Cataclysm Classic Feral Druid Tank PvE Guide
Welcome to our Cataclysm Classic Feral Druid Tank PvE guide. This article discusses tanking as a Feral Druid in a high-end raid setting. It should be enough for beginners to gain a solid grasp on the fundamentals of the spec and should also be a reference for players who have specific questions about our mechanics.
Table of Contents
- Cataclysm Classic Feral Druid Tank PvE Guide: Talents
- Cataclysm Classic Feral Druid Tank PvE Guide: Glyphs
- Cataclysm Classic Feral Druid Tank PvE Guide: Gear
- Cataclysm Classic Feral Druid Tank PvE Guide: Rotation
- Cataclysm Classic Feral Druid Tank PvE Guide: Raid Utility
- Cataclysm Classic Feral Druid Tank PvE Guide: Mechanics
- Frequently Asked Questions
- When You Use Frenzied Regen, Does It Apply the Mass Regeneration Buff to the Raid?
- Are There Any Limitations to Applying the Buff, Such as Range or Different Phases?
- What Happens If You Use Frenzied Regen While Still Having the Debuff from Shifting into Bear Form?
- The Current Consensus Is That Raid Members Receive a Health Buff Equal to 15% of the Bear’s Maximum HP. Is This Accurate?
- Do Temporary Health Buffs Like Power Word: Fortitude and Rallying Cry Increase the Mass Regen Health Buff?
- What Happens If Temporary Health Buffs Are Gained or Lost after Mass Regeneration Has Been Applied on Either the Bear or the Other Raid Members?
- If Frenzied Regen Is Glyphed, Do Raid Members Gain 15% Increased Healing from Mass Regeneration?
- If Frenzied Regen Is Not Glyphed, Do Raid Members Receive Healing Equal to 1.5% of the Bear’s Maximum HP per Second?
- Does the Effectiveness of Frenzied Regen Depend on the Amount of Rage the Bear Has?
- Will the Healing Continue If the Bear Changes Form, Dies, or Enters a Different Phase?
- This Ability’s Healing Can Critically Strike and Is Affected by Talents and Skills That Increase the Healing Received, Correct?
- Conclusion
As a Feral Druid tank, you possess a range of versatile abilities. You may be called upon to assist the raid in various ways, such as interrupting, using Innervate or Rebirth, or even contributing to DPS during periods when you’re not tanking. Look for opportunities to use all of the tools available to you as a Feral Druid.
Cataclysm Classic Feral Druid Tank PvE Guide: Talents
When choosing Feral as your spec, you get Aggression (increases your AP by 25%), Vengeance (will be discussed later), and the ability Mangle. We also get a 2 part mastery, one for cats and one for bears. The bear portion of our mastery is called Savage Defender and increases the damage absorbed by Savage Defense by 4% per point of mastery.
When it comes to tanking, it’s crucial to select the following talents:
- Feral Swiftness: Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form or Bear Form by 4%. In addition, your Dash and Stampeding Roar have a 100% chance to remove all movement impairing effects from affected targets when used.
- Infected Wounds: Your Shred, Maul, Ravage and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 25% and the attack speed by 10%. Lasts 12 sec.
- Primal Fury: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
- Feral Charge: Causes you to charge an enemy, immobilizing them for 4 sec. 15 second cooldown.
- Thick Hide: Increases your Armor contribution from cloth and leather items by 4%, increases armor while in Bear Form by an additional 26%, and reduces the chance you’ll be critically hit by melee attacks by 2%.
- Leader of the Pack: While in Cat Form or Bear Form, the Leader of the Pack increases critical strike chance of all party and raid members within 100 yards by 5%. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 5% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
- Survival Instincts: Reduces all damage taken by 50% for 12 sec. Only usable while in Bear Form or Cat Form.
- Endless Carnage: Increases the duration of your Rake by 3 sec and your Savage Roar and Pulverize by 4 sec.
- Natural Reaction: Reduces damage taken while in Bear Form by 9%, increases your dodge while in Bear Form by 3%, and you generate 1 Rage every time you dodge while in Bear Form.
