Marvel Rivals player base hits 40 million right after layoffs

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NetEase reported Marvel Rivals reached 40 million players. It happened just after the recent confirmation of massive US development team layoffs. Read the article to learn more!

Marvel Rivals reached 40 million players just after layoffs

Key takeaways:

  • Marvel Rivals hits 40 million players – NetEase announced that Marvel Rivals reached 40 million players shortly after major layoffs in its US development team.
  • Layoffs despite success – The game’s success highlights a growing industry trend where developers are let go even after delivering successful titles.
  • Post-release layoffs on the rise – Major gaming companies like Microsoft, EA, and Riot Games have increasingly used post-release layoffs as a cost-cutting strategy.
  • Industry concerns – The gaming community is frustrated with this approach, but it’s uncertain whether boycotts or public outcry will change corporate decisions.
  • Call for open dialogue – The best way forward may be pushing for more transparency and discussions between developers, companies, and players.

Marvel Rivals continues to grow at an impressive rate. NetEase recently shared that the game has now attracted 40 million players, cementing its place as one of the biggest hits in recent years. While this is a major success, it also raises concerns. Many people worry that big companies see these numbers as proof that cutting developers after a game’s launch has no real impact. Let’s take a closer look at this issue!

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NetEase celebrates Marvel Rivals’ success after layoffs

Marvel rivals player base 40 million

As NetEase celebrates Marvel Rivals’ latest achievement, the developers behind the game are left looking for new jobs. It’s a troubling reality — creating a successful game no longer guarantees job security. In a previous article, we covered Marvel Rivals developers’ layoffs in the US. This time, we want to focus on how gaming companies continue to maximize profits through questionable means.

New way of increasing profit: Post-release layoffs

Marvel rivals player base and layoffs

Many people may not understand why layoffs like these keep happening, but the pattern is becoming more clear. Post-release layoffs are emerging as a new way for major gaming companies to cut costs while still profiting from their games. The trend started with widespread layoffs in 2023-2024, affecting companies like Microsoft Gaming, Electronic Arts, Epic Games, Riot Games, and Sony Interactive Entertainment.

Now, we’re seeing a shift where companies launch high-quality games, only to lay off large portions of the development team soon after. This happened with Marvel Rivals, Dragon Age: The Veilguard, and several other major titles. The reasoning is simple — once a game is released, fewer people are needed to maintain it. Cutting jobs after launch reduces expenses while keeping revenue high. It’s a harsh but effective strategy that we’re likely to see more of in the future.

Final thoughts

Despite all the controversy on this topic, we have to stay calm and try to find fair solutions to refuse such a disturbing method of post-release layoffs. It is uncertain if any kind of boycott would change anything in the industry. And, sadly, very likely, it won’t. Despite the community’s negative reactions to layoffs in the US development team, Marvel Rivals player base keeps growing. Right now, the best course of action is to encourage open discussions between gamers, developers, and gaming companies. Stay strong, everyone!

What do you think about the Marvel Rivals player base increase after scandalous layoffs in the company? Do you think there’s a way to push back against this trend? Let us know your opinion in the comments!

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