Blizzard: SoD Open-World Leveling Could Have Been Better

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Senior Game Producer Josh Greenfield recently admitted on X that SoD open-world leveling could have been better.

Blizzard: SoD Open-World Leveling Could Have Been Better

With the level cap raised to 40 in SoD Phase 2, the focus of many players naturally shifts toward the leveling process. While some choose to gain Exp in dungeons and raids, others prefer questing in the open world. Yet, over time, players start to realize that questing and defeating mobs in the open world may not be as efficient as taking down the adversaries in dungeons and raids.

SoD Open-World Leveling Could Have Been Better

SoD Open-World Leveling Could Have Been Better

Fans have taken their concerns to various social platforms to discuss. In response, Senior Game Producer Josh Greenfield acknowledged that fans’ criticisms about the open-world leveling process are fair. He also admitted that the development team could have done more to make the open-world experience better:

https://twitter.com/AggrendWoW/status/1761614314602156382?s=20

Open-world leveling remains a viable choice. Yet, given its time-consuming nature, a disparity in levels between players who run dungeons and players who don’t start emerging. Some players have already achieved the maximum level cap. And there are others who run around doing quests, trying to get their Exp bar up. Eventually, there may be players who abandon open-world leveling altogether, contradicting the essence of the Season of Discovery, which aims to encourage gamers to explore the magical world of Azeroth.

It remains to be seen how the development team will deal with this issue in future Phases.

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