- Rend and Tear: Increases damage done by your Maul and Shred attacks on bleeding targets by 7%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 8%.
- Pulverize: Deals 60% weapon damage plus additional 0 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec.
- Berserk: Your Lacerate periodic damage has a 50% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage. In addition, when activated this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger’s Fury while Berserk is active.
- Heart of the Wild: Increases your Intellect by 2%. In addition, while in Bear Form your Stamina is increased by 2% and while in Cat Form your attack power is increased by 3%.
A basic spec will look something like this: Talent Calculator. Here is my take on how the optional talents stack up:
- Perseverance — This is a really strong talent. Any full-time tanking build needs this. Only consider skipping if you are building a hybrid DPS/tanking spec and can’t spare the points.
- Master Shapeshifter — It’s pretty expensive but generally worth the points.
- Fury Swipes — It’s not a strict requirement for tanking, but it’s a solid damage boost that can fit into most builds. Feel free to drop something else unless your build is tailored to a single fight and every point is already allocated.
- Furor — You need at least 1 point to advance down the tree, and Predatory Strikes has no use at all while tanking, so you may fill this out.
- King of the Jungle — You can use Enrage on cooldown now, so this is free damage. Like Fury Swipes, there’s usually something else you can drop in favor of this. And you absolutely need this for a hybrid spec.
- Feral Aggression – Convenient for getting a whole stack of Faerie Fire up immediately, but optional.
- Stampede — The threat increases slightly any time you feral charge; you can skip this almost every time.
- Primal Madness — Pretty weak for the cost, considering you need 3 points in KotJ even to get here, but it can be worthwhile if you need the damage and have the points to spare.
- Brutal Impact — Required if you have to interrupt or stun; useless otherwise.
- Nurturing Instinct — This will give you a powerful Tranquility if you can use it, but useless otherwise.
Cataclysm Classic Feral Druid Tank PvE Guide: Glyphs
There is only one glyph that affects your survivability as a tank, so there is plenty of room to mix and match.
Prime Glyphs
None of the other prime glyphs affect you in bear form, so for full-time tanks, these are what you have to work with.
Major Glyphs
- Glyph of Faerie Fire
- Glyph of Feral Charge
- Glyph of Frenzied Regeneration
- Glyph of Maul
- Glyph of Rebirth
The Glyph of Frenzied Regeneration is the only one that affects your survivability and comes with drawbacks. The Glyph of Faerie Fire, the Glyph of Feral Charge, and the Glyph of Maul are primarily for quality of life.
The one major glyph I strongly recommend for all Feral tanks is the Glyph of Rebirth. Even as a tank, it’s usually possible to toss a quick Rebirth at some point in a fight, and there is a world of difference between resurrecting someone mid-fight with 20% health and 100% health. This isn’t quite as good now that battle rezzes are available to other classes, but Rebirth is still the strongest since you can rez at 100% health, so if possible, you should still try to use yours.
Minor Glyphs
These are the only minor glyphs with any possible in-combat usefulness. Feel free to use other minor glyphs for quality-of-life purposes.
Cataclysm Classic Feral Druid Tank PvE Guide: Gear
Stats
Armor
Arguably the most crucial stat for tanks, armor consistently reduces the damage you suffer from physical attacks, which will almost always be your highest source of damage. With the Thick Hide talent and the Austere meta gem, we have a 4.393752 multiplier on armor from leather gear. The amount of armor on gear is directly related to its item level, and you can’t get for it, so the only way to “stack” armor is by using an armor trinket.
Agility
Agility increases your attack power, a chance to crit, and a chance to dodge. It does not provide armor anymore. Each point of agility provides 2 AP, which is good for both threat and Savage Defense. It takes 324.85 agility for 1% crit and 243.58281085 agility for 1% dodge (see the above link for details on diminishing returns). Agility is one of your primary mitigation stats. Like armor and stamina, the agility of gear is tied to the item level, but it can also be affected by the presence of gem slots.
