M+ is too hard: Why Mythic+ dungeons suck in The War Within

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WoW players have been complaining that The War Within M+ is too hard. Instead of making Mythic plus more exciting, Blizzard seems to have made the activity nearly unplayable to many.

M+ is too hard: Why Mythic+ dungeons suck in The War Within

Update!

Blizzard has nerfed Mythic plus dungeons. For more information, be sure to check out our article The War Within M+ nerfs: Dungeons and Affix changes.

While there are those who enjoy the current M+ difficulty, in recent times, it’s not hard to see WoW players complaining about the difficulty of M+ across various social platforms. Players who go to M+ are becoming increasingly toxic. Groups are breaking up quickly. And when that doesn’t happen, some players abandon the runs just before they conclude. So, what exactly is happening?

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M+ is too hard for Tanks and Healers

Being Tanks and Healers in WoW has always been a tough job. Tanks must navigate dungeon routes and lead the party in the right direction. They have to understand boss and pack mechanics. They also need to manage their own rotations and mitigations, all the while keeping an eye on their party members and trying to keep them safe from aggro.

Meanwhile, Healers must work tirelessly to keep their teammates alive. The stress is compounded by the fact that any mishaps are often blamed on the Healer. If the Tank dies, it’s the Healer’s fault. If DPS-es stand in damaging puddles and die, it’s the Healer’s fault. If the Healer dies, it’s still the Healer’s fault. And wipes? Blame the Healer, and sometimes Hunter and Warlock’s pets as well.

Now, in The War Within, Mythic+ has become even more demanding for Tanks and Healers. Tanks often get popped like balloons by overturned bosses. Healers are expected not only to heal and interrupt casts, but also to contribute to DPS. This is especially nightmarish during critical encounters against the obnoxious final bosses in Grim Batol and Siege of Boralus. That said, at the moment, Tanks and Healers can only hope for weeks with more manageable affixes and a future where Blizzard improves their quality of life.

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Delves

One reason players are having problems with Mythic+ dungeons in The War Within is Delves. Delves offers easier, solo-friendly content with gear rewards that can rival those obtained from M+. Although Blizzard recently decided to remove Zekvir’s Lair from Great Vault progression, these bite-size dungeons remain an attractive option for farming gear. Delves are less stressful and more enjoyable than Mythic+. And one of its main selling points is that players can complete them without having to rely on others.

As a result of frequently running Delves without familiarizing themselves with Mythic+, players can obtain decent gear and enter higher Mythic+ key levels without fully understanding dungeon mechanics. With inexperienced players in the party, runs become more than frustrating as most of the time, members are unsure what to do. Frequent wipes are unavoidable in these situations, which lead to toxicity and even leavers. Thus, such runs become a waste of time for the rest of the party. For key owners, this is not only time-consuming, but also results in lost key levels.

There’s a possibility that Delves will be made more challenging in the future, though not immediately. After all, recent tuning has optimized their difficulty.

The other side of the coin

While what we mentioned above are primary factors, many other reasons lead players to consider running M+ dungeons is unsatisfactory in The War Within. However, it’s important to acknowledge that many players are enjoying the challenge of Mythic+ dungeons, especially when running with a solid party.

What are your thoughts on the current state of Mythic+ dungeons? Do you find them too difficult, or are you enjoying the challenge? What improvements do you think could make the M+ experience more exciting? We can’t wait to hear your opinions in the comments!

If you’re completely new to Mythic+, be sure to check out our The War Within Mythic+ guide for newbies. You’ll definitely find plenty of useful information there!

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Comments

Mr. Coopersays:

I have been a lover of mythic + and is has been in a good spot for a long time in my opinion. Now with this exansion, they absolutly demolished it and mythic+ has become almost unbearable. Unless you have a grp in Disc that is comfotable to play with the Pug experience has been so much worse than i can ever remeber. I used to run 50-60 keys a week now i can barly get 5 done with about 20 being attempted. Delves has definatly had some to do with this. If this was the direction Blizz wanted to go with gutting the mythic + experience then they should have gone all in on Delves and let us gear all the way up to almost max level and drop the related crests and let us salvage some of our humanity.. The Mythic squiush was bearable but hard in last expac but this one is rediculous..Big F in my books..

Deedsays:

It’s almost as if they thought delve gameplay would replace end game activities for people that liked doing previous +2-8 keys to learn and master dungeons. I really enjoyed helping people that were scared of dungeons in lower keys where I made it easy and safe for them. Now I can’t bring these people to a +2 cause we will never complete and they’ll get flamed by other people.

Deedsays:

And delves are the worst content imaginable where you’re instantly depressed having to try to keep up with doing 8 level 8 delves per toon. The only way this works as end game content is if it’s entirely single player and revolves around your spec/role, like mage tower, so your experience as an spriest isn’t getting smacked in the face nearly dying pulling 1 pack at a time.

Wrong Infosays:

Delves are not removed from the great vault. Only Zelvir was removed from the great vault.
Also, please do more research. The main problem with the high level keys is that stuns cause mobs to immediately start casting again. This means if you use a group stun, all the mobs reset their cast and will now finish casting at the exact same time, causing a wipe. There are also too many interrupts needed, and too many one shot mechanics. The other issue is that you have to go from a 4 all the way to a 10, to get better crests. So why bother if the content is not playable?

Redsays:

Yeh i even start thinking of not playing more wow coz only thing i did enjoy i wow did become unplayable

Redsays:

While i get that for organisated groups its fun lets be honest 70% if not more of wow players are pugers solo players that dont have friends with who they can do dungeons together that why puging is so popular and punishing puging in game in my oppinion is realy bad idea coz its punishing almoust entire wow community if people want chalange fine but let it stay like it was that all you get for higer keys is score and its your thing you want do it not something you need do to get better gear.
Wow for very long was top as mmo coz other mmo did offer bad content if go about dungeons for example ESO and very terrible dungeons with DLC that was often too complicated and you had too much guess waht to do, while WoW dungeons was more friendly and rewarder knowing mechanics while now mechanics are so intense that i start wonder when they will reduce cd on interupts or add to game dodge abbility for every class coz of how mechanics in dungeons looks right now