TWW Patch 11.2 removes Protection Warrior’s Spell Block

7 min read 0 1

With the major spec redesign in Patch 11.2, Protection Warriors lost access to Spell Block in The War Within. The change hasn’t gone over well with many players.

Spell Block removed from Protection Warriors in Patch 11.2 Ghosts of Karesh.

Key takeaways

  • Spell Block is removed in Patch 11.2, leaving Warriors more vulnerable to magic damage.
  • New passive talents aim to compensate, but lack an active replacement.
  • Community response is mixed, with many players concerned about the spec’s future.

Protection Warriors face a major shake-up in Patch 11.2 of The War Within, with the removal of Spell Block standing out as the most controversial change. This defensive ability was essential for surviving magic damage and has long been a core part of the spec’s identity. Now, players are left wondering if the new talents and passive adjustments will be enough to fill the gap.

OC91 Chariot Mount Boost

Fully upgraded Overcharged Titan Console, 10 Delves power-ups, Titan Console Overcharged achievement, and OC91 Chariot Mount 100% account safety. Boosting since 2014

Explore More

4.7 Rated on

Banner image

This isn’t the only major balance change coming: developers are also introducing a new Shadowmeld potion for Mythic+ groups, aiming to address the Night Elf problem.

Protection Warrior changes in TWW Patch 11.2

The developers introduced numerous class changes with Patch 11.2. Let’s take a closer look at Protection Warriors in particular. Here’s what the devs said:

Many of Protection Warrior’s talents in each gate provide either key capabilities or powerful bonuses that make those talents “locked in”. As a result, Protection Warrior builds don’t change much in different situations or based on personal preferences. In Ghosts of K’aresh, we tried to ensure you have some points left after taking the “must take” talents in each gate. We did this by rearranging the tree to remove some bottleneck talents, making Challenging Shout baseline, and reducing the power of some current “must take” talents so they’re at a comparable power level with optional or utility talents. Where talents lost power in this way, we gave it back in other talents or abilities, so your overall power level remains similar. Once we freed up some flexibility to choose more talents based on situation and personal preference, we added some options to let you lean into different aspects of your kit or customize your defenses.

— Linxy, Blizzard Community Manager

There’s a long list of changes for Protection Warriors—you can read them all, but for us, the most interesting part is this:

The following talents have been removed: Spell Block

Developers’ notes: Spell Block required a lot of specialized knowledge to use. Not only did you need to know when damage was coming, but also whether it was a form of magic damage that could be blocked or not and thus affected by the ability. AOE damage isn’t blockable, neither is periodic damage. Some tankbusters are and others aren’t. We weren’t happy with the knowledge demanded to use the ability effectively.

  • New Talent: Armor Specialization – Armor increased by 6%.
  • New Talent: Heavy Handed – Execute hits up to 2 additional nearby targets for 70% damage.
  • New Talent: Whirling Blade – Your attacks have a chance to target a nearby enemy with Ravager for 4 seconds. This is a choice node with Ravager.
  • New Talent: Hunker Down – Damage you take from area of effect attacks is decreased by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
  • New Talent: Spellbreaker – You have a 4% chance to disrupt magic damage dealt to you, negating 100% of it.
  • New Talent: Unyielding Stance – Defensive Stance reduces damage taken by an additional 4%.
  • New Talent: Red Right Hand – Execute damage increased by 15%.
  • Barbaric Training has been updated – Increases the damage of Revenge by 20% (was 25%) and now also increases the damage of Thunder Clap by 10%.
  • Best Served Cold has been updated – Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%. Moved to row 4.
  • Brutal Vitality has been updated – 8% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to 15% of your total health.
  • Tough as Nails has been updated – Now deals damage every time you block an attack but no longer ignores Armor. Its string is updated to reflect that it deals double damage on critical blocks. Damage increased by 100% and moved to row 7.
    • Developers’ notes: Tough as Nails used to have a 0.5 second delay between when it could deal damage. This delay has been removed, so it deals damage every time you block an attack. It always dealt double damage on critical blocks; that behavior has been added to the description. The intent is for it to do moderate damage against many AoE attackers and help hold threat against them.
  • Focused Vigor has been updated – Increases Strength by 3% (was 5%), Critical Strike chance by 1% (unchanged) and no longer increases Armor.
  • Enduring Alacrity has been updated – Increases Stamina by 5% (was 8%) and no longer increases Armor.
  • Challenging Shout is now learned at level 16 (was a talent).
  • Sidearm hits 1 additional enemy (was 3) and its damage is increased by 180%.
    • Developers’ notes: These changes even out the value of Barbaric Training for Colossus and Mountain Thane somewhat and makes Sidearm a competitive, simple option against small numbers of targets.
  • Reinforced Plates increases Armor by 8% per point (was 5%).
  • Fight Through the Flames causes Defensive Stance to reduce magic damage taken by 4% (was 6%).
  • Fueled By Violence heals for 200% of the damage dealt by Deep Wounds (was 110%).
  • Bloodborne increases damage of your Deep Wounds and Rend bleeds by 25% (was 10/20%) and no longer affects Thunderous Roar. Now a choice node with Sudden Death.
  • Punish increases Shield Slam damage by 15% (was 10%).
  • Shield Charge now grants Shield Block.
  • Enduring Defenses increased to 2 points and each point increases Shield Block duration by 1 second.
  • Shield Specialization changed to 1 point that increases block chance by 8%.
  • Disrupting Shout moved to row 4.
  • Bolster and Unnerving Focus moved to a choice node on row 6.
  • Massacre moved to row 9.
  • Defender’s Aegis/Impenetrable Wall choice node moved to row 9.
  • Dance of Death/Storm of Steel choice node removed.
  • The following talents have been removed:
    • Battering Ram
    • Champion’s Bulwark
    • Juggernaut
    • Show of Force
    • Spell Block