Stamina
Stamina is one of your most critical tanking stats. With Heart of the Wild, we gain 18.6984 health points per point of stamina (19.63332 with Mark of the Wild). Like armor, the amount of stamina on an item is directly tied to its item level. Stamina also increases your Vengeance cap by 1 AP per stamina.
Dodge
Although none of our gear (aside from possibly trinkets) comes with dodge, you can reforge your gear for dodge. It takes a 176.71899 dodge rating for 1 point of dodge. The mechanics of diminishing returns on dodge can be found in the above link.
Mastery
It takes a 179.28 mastery rating to gain 1 point of mastery. Each end of mastery increases the size of your Savage Defense shield by 4%. Mastery and crit interact pretty well regarding Savage Defense, so you should use Rawr or the spreadsheet to help you determine which is better for your current gear setup.
Crit
You need a 179.28 crit rating to gain a 1% crit chance. Increasing your crit chance increases your threat and Savage Defense procs.
Hit/Expertise
You need a 120.109 hit/expertise rating for 1% hit/expertise. These are the best secondary stats to increase your threat and have marginal effects on Savage Defense uptime. Mobs no longer parry-haste, so expertise is no longer a significant defensive stat. However, expertise is twice as practical as hitting up to 6.5% since it works on dodge and parry.
Haste
You need a 128.05701 haste rating for 1% haste. Haste increases your melee attack speed, which will increase your threat. It also has a marginal effect on Savage Defense uptime. However, in both cases, haste is very weak and should generally be avoided in favor of something else.
Gems
Your only real meta gem choice for tanking is Austere Shadowspirit Diamond. In specific cases, you may find Effulgent Shadowspirit Diamond or Powerful Shadowspirit Diamond helpful, but Austere generally will be fine.
For the rest, you’ll mostly want agility or stamina. If you’re ever in doubt, you can default to Delicate Queen’s Garnet but keep your meta gem activated. Use Rawr or the spreadsheet to help you figure out what you need.
Set Bonuses
The 2T13 bonus causes Mangle crits to have a 100% chance to proc Savage Defense if you have Pulverize up. This doesn’t change anything regarding rotation or gear, but it’s now more critical to ensure maximum uptime on Pulverize.
The 4T13 bonus turns Frenzied Regeneration into a raid cooldown. This lets you be part of a raid cooldown rotation on fights that require it, but in those cases, it also relates FR to an absolute last resort as a personal cooldown. Unless and until someone provides evidence to the contrary, Xenoborg’s work is the final say in the mechanics of this bonus.
Enchants
Head: Arcanum of the Earthen Ring (90 stamina/35 dodge, revered Earthen Ring) or Arcanum of the Ramkahen (60 agility/35 haste, revered Ramkahen)
Shoulder: Greater Inscription of Unbreakable Quartz (75 stamina/25 dodge, exalted Therazane) or Greater Inscription of Shattered Crystal (50 agility/25 mastery, exalted Therazane)
Back: Major Agility (22 agility) or Protection (250 armor)
Chest: Greater Stamina (75 stamina) or Peerless Stats (20 to all stats)
Wrists: Agility (50 agility)
Hands: Glove Reinforcements (240 armor) or Heavy Savage Armor Kit (44 stamina) or Greater Mastery (65 mastery) or Major Agility (20 agility)
Legs: Charscale Leg Armor (145 stamina/55 agility)
Feet: Heavy Savage Armor Kit (44 stamina) or Assassin’s Step (25 agility/minor run speed) or Major Agility (35 agility) or Earthen Vitality (30 stamina/minor run speed)
Weapon: Mighty Agility (130 agility) or Windwalk (600 dodge/increased move speed on proc) or Mending (heal on proc)
Professions
Blacksmithing offers more agility than any other profession, as you can fill every socket with epic gems and the second most stamina. Leatherworking offers more stamina than any other profession. Once every socket can be filled with epic gems, Jewelcrafting becomes markedly worse than most other options.
