Cataclysm Classic Destruction Warlock PvE Guide
Welcome to our Cataclysm Classic Destruction Warlock PvE guide. This comprehensive article covers everything you need to know about talents, glyphs, gearing, and other essential aspects of WoW.

Table of Contents
- Cataclysm Classic Destruction Warlock PvE Guide: Abbreviations
- Cataclysm Classic Destruction Warlock PvE Guide: Talents
- Cataclysm Classic Destruction Warlock PvE Guide: Glyphs
- Cataclysm Classic Destruction Warlock PvE Guide: Stats and Gearing
- Cataclysm Classic Destruction Warlock PvE Guide: Professions
- Cataclysm Classic Destruction Warlock PvE Guide: Consumables
- Cataclysm Classic Destruction Warlock PvE Guide: Races
- Cataclysm Classic Destruction Warlock PvE Guide: Spell Rotations
- Cataclysm Classic Destruction Warlock PvE Guide: Mechanics
- Frequently Asked Questions
- Conclusion
Cataclysm Classic Destruction Warlock PvE Guide: Abbreviations
Abbreviation | Meaning |
---|---|
Afflic | Affliction |
AoE | Area of Effect |
BiS | Best in Slot |
BoA | Bane of Agony |
BoD | Bane of Doom |
BoH | Bane of Havoc |
CD | Cooldown |
CoE | Curse of the Elements |
Corr | Corruption |
Crit | Critical Strike Rating |
Demo | Demonology |
Destro | Destruction |
DPET | Damage per execute time |
FG | Felguard |
GCD | Global Cooldown |
ICD | Internal Cooldown |
Immo | Immolate |
Imp SF | Improved Soul Fire |
Incin | Incinerate |
Int | Intellect |
LT | Lifetap |
Meta | Metamorphosis |
RNG | Random Number Generator |
SB | Shadow Bolt |
SP | Spellpower |
Cataclysm Classic Destruction Warlock PvE Guide: Talents
Destruction
Tier | Talent | Notes | Recommendation |
---|---|---|---|
1 | Bane | Reduces cast time on Chaos Bolt and Immolate | Required |
1 | Shadow and Flame | Increases Incinerate damage and applies 5% crit debuff | Required |
1 | Improved Immolate | Increases Immolate damage | Required |
2 | Emberstorm | Reduces cast time of Soul Fire and Incinerate | Required |
2 | Improved Searing Pain | Increases Searing Pain crit chance on targets under 25% | Optional |
2 | Aftermath | Dazes targets hit by your Conflagrate | Optional |
3 | Improved Soul Fire | Provides 8% damage for 20 seconds whenever you cast Soul Fire | Required |
3 | Backdraft | Reduces the cast time on your next 3 Incinerates or Chaos Bolts by 30% (Lasts 15 seconds) | Required |
3 | Shadowburn | Execute spell, good for regenerating Soul Shard while in combat | Optional |
4 | Burning Embers | Places a DoT on the target of your Soul Fire and your Imp’s Firebolt | Required |
4 | Soul Leech | Mana and health regen from Chaos Bolt, also provides Replenishment to the raid | Required |
4 | Backlash | Chance to decrease Incinerate cast time when you are hit with a physical attack | Optional |
4 | Nether Ward | Turns Shadow Ward into Nether Ward, protecting you from all magic types | Optional |
5 | Fire and Brimstone | Increases Chaos Bolt and Incinerate damage, as well as Conflagrate crit chance | Required |
5 | Shadowfury | AoE Stun | Optional |
5 | Nether Protection | Damage reduction from 1 magic school, based on magic absorbed through Nether Ward | Optional |
6 | Empowered Imp | Chance for your Imp’s Firebolt to grant you an Instant Soul Fire | Required |
6 | Bane of Havoc | 15% of damage done to a target is also dealt to the baned target | Required |
7 | Chaos Bolt | Heavy hitting nuke | Required |
Demonology
Tier | Talent | Notes | Recommendation |
---|---|---|---|
1 | Demonic Embrace | Increases your stamina | Optional |
1 | Dark Arts | Lowers the cast time on your Imp’s Firebolt spell | Required |
1 | Fel Synergy | Heals your pet when you deal damage | Optional |
2 | Mana Feed | Provides you with mana when your Imp crits with Firebolt | Required |
Affliction
Tier | Talent | Notes | Recommendation |
---|---|---|---|
1 | Improved Corruption | Increase Corruption damage | Required |
Cataclysm Classic Destruction Warlock PvE Guide: Glyphs
Prime Glyphs
- Glyph of Immolate
- Glyph of Conflagrate
- Glyph of Imp
Major Glyphs
- Individual’s Choice
- Individual’s Choice
- Individual’s Choice
Recommendations
- Glyph of Soul Link – 5% increased damage reduction through Soul Link.
- Glyph of Soulstone – Since the change to Soulstone, making it a Battle Rez, this glyph will resurrect the targets of your soulstone with a total of 70% HP.
- Glyph of Life Tap – Useful for fights where AoE is used heavily and Mana is an issue.
Minor Glyphs
- Individual’s Choice
- Individual’s Choice
- Individual’s Choice
Cataclysm Classic Destruction Warlock PvE Guide: Stats and Gearing
Stats
Intellect:
Intellect now converts to Spell Damage, which makes all spells stronger. Several factors determine how much benefit they receive, such as the spell coefficients and talents. However, all spells benefit in some way.
