All SoD Phase 4 new runes: Cloak and Ring slots
With the first-ever PTR for Season of Discovery underway, here is the full list of all SoD Phase 4 new runes for every playable class.
![All 27 SoD Phase 4 new runes 3 for each playable class](https://wowvendor.com/app/uploads/2024/06/thumb-37.jpg)
Table of Contents
The official release date for SoD Phase 4 is still unknown. However, PTR usually lasts for two weeks, so it’s highly likely that we might see the fourth phase’s arrival by the end of June.
Since SoD Phase 4 PTR is now in full swing, we don’t need to rely on datamined information or wait for Phase 4 to go live to learn about the new runes. As for the existing ones, they have undergone adjustments and changes, a topic we will cover later. For now, let’s take a look at the new SoD Phase 4 runes for all playable classes in Season of Discovery.
SoD Phase 4 new runes: Druid
Cloak
- Improved Swipe:
- While in Cat Form, your Swipe ability becomes Swipe (Cat), and while in Bear form, your Swipe ability strikes up to 3 additional enemies.
- Swipe (Cat): Swipe nearby enemies, inflicting 250% weapon damage and generating 1 combo point on your current target.
- Tree of Life:
- Shapeshift into the Tree of Life. While in this form you increase healing received by 10% for all party members within 45 yards, Wild Growth healing is increased by 60%, your heal over time spells cost 20% less, you gain 25% increased Spirit, you gain 200% increased armor, and you cannot casst harmful spells. The act of shapeshifting frees the caster of Polymorph and Movement imparing effects.
- Starfall:
- You summon a flurry of stars from the sky over 10 sec, striking targets within 30 yards of your location, each dealing 69 to 81 Arcane damage to its target and 12 Arcane damage to all other enemies within 5 yards. Maximum 20 stars.
- Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
- Benefits from and triggers most talents and effects that trigger or benefit from Moonfire.
Ring
- Rune of Dagger Specialization: Chance to hit with Arcane spells increased by 6%. Not cumulative with other ring runes.
- Rune of Defense Specialization: Defense skill increased by 25. Not cumulative with other ring runes.
- Rune of Feral Combat Specialization: Feral Combat skill increased by 5. Not cumulative with other ring runes.
- Rune of Fist Weapon Specialization: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Nature Specialization: Chance to hit with Nature spells increased by 6%. Not cumulative with other ring runes.
- Rune of Pole Weapon Specialization: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
SoD Phase 4 new runes: Hunter
Cloak
- Improved Volley: Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage.
- Resourcefulness: Reduces the mana cost of your Traps by 100% and their cooldowns by 40%.
- Hit and Run: You gain 15% movement speed for 4 sec after using Raptor Strike.
Ring
- Rune of Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Dagger Specialization: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Fist Weapon Specialization: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Nature Specialization: Chance to hit with Nature spells increased by 6%. Not cumulative with other ring runes.
- Rune of Pole Weapon Specialization: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Ranged Weapon Specialization: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
SoD Phase 4 new runes: Mage
Cloak
- Arcane Barrage: Launches several missiles at the enemy target, causing 25 to 31 Arcane damage. This spell also has a 20% to trigger Missile Barrage.
- Overheat: Gain the Overheat ability: Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown.
- Frozen Orb: Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 156.435 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.
Ring
- Rune of Arcane Specialization: Chance to hit with Arcane spells increased by 6%. Not cumulative with other ring runes.
- Rune of Dagger Specialization: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Fire Specialization: Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes.
- Rune of Frost Specialization: Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes.
- Rune of Pole Weapon Specialization: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
SoD Phase 4 new runes: Paladin
Cloak
- Shield of Righteousness: Slam the target with your shield, causing Holy damage based on your block value plus an additional 213.541.
- Vindicator: When your Vindication talent is triggered, it also decreases the target’s Attack Power by 70 per talent point and increases your Strength, Agility, and Attack Power by 5% per talent point. Vindication duration increased to 30 sec.
- Righteous Vengeance: When your Judgement, Crusader Strike, or Divine Storm deals a critical strike, your target will take 30% additional damage over until canceled.
Ring
- Rune of Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Holy Specialization: Chance to hit with Holy spells increased by 6%. Not cumulative with other ring runes.
- Rune of Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
SoD Phase 4 new runes: Priest
Cloak
- Binding Heal: Heals a friendly target and the caster for 1083.9 to 1326.262. Low threat. This spell benefits from and triggers all effects associated with Flash Heal.