- Alchemy: 120 stamina from Flask of Steelskin or 80 agility from Flask of the Winds. Resistance flasks or armor elixirs are also possibilities. You also gain access to Lifebound Alchemist Stone, potentially useful for a new tank.
- Blacksmithing: 2 extra sockets for up to 150 extra stamina from Design: Solid Deepholm Iolite or 100 agility from Delicate Queen’s Garnet. The best profession at this time.
- Enchanting: 120 stamina or 80 agility from ring enchants.
- Engineering: Quickflip Deflection Plates boost armor by 1500 for 12 seconds on a 1-minute cooldown, or Synapse Springs boost agility by 480 for 10 seconds on a 1-minute cooldown.
- Herbalism: Minor heal and 480 haste for 20 seconds on a 2-minute cooldown.
- Inscription: 120 stamina or 80 agility from shoulder enchant.
- Jewelcrafting: Up to 78 stamina or 51 agility from Chimera’s Eye gems once all sockets can be filled with epic gems. Among the weakest professions at this time.
- Leatherworking: 155 stamina or 80 agility. It gives more stamina than other professions and can also be helpful for level 80 resistance enchants.
- Mining: 120 stamina.
- Skinning: 80 crit.
- Tailoring: Swordguard Embroidery has a chance to proc 1000 AP for 15 seconds.
How to Gear
Generally speaking, you want to look for the highest item-level agility gear. This is because armor, stamina, and, for the most part, agility directly correlate with item level. Agility jewelry is better than even perfectly itemized strength tanking jewelry. If possible, you’ll want to reforge haste/hit/expertise to dodge, crit, or mastery. Use Rawr or the spreadsheet to determine which of the three is your best bet.
As a tank, you must be ready to alter your gear between fights if required (note: trinkets are an excellent way to easily swap around large amounts of armor/stamina/agility). No one gearset for tanking applies equally well to all fights. Again, no one gearset is optimal for tanking for all fights. Test different gearing strategies and talk to your healers to determine what’s best for your raid.
Cataclysm Classic Feral Druid Tank PvE Guide: Rotation
For the basic tanking rotation, you want to follow a short set of rules:
1. Keep Demoralizing Roar up
2. Mangle on cooldown
3. Keep up at least 1 stack of Lacerate
4. Thrash
5. Keep up the Pulverize buff
6. Keep up a 3 stack of Lacerate
7. Faerie Fire
8. Lacerate as a filler
9. Spend excess rage on Maul
Keeping up Demoralizing Roar is the most essential part of your rotation. If you Mangle on cooldown and spam Lacerate in between you’ll hold threat over 98% of DPS players. Keeping up Pulverize is very important defensively, especially with the 2T13 bonus. On multi-target/AoE situations, use Thrash and Swipe on cooldown while spreading Mangles, Lacerates, and Mauls around. Also, keep in mind that different situations may call for slight differences in priority. For example, Pulverize can be moved up in the priority if every ounce of survivability is critical, but at the cost of some threat/damage.
Cataclysm Classic Feral Druid Tank PvE Guide: Raid Utility
As mentioned above, as Druids, we offer a lot of potential raid utility even while tanking. Most fights have downtime or tank swaps that allow you to use Rebirth or Innervate if needed, so keep your eyes open for these opportunities. If you have a reasonably extended period that you aren’t tanking, you can also use Tranquility, which is quite robust now. Ferals are great at interrupting with 2/2 Brutal Impact, thanks to the 13-yard range on Skull Bash, so help out on interrupts when needed. Also, be aware that with 4T13, Frenzied Regeneration becomes a raid cooldown, allowing you to help in situations of high raid damage.
We are also hands down the best at swapping between DPSing and tanking in a single fight. You can pick up every major tanking and DPS talent in a single spec. You can use all DPS glyphs since our tanking glyphs are very marginal, and agility serves both specs quite well. A Feral should take that role on any boss that allows a tank to DPS for parts of the fight. This would be my recommended setup: Talent Calculator. Spend the final 3 points in some combination of Perseverance, Brutal Impact, and Nurturing Instinct. Agility is best for both, so gemming overlaps. Lean towards reforging crit/mastery since those benefit both, but if the fight demands it, you may have to reforge some dodge.
