Tazavesh: So’leah’s Gambit M+ quick guide — The War Within: Patch 11.2

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Tazavesh: So’leah’s Gambit M+ quick guide has all the necessary information to clear this dungeon in Patch 11.2.

Key takeaways:

  • Tazavesh, the Veiled Market, is a mega dungeon originating in Shadowlands. It has returned in The War Within with a complete rework. 
  • Tazavesh: So’leah’s Gambit, the second half of the original dungeon, is now a part of The War Within Season 3 Mythic+ lineup.
  • Tazavesh: So’leah’s Gambit consists of 3 boss encounters: Hylbrande, Timecap’n Hooktail, and So’leah. All the encounters are mandatory and cannot be skipped.
  • This quick guide focuses on tactics and mechanics for boss encounters.

The new Season brings new Mythic+ dungeons, meaning new challenges for players to overcome. To help you in that endeavor, we created this quick guide for Tazavesh: So’leah’s Gambit. For the first part of Tazavesh, please check out our Tazavesh: Streets of Wonder M+ quick guide.

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Please note that this is a quick guide. It primarily focuses on boss encounters and how to deal with them.

What is Tazavesh: So’leah’s Gambit

With Tazavesh, The Veiled Market, becoming its own thing in Patch 11.2, the original Shadowlands mega-dungeon was split into two halves and reworked. This is the second part of the dungeon that consists of the next 3 encounters:

You can find entrance to Tazavesh: So’leah’s Gambit at coordinates:

/way 36 12

Tazavesh: So’leah’s Gambit Mythic+ walkthrough

In this Tazavesh: So’leah’s Gambit Mythic+ walkthrough you can find tactics for all boss encounters in the dungeon for Mythic plus difficulty. 

Hylbrande M+ boss guide

The section below is the Hylbrande M+ boss guide.

Finding your way through Stormheim will eventually lead you to Aggramar’s Vault, where the first encounter awaits. 

During the fight, Hilbrande will summon two Vault Purifier adds.

Here are Hylbrande’s mechanics and how to counter them:

AbilityDescriptionHow to counter
Sanitizing CycleUsed when Energy reaches 100.

The boss becomes immune, pulsing with ramping up damage until the group inputs the correct security code.

At the same time, Titan Console, Security Codes, and Security Consoles become active. 
Players must quickly input the code to stop the boss from channeling his damage. 

To do so, one player, usually the Tank, should activate the Titan Console at the back of the room to show the rest of the players where each code should go. 

Then, each player should take their designated code from the runes on the floor and connect it to the corresponding console on the room’s left or right side, as the Titan Console shows.

Placing the wrong code damages the player and stuns them. Before starting the encounter, designate a player for each rune on the ground so you can avoid confusion and solve this mechanic as quickly as possible.
Titanic CrashA frontal AoE cleave that deals lethal damage.Avoid getting hit by it. The Tank should always keep the boss turned away from the group, as it is always aimed in the direction the boss is looking.
Shearing SwingsA two-hit tank buster.The Tanks should use a defensive cooldown. The Healer should pay extra attention to the Tank’s Health.
Purifying BurstCreates a ball of energy that splits into 3 projectiles, dealing significant damage to random players. Targeted players are marked by red arrows for the cast duration.Targeted players should use defensive cooldowns during the cast and/or self-healing after taking the damage. The Healer should be ready to help.
Purged by FireOne of the turrets on the wall targets a random player and chases them with a beam of light, dealing lethal damage and leaving damaging zones on its path. The targeted player is marked by a yellow arrow.The targeted player should kite the beam around the arena while avoiding getting hit by it.

Ensure that you do not kite it into runes on the floor or security consoles, and avoid cutting off entire parts of the arena. 

The perfect place to kite is the area between your rune and arena corners. This leaves runes and center free, allowing easy access to codes and consoles later.
Empowered DefenseUsed by Vault Purifier adds

When the cast finishes, grant the boss 25% damage reduction. Can be interrupted.
Must be interrupted.
Valorous BoltUsed by Vault Purifier

A single-target heavy damage attack aimed at a random player. Can be interrupted.
Interrupt to avoid unnecessary damage.
Keeper’s ProtectionUsed by Vault Purifier when the boss’s Energy reaches 100. 