Why Spell Block is important

Warrior Spell Block guide in The War Within.

Spell Block is an iconic Warrior ability used in both PvP and PvE. Yes, it can be complex to master: there are even entire guides dedicated to using Spell Block effectively in the PvE content of The War Within.

Spell Block was crucial for covering Protection Warrior’s biggest weakness: magic damage. While most of the toolkit focuses on reducing or blocking physical attacks, Spell Block gave Warriors a rare and reliable way to handle harmful magic effects. For 30 seconds, it allowed them to block incoming spells, making it one of the few tools that directly mitigated magic damage.

Without it, Protection Warriors are left with large defensive gaps during magic-heavy encounters. In many boss fights, especially in recent expansions, Spell Block often made the difference between being a viable main tank or a liability. Losing this ability doesn’t just lower survivability, it takes away the one mechanism that helped balance the class against other tanks who naturally handle magic damage better.

Spell Block filled a core hole in the spec’s design. Its removal leaves Warriors more exposed and less competitive in any content with significant magic threats. Especially with the Season 3 Mythic+ dungeon rotation, Warriors might struggle.

Note

Protection Warrior has always been a challenging tank spec to master, requiring deep mechanical knowledge and strong personal skill. But that’s exactly what makes it unique and rewarding to play.

Protection Warrior future in TWW 11.2

The future of Protection Warrior remains uncertain as the spec is undergoing a dramatic rework in the Patch 11.2. The removal of Spell Block is just one part of a broader set of changes, including several buffs and nerfs. It’s possible the spec will still perform okay, especially with new talents aimed at improving survivability, but many players have doubts, as Protection Warrior is already a fairly niche and unpopular spec.

Blizzard didn’t just remove Spell Block: they introduced some passive alternatives. However, many players feel disappointed that it wasn’t replaced with a new active defensive cooldown offering a similar, but less confusing effect. That could’ve been a balanced solution, and many Protection Warriors might have accepted the trade-off. Instead, it feels like something important has been taken away, and that frustration is understandable.

Check out Immonate’s (Method guild tank) review of the Protection Warrior balance changes in Patch 11.2 for more info.

Custom Mythic Keystone boost

Up to 3 free loot traders. Get ilvl 639-662 gear, desired achievements, all loot and resources from the run. Ratings for your KSM, KSH, and KSL. Express start in 1 hour, 24/7 support, and a full money-back guarantee

Explore More

4.7 Rated on

Banner image

What do you think of the new Protection Warrior changes in Patch 11.2? Will you miss Spell Block? Let us know in the comments!

And if you’re a PvP player, check out our WoW PvP boost.

1 like 0 comments

Author:

Redsnapper
137 articles
Tags:

Comments