- Soul Warding: Your Power Word: Shield no longer has a cooldown, costs 15% less mana, gains 15% additional base value, and gains an additional 50% of your healing power.
- Vampiric Touch: Causes 611.617 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal to the target.
Ring
- Rune of Dagger Specialization: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Holy Specialization: Chance to hit with Holy spells increased by 6%. Not cumulative with other ring runes.
- Rune of Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Pole Weapon Specialization: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Shadow Specialization: Chance to hit with Shadow spells increased by 6%. Not cumulative with other ring runes.
SoD Phase 4 new runes: Rogue
Cloak
- Blunderbuss: Gain the Blunderbuss ability: Fire a musket blast at up to 4 enemies in a cone in front of you for [(5.741530 – 0.255683 * 60 + 0.032656 * 60 * 60) * 720 / 100 + 48 / 100 * Attack power] to [(5.741530 – 0.255683 * 60 + 0.032656 * 60 * 60) * 1080 / 100 + 48 / 100 * Attack power] Physical damage.
- Crimson Tempest: Finishing move that slashes all enemies within 8 yards, causing victims to Bleed over time. Lasts longer and deals more damage per combo point.
1 point : (Attack power * 0.30) damage over 4 sec.
2 points: (Attack power * 0.45) damage over 6 sec.
3 points: (Attack power * 0.60) damage over 8 sec.
4 points: (Attack power * 0.75) damage over 10 sec.
5 points: (Attack power * 0.90) damage over 12 sec.
Crimson Tempest benefits from all talents and effects that trigger from or modify Rupture. - Fan of Knives: The Rogue instantly throws both weapons at all targets dealing area effect damage.
Ring
- Rune of Dagger Specialization: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Fist Weapon Specialization: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Nature Specialization: Chance to hit with Nature spells increased by 6%. Not cumulative with other ring runes.
- Rune of Ranged Weapon Specialization: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
SoD Phase 4 new runes: Shaman
Cloak
- Storm, Earth, and Fire: Reduces the cooldown of your Chain Lightning by 100%, causes your Earthbind Totem to root targets for 5 sec when cast, and increases the periodic damage done by your Flame Shock by 60%.
- Feral Spirit: Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
- Coherence: Causes you Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target.
Ring
- Rune of Axe Specialization: Chance to hit with Arcane spells increased by 6%. Not cumulative with other ring runes
- Rune of Dagger Specialization: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Fire Specialization: Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes.
- Rune of Fist Weapon Specialization: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Frost Specialization: Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes.
- Rune of Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Nature Specialization: Chance to hit with Nature spells increased by 6%. Not cumulative with other ring runes.
- Rune of Pole Weapon Specialization: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
SoD Phase 4 new runes: Warlock
Cloak
- Decimation: Your Soul Fire spell no longer has a cooldown. Additionally, when you Shadow Bolt, Shadow Cleave, Incinerate, or Soul Fire a target that is at or below 35% health, the cast time of your Soul Fire spell is reduced by 40% for 10 sec. Soul Fires cast under the effect of Decimation cost no shard.
- Mark of Chaos: After striking a target with Shadowburn, your next single-target non-periodic spell gains 100% increased critical strike chance.
- Infernal Armor: Your spirit becomes infused with demonic energy, reducing all Magic damage you take by a percentage equal to your Physical damage reduction from armor. Lasts 10 sec.
Ring
- Rune of Dagger Specialization: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Fire Specialization: Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes.
- Rune of Pole Weapon Specialization: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Shadow Specialization: Chance to hit with Shadow spells increased by 6%. Not cumulative with other ring runes.
- Rune of Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
SoD Phase 4 new runes: Warrior
Cloak
- Fresh Meat: Damaging a target with Bloodthirst has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec.
- Sudden Death: Your melee hits have a 10% chance to grant Sudden Death. Sudden Death allows one use of Execute regardless of the target’s health state. When Execute is enabled by Sudden Death, you will retain 10 rage after using Execute.
- Shockwave: Sends a wave of force in front of the warrior, causing (50 / 100 * Attack power) damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
Ring
- Rune of Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Dagger Specialization: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Fist Weapon Specialization: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Pole Weapon Specialization: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Ranged Weapon Specialization: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
- Rune of Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
That’s everything for now. We will update this article as soon as new information about SoD Phase 4 runes arrives.
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