The add runs to a random Security Console and channels a protective shield over it, preventing players from putting in the code.
There is nothing to do about this other than defeat the adds as soon as possible. If the Sanitizing Cycle phase starts, the group should finish the remaining adds first.

Here are role-specific guidelines for the Hylbrande fight:

Tank:

Healer

DPS:

Finishing the fight creates a portal to the next area. 

Timecap’n Hooktail M+ boss guide 

The section below is the Timecap’n Hooktail M+ boss guide.

On the beach of Boralus Harbor, you will find an infinite dragonflight pirate dragon. That is your next encounter.

Until the end of the encounter, Corsair Brutes will constantly join the fight. They cannot be aggroed as they fixate on random players.

Here are Timecap’n Hooktail’s mechanics and how to counter them:

AbilityDescriptionHow to counter
Infinite BreathA powerful cleave that deals high damage and stuns targets that are hit. Instantly kills any Corsair Brutes caught in it.The main mechanic of the fight. The Tank must position themself to aim the boss cleave towards Corsair Brutes

Other players should kite their adds into the cleave. Players should leave the cleave area when the cast is about to finish to avoid getting hit.

Use movement impairing crowd-control, like stuns, roots, and slows to have easier time positioning adds inside the cleave.

It is advised to position the boss in one of the corners of the area, so adds walk in one direction, making it easier to kite them into a cleave. 

The good corner for that is the one on the right part of the arena, assuming you look at the sea, where land meets water. There are boats in this corner, use them as a waymark to find the place. 
Cannon BarrageA set of AoEs aimed at random players that leave damaging zones after an explosion. Zones disappear after approximately 2 minutes.Dodge AoEs. Consider moving as one unit to avoid covering the arena with damaging zones. Stacking zones close together makes it easier for the group to kite adds and position the boss.
Time Bomb2 players get a DoT for 30 seconds that also applies 30% Haste. Damage is ramping 10% up with every tick. Can be dispelled, but doing so triggers group-wide damage.Haste buff can be used to the group’s advantage. Still, eventually, you want to dispel the effect, as the DoT damage will become too high to handle. 

Coordinated groups may push it further using defensive cooldowns. Before dispelling the effect, the Healer should top everyone’s Health.

Do not overlap dispels, as doing so will likely lead to a wipe. 
Double TimeEvery 2 seconds, the boss applies a stacking 10% movement and attack speed buff to all the adds.This mechanic ensures you cannot ignore the adds, as with buffs, they will eventually overwhelm your group. Focus on getting as many adds as possible into the Infinite Breath
Anchor ShotA random player will get shot by a grapple. Over the 6 seconds, the player will be pulled towards the water while also suffering from a DoT. Getting into the water kills the player.The targeted player should use defensive cooldowns to reduce DoT damage and run in the opposite direction to avoid touching the water. 

Use of movement cooldowns is advised. The Healer should be ready to spot heal the target. 
Deadly SeasQuickly kills any players standing in the water. Prevents players from touching water to avoid mechanics. When dodging other attacks, consider your pathing.  

Here are role-specific guidelines for the Timecap’n Hooktail fight.

Tank:

Healer

DPS

Defeating this band of pirates will open the portal to the last area of the dungeon.

So’leah M+ boss guide

The section below is the So’leah M+ boss guide.

The last and hardest encounter of Tazavesh. At the end of the Opulent Nexus, So’leah herself awaits.

Here are So’leah’s mechanics during Phase 1 and how to solve them:

AbilityDescriptionHow to counter
Hyperlight SparkA charge of Arcane energy that deals unavoidable damage to every player.Heal the damage. Personal defensive cooldowns can be used here as well.
Summon Assassins Creates 2 So’Cartel Assassins at the boss location. Cleave down adds as soon as possible. During the first phase, it is advised to position the boss in one of the arena corners so that the adds spawn close together.
Shuriken BlitzUsed by So’Cartel Assassins.