Cataclysm Classic Feral Druid Tank PvE Guide: Mechanics
Vengeance
Every time you are attacked while in bear form, you gain 5% of the damage done as attack power up to a cap. Despite the tooltip, your vengeance cap is stamina + 0.1*base_health. Vengeance decays over time so you must keep getting hit to keep it up, and is removed completely if you shift to cat form.
Note: At this time, Vengeance does not appear to be decaying. Whether this is intentional or a bug is unknown. I’ll update this section once we know more.
Frequently Asked Questions
When You Use Frenzied Regen, Does It Apply the Mass Regeneration Buff to the Raid?
Yes, the spell ID is here: Mass Regeneration.
Are There Any Limitations to Applying the Buff, Such as Range or Different Phases?
Based on the spell data provided earlier, it appears that the range of the spell is 100 yards.
What Happens If You Use Frenzied Regen While Still Having the Debuff from Shifting into Bear Form?
You get the usual effects as if you did not have the 4pc.
The Current Consensus Is That Raid Members Receive a Health Buff Equal to 15% of the Bear’s Maximum HP. Is This Accurate?
Yes. Regardless of buffs on yourself or a raid member, it takes a snapshot of your health increase at the cast and gives half of that to the raid.
Do Temporary Health Buffs Like Power Word: Fortitude and Rallying Cry Increase the Mass Regen Health Buff?
Yes, they increased both the health given and the healing done by Mass Regeneration ticks in proportion to the tank’s increased health.
What Happens If Temporary Health Buffs Are Gained or Lost after Mass Regeneration Has Been Applied on Either the Bear or the Other Raid Members?
Losing the health buff by clicking off Mark of the Wild reduced the healing tics to the expected value, but didn’t affect the health bonus.
If Frenzied Regen Is Glyphed, Do Raid Members Gain 15% Increased Healing from Mass Regeneration?
It is worth noting that it still provides a 30% increase in received healing. I conducted a test with a priest using Desperate Prayer, a healing ability that heals for a fixed 30% of the target’s maximum health (which can be increased by 6% and 12% through other priest talents).
Prior to the update, the ability healed for 50.57k on a target with 142k maximum health. However, after the update, the same ability healed for 82.0k on a target with 177k maximum health. This increase in healing is due to the new maximum health and the 30% bonus to healing provided by the Mass Regeneration talent.
If Frenzied Regen Is Not Glyphed, Do Raid Members Receive Healing Equal to 1.5% of the Bear’s Maximum HP per Second?
After the nerf, it is 0.75% of the bear’s max health a second if 10 rage is consumed (0.075% per rage consumed).
Does the Effectiveness of Frenzied Regen Depend on the Amount of Rage the Bear Has?
Yes, it is directly proportional to rage consumed.
Will the Healing Continue If the Bear Changes Form, Dies, or Enters a Different Phase?
Dieing or changing form stops any healing you may have been giving but does not affect the increased health or healing taken buffs on the raid. I tested it just now, and it does not apply to people in other phases.
The healing applies to whoever is in the same phase as you at any given moment. The health increase and healing taken increase apply to whoever is in your phase at the start and will stay on regardless of phasing.
This Ability’s Healing Can Critically Strike and Is Affected by Talents and Skills That Increase the Healing Received, Correct?
Yes. Whether or not it crits on you is independent of whether it crits on other people; crits on you do not heal them for more. The crit rate on 1500 ticks was ~16, near my raid-buffed spell crit.
Conclusion
To sum up, being a Feral Druid tank in a high-end raid setting requires a solid grasp of the fundamentals of the spec and the ability to assist the raid in various ways. If you found this article helpful during your adventures in Azeroth, don’t hesitate to let us know in the comments below!
Comments