghosts of K’aresh.
- Despite being a new dungeon, Eco-Dome Al’dani is a part of the Season 3 Mythic+ lineup.
- Eco-Dome Al’dani consists of 3 boss encounters: Azhiccar, Taah’bat, and Soul-Scribe.
- This quick guide focuses on tactics and mechanics for boss encounters.
Eco-Dome Al’dani is the new dungeon in Patch 11.2 of The War Within, set beneath the devastated landscapes of K’aresh. To help you clear this dungeon on Mythic+ difficulty, we present you with this quick guide for Eco-Dome Al’dani.
Please note that this is a quick guide. It primarily focuses on boss encounters and how to deal with them.
What is Eco-Dome Al’dani

As mentioned, the Eco-Dome Al’dani is a new dungeon in Patch 11.2 of Season 3. It is a crucial Eco-Dome, built by the ethereals. These domes function as greenhouses, preserving life and nature in extreme and hostile environments. Although it can be completed at any point, from a story perspective, the events in this Eco-Dome happen right after Manaforge Omega.
This dungeon consists of 3 encounters:
- Azhiccar
- Taah’bat and A’wazj
- Soul-Scribe
You can find the entrance to Eco-Dome Al’dani in Tazavesh, K’aresh. Here are the entrance’s coordinates:
/way 43.7 5.4
Eco-Dome Al’dani Mythic+ walkthrough

In this Eco-Dome Al’dani Mythic+ walkthrough, you can find tactics for all boss encounters in the dungeon for Mythic plus difficulty.
Azhiccar M+ boss guide

The section below is the Azhiccar M+ boss guide.
Before dealing with Wastelanders, you have to solve the Devourers’ problem. Eventually, you will find yourself in a section with a big worm. That is Azhiccar.
Through the fight, Azhiccar will summon Frenzied Mite adds.
Here are Azhiccar’s mechanics and how to counter them:
Ability | Description | How to counter |
---|---|---|
Devour | Used at 100 Energy. Summons Frenzied Mite adds and starts a cast that draws in players and adds. Any target in the point-blank area around the boss will be Feasted upon. That kills adds and deals heavy damage and stuns players. The boss gets 5% heal and a 15% damage buff for every Feast. | Players should constantly move away from the boss to avoid getting close to him. The draw-in effect doesn’t scale with distance, so you can stay relatively close to the boss if you avoid the blue zone around him. Another essential part is to kill all the adds before they reach the zone. Adds should be your priority during Devour. |
Invading Shriek | A shriek that deals group-wide damage and summons a wave of Frenzied Mite adds. | Heal the group after the cast. The team should focus on adds as they spawn. It is advised to stack together to make it easier due to the adds leaping between random targets. |
Toxic Regurgitation | Two random players will be targeted with an AoE. After a short delay, the AoE will resolve, dealing damage to everyone in its area and leaving a damaging zone. | Ranged players are advised to move AoEs away from the group to leave the zone, so it will not hinder the group’s movement. Melee players are advised to place their AoEs close to each other (not close enough for players to be hit by both). That way, they can cover as little area as possible without losing uptime. Players can use defensive cooldowns for this attack. |
Thrash | If no player is in melee range, the boss will slam the ground, dealing high damage to the whole group. | Since the boss cannot move, the tank should always be in the melee range of the boss. |
Engorge | Used by Frenzied Mite. Mite leaps to a random target, dealing damage to it, heals itself for the same amount, and gets a stacking 10% damage buff. | Players are advised to stack so all the adds are clumped together for the cleave. The stacking damage buff prevents the group from ignoring adds, so focus them down quickly. |
Here are role-specific guidelines for the Azhiccar fight:
Tank:
- Stay close to the boss at all times to prevent Thrash.
- If targeted by Toxic Regurgitation, try to leave the zone close to other zones in melee range.
- During Devour, focus adds and stay away from the blue area around the boss.
- After Invading Shriek, stack with the party so all the adds gather in one place. Quickly dispatch them.
Healer:
- If targeted by Toxic Regurgitation, try to leave the zone close to other zones or move it away if possible. Be ready to heal the targets of Toxic Regurgitation.
- During Devour, focus adds and stay away from the blue area around the boss.
- After Invading Shriek, heal the group and stack with them so all the adds gather in one place. Quickly dispatch them.
DPS:
- If targeted by Toxic Regurgitation, melee DPS should leave the zone close to other zones in melee range. Range DPS can try to leave the zone close to other zones or move it away if possible.
- During Devour, focus adds and stay away from the blue area around the boss.
- After Invading Shriek, stack with the party so all the adds gather in one place. Quickly dispatch them.
After defeating Azhiccar, you can continue your chase after Wastelanders.
Taah’bat M+ boss guide