An AoE attack that leaves a powerful DoT. Can be interrupted.
Interrupt this cast.
Collapsing StarCreates an AoE near the center of the arena that persists for 30 seconds. AoE contains 4 charges

Each time a player steps into AoE, a charge is spent, triggering an explosion that deals damage and applies a potent stacking DoT for 3 seconds to every group member. 

The explosion is triggered for every remaining charge when the AoE duration expires. 
The group should prevent all the charges from exploding at once. One person, usually the Healer or mobile DPS, should step in and out of AoE, triggering explosions one by one

The Healer has control over the group’s Health, so they have a better understanding when to trigger the explosion and when to heal the group.

Mobile DPS, like DH or Monk, can quickly reach the AoE, and then quickly return back.

Before triggering the next explosion, the group should be healed up, and the DoT should expire. You can leave the last charge to resolve naturally, but avoid overlapping it with Hyperlight Spark.
Power OverwhelmingPhase transition

Starts at 40% of the boss’s Health. So’leah moves to the center, heals herself to full Health, links to 5 Relics surrounding her, and gets 99% damage reduction. 

Then she proceeds to cast Hyperlight Jolt until all players are dead or all 5 links with Relics are disrupted.   
The group should follow So’leah to the center and prepare to use Hyperlight Jolt to disrupt her links to Relics. 

The Healer should be ready to top the group’s Health, as each Hyperlight Jolt cast will deal more damage. 
Hyperlight JoltA blast of energy travels from player to player, dealing high damage and increasing damage taken from subservient Hyperlight Jolts by 25%. 

The direction the jolt will travel is marked by a red arrow between players. If the jolt passes through Relic, it disrupts the link to So’leah. 
Players must position themselves so that the red arrows between them pass through the Relics surrounding So’leah. 

It is possible to disrupt all links in one Hyperlight Jolt cast. The group should take out as many Relics as possible per cast, as the next jolt will deal more damage, eventually one-shotting players.

Phase 2 begins after severing So’leah’s link with all Relics. 

Here are So’leah’s mechanics during Phase 2 and how to counter them:

AbilityDescriptionHow to counter
Collapsing StarCreates an AoE near the center of the arena that persists for 30 seconds. AoE contains 4 charges

Each time a player steps into AoE, a charge is spent, triggering an explosion that deals damage and applies a potent stacking DoT for 3 seconds to every group member. 

The explosion is triggered for every remaining charge when the AoE duration expires.  
The group should prevent all the charges from exploding at once. One person, usually the Healer or mobile DPS, should step in and out of AoE, triggering explosions one by one

The Healer has control over the group’s Health, so they have a better understanding when to trigger the explosion and when to heal the group.

Mobile DPS, like DH or Monk, can quickly reach the AoE, and then quickly return back.

Before triggering the next explosion, the group should be healed up, and the DoT should expire. You can leave the last charge to resolve naturally.
Energy FragmentationSo’leah sends a charge of energy that bounces from Relic to Relic. 

A Relic touched by this charge will shoot 5 projectiles in a star-shaped fashion. 
Players should dodge projectiles shot by Relics. Avoid tanking So’leah on top of or near Relics to have enough space and time for maneuver. 

You can position the boss in one of the corners, like during Phase 1, or at the big portal to the north.
Hyperlight NovaSo’leah and all the Relics cast an AoE around themselves that deals lethal damage. Dodge this AoE. 

Here are role-specific guidelines for the So’leah fight.

Tank

Healer

DPS:

Tazavesh: So’leah’s Gambit loot table

Tazavesh: So’leah’s Gambit loot table consists of gear with item level range from 684 to 701, depending on the key level.

One of the highly sought items here is a Trinket from the final boss, So’leah’s Secret Technique. This item provides both you and the chosen ally with a secondary stat boost for 30 minutes. With this, you can support the strongest DPS in your group, making it a valuable asset for a group content.

As for the rare loot, the final boss So’leah has a chance to drop Cartel Master’s Gearglider mount.

And this is it for our Tazavesh: So’leah’s Gambit Mythic+ guide! We hope it provides the necessary insight to beat all the major encounters. And if you have troubles, our Mythic Plus boost is always there to help you. Good luck exploring the secrets of K’aresh!

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