The section below is the Taah’bat M+ boss guide.
Eventually, you will catch up with Soul-Scribe, only for her to escape. To follow her further, you must deal with her right hand, Taah’bat.
Taah’bat rides on a fellow steed, A’wazj. Although they are separate entities, they share all the damage due to Beastmaster’s Bond mechanic. So, in reality, it is a single target boss for most of the fight.
Below are Taah’bat mechanics and how to counter them:
Ability | Description | How to counter |
---|---|---|
Arcane Blitz | Used at 100 Energy. Taah’bat dismounts, gets a 99% damage reduction, 6 stacks of Incorporeal, and starts casting Arcane Overload, dealing damage to the whole group. At the same time, A’wazj cast Warp Strike at random players. Warp Strike removes Incorporeal. Clearing all 6 stacks of Incorporeal stuns both bosses for 15 seconds. This continues until all 6 Incorporeal stacks are removed from Taah’bat or the party dies. | It may sound complicated, but the goal is simple. Players targeted by Warp Strike should run through Taah’bat, so the strike also goes through and dispels a stack of Incorporeal. You need to hit him a total of 6 times to stop this phase. Healers should pay attention to the group’s Health, since Taah’bat deals group-wide damage. At the same time, Warp Strike applies a stacking DoT to players hit. Since they share Health, you can cleave both bosses for extra damage when all stacks are removed. |
Binding Javelin | Targets 2 random players with AoEs. After a short delay, AoE resolves, dealing damage to anyone in the area. It also creates a javelin and tethers the initial player to it. The tethered player is slowed and constantly taking damage. Javelin can be destroyed. | Targeted players should use defensive cooldowns and place their javelins close together and, ideally, close to the boss. That way, when javelins become targetable, the whole group can quickly focus them down to free tethered players. When placing javelins close to each other, make sure to not get hit by both initial AoEs. |
Warp Strike | A’wazj chooses a target and warps through it, dealing damage to anyone on the path and leaving a stacking DoT. | Targeted players should avoid going through allies. Other players should be careful to not stand between the boss and the target. The healer should pay attention to the targeted player’s Health. |
Rift Claws | A tank buster that deals damage and applies a DoT. | The tank should use a defensive cooldown. The healer needs to pay extra attention to the tank’s Health. |
Here are role-specific guidelines for the Taah’bat and A’wazj fight:
Tank:
- Use defensive cooldown for Rift Claws.
- Avoid getting hit by Warp Strike aimed at other players.
- Help destroy Binding Javelins.
- During Arcane Blitz, go through Taah’bat when targeted by Warp Strike.
Healer:
- Pay attention to the Tank’s Health during Rift Claws.
- If targeted by Binding Javelin, try to bring it closer to the boss and another Javelin.
- Pay attention to the targeted player’s Health during Binding Javelin. Help destroy Binding Javelins.
- Avoid getting hit by Warp Strike aimed at other players. Pay attention to the Health of players hit by Warp Strike.
- During Arcane Blitz, go through Taah’bat when targeted by Warp Strike. Heal damage from Warp Strike and Arcane Overload.
DPS:
- If targeted by Binding Javelin, use defensive cooldowns and try to bring it closer to the boss and another Javelin.
- Help destroy Binding Javelins.
- Avoid getting hit by Warp Strike aimed at other players.
- During Arcane Blitz, go through Taah’bat when targeted by Warp Strike.
Defeating Taah’bat and A’wazj allows you to walk outside of the Eco-Dome to continue your pursuit of the Soul-Scribe.
Soul-Scribe M+ boss guide

Eventually, your path through the nearby wastelands will lead you to the last encounter of this dungeon, Soul-Scribe.
Below are Soul-Scribe’s mechanics and how to counter them:
Ability | Description | How to counter |
---|---|---|
Whispers of Fate | Deals group-wide damage and creates an arcane Echo of every player. Personal Echo is marked by a red arrow and pink tether between player and Echo. Echoes can be hit by the boss’s abilities. In that case, a player gets a DoT and a 30% Haste debuff, Wounded Fate. An Echo can be collected by coming in contact with it. In that case, a player gets a 10% damage and healing buff, Fatebound. | This cast is usually followed up by other mechanics. As a rule for this fight, before dodging other AoEs, your priority should be to grab your Echo as quickly as possible. |
Eternal Weave | Used at 100 Energy. The boss creates 3 Echos per player with Splinters of Fate and then casts several cleaves, dealing lethal damage to anyone caught in them. | Since there are 3 Echoes, you need to collect them all to avoid getting damage. Locate the Echo standing in the cleave and use movement cooldowns to quickly reach it and save it from the cleave. Then quickly gather 2 other Echoes, giving priority to those that are about to get hit. |
Dread of the Unknown | Targets each player with a big AoE that deals significant damage when it resolves. | Each player should get their Echo first and then spread out to not get hit by additional AoEs. Use defensive cooldowns. |
Ceremonial Dagger | A set of linear AoEs aimed at Echoes, or if someone managed to get their Echo before the cast, at Fatebound players. | Grab your Echo first and dodge linear AoE. |
Here are role-specific guidelines for the Soul-Scribe fight:
Tank:
- Before dodging any AoEs, collect your Echo first. If there are multiple Echoes, use movement cooldowns and collect the one about to get hit first.
- Use defensive cooldowns if your Echo was hit and you got Wounded Fate.
- Use defensive cooldowns during Dread of the Unknown.
Healer:
- Before dodging any AoEs, collect your Echo first. If there are multiple Echoes, use movement cooldowns and collect the one about to get hit first.
- Heal the party after every Whispers of Fate and Splinters of Fate cast.
- Heal the party after Dread of the Unknown resolves.
- Pay attention to the players who could not get their Echo in time and got Wounded Fate. These players will probably die without your extra healing.
- Use defensive cooldowns and extra healing if your Echo was hit and you got Wounded Fate.
- Use defensive cooldowns during Dread of the Unknown.
DPS:
- Before dodging any AoEs, collect your Echo first. If there are multiple Echoes, use movement cooldowns and collect the one about to get hit first.
- Use defensive cooldowns if your Echo was hit and you got Wounded Fate.
- Use defensive cooldowns during Dread of the Unknown.
Eco-Dome Al’dani loot table

The Eco-Dome Al’dani loot table consists of gear with item level range from 684 to 701, depending on the key level. The highly sought items here are two trinkets, Lily of the Eternal Weave and Azhiccaran Parapodia. These items boost Haste and Mastery — priority stats for many DPS specs.
And this is it for our Eco-Dome Al’dani Mythic+ guide! We hope it helps you to enjoy this new dungeon in Season 3. Our Mythic Plus boost is always there if you need help with your M+ runs. Good luck pushing higher keys!
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