1 Intellect provides 1 spellpower (before bonuses) and 0.00154% crit, as well as 17.53 mana.
Hit Rating:
A 102.45 hit rating increases your chance of being hit with spells by 1% until Hit Cap (17% or 1742 Rating). Once the cap has been reached, Hit becomes useless.
Haste Rating:
128.05 haste rating gives 1% spell haste. Haste rating scales multiplicatively with other sources of haste. Haste cannot reduce the duration of the global cooldown below 1.0 seconds.
To calculate the ‘new’ cast time of a spell, use the following formula:
New.Cast.Time = Normal.Cast.Time / ((1 + (Haste.Rating / 12805)) * 5%.Aura * Dark.Intent)
Where 5%.Aura = 1.05 and Dark.Intent = 1.03.
For example, if we take a 2.5 second Normal.Cast.Time and a 950 Haste.Rating, we will get the following:
New.Cast.Time = 2.5 / ((1 + (950 / 12805)) * 1.05 * 1.03) = 2.152 sec
Due to the changes to DoTs and the way specific DoTs interact with particular talents and abilities (like Conflagrate), haste has become a much more advanced stat. See the Mechanics: Haste section for more information.
Critical Strike Rating:
179.28 crit rating gives 1% to crit. With a Burning Shadowspirit Diamond, crits will do 2.06 times the damage of normal hits. Due to changes made to DoTs, all DoTs can now crit innately.
Mastery Rating:
179.28 mastery provides a 1.35% increase to all fire damage. As 90%+ % of Destruction’s damage comes from fire spells, mastery is not a bad stat. However, the rise per point is low enough that mastery will not be prioritized over crit or haste until much higher gear levels.
Stat Priorities
You should download the Simulationcraft tool and base your decisions around your character. However, the below order should be correct in most situations.
Item Level 359 – 378:
Int>SP>>Hit (to cap)>Haste>Crit>Mastery
Item Level 391 – 397:
Int > SP > Hit (to cap) > Haste > Mastery = Crit
Item Level 403 – 416:
Int=Hit (to cap)>SP>Haste (2681 Rating)>Mastery>Crit>Haste
2681 Haste rating (2527 rating for Goblins) with full raid buffs provides Immolate with an additional 4 ticks (9 total) under the effect of Heroism/Bloodlust.
Reforging
Reforging allows you to exchange 40% of a combat rating already on an item and convert it into a combat rating not already on an item. Example: If an item has Crit, you cannot add more Crit. If it has no Crit, you could reforge 40% of another rating (Haste, Hit, or Mastery) into Crit. An item with 100 Hit and no Crit could be reforged to 60 Hit and 40 Crit.
Reforging is essentially following the stat priority rules above to reach specific caps and maximize the benefit we receive from secondary stats. For example, for the stat priorities in iLvl 401 – 416 gear, we do the following (in order):
1. Reforge Crit, then mastery to hit until cap, getting as close to 1742 as possible.
2. Reforge Crit, then mastery to haste until 2681 rating, getting as close as possible.
3. Reforge leftover stats to mastery, including any hit or haste over the mentioned caps.
It is important to note that optimizing your reforging may involve reforging away from haste or hit on gear to get as close as possible to the cap (without going under). It is recommended you use a tool such as WoWReforge to assist you.
Gemming
Meta: Burning Shadowspirit Diamond
Red: Brilliant Inferno Ruby, Brilliant Queen’s Garnet
Yellow: Reckless Ember Topaz, Reckless Lava Coral
Blue: Veiled Demonseye, Veiled Shadow Spinel
When to Ignore the Socket Bonus
Generally, if the socket bonus is less than 20 Int or 30 of any rating stat, it would be better to ignore the bonus and gem Brilliant Inferno Ruby/Brilliant Queen’s Garnet. However, to be more accurate, you would need to find the relevant scale factors for your gear setup (Using Simulationcraft) and multiply those scale factors by the stats you would gain with either gem.
Set Bonuses
Bonus | Description |
---|---|
2pc | The duration of your Doomguard and Infernal summons is increased by 30 sec and the cooldown of those spells is reduced by 4 min. |
4pc | Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard. |
- 2pc – The 2-piece bonus is a ~2% DPS increase, depending on fight time.
- 4pc – The 4-piece bonus is a ~2.5% DPS increase if used on CD.
Best in Slot
Normal BiS without Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Mastery > Hit |
Back | Nanoprecise Cape | 1x 40 Int | N/A |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Haste > Mastery |
Wrists | Bracers of Unconquered Power | 2x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | Crit > Hit |
Waist | Cord of the Slain Champion | 2x 40 Int, 1x 20 Int 20 Hit | Crit > Hit |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | Mastery > Hit |
Ring 2 | Seal of the Grand Architect | 1x 40 Int | N/A |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Insignia of the Corrupted Mind | N/A | N/A |
Wand | Hungermouth Wand | N/A | Mastery > Haste |
Weapon | Lightning Rod | 1x 40 Int | N/A |
Normal BiS with Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Mastery > Hit |
Back | Nanoprecise Cape | 1x 40 Int | Mastery > Haste |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Haste > Mastery |
Wrists | Bracers of Unconquered Power | 2x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | Crit > Hit |
Waist | Cord of the Slain Champion | 3x 40 Int | Crit > Hit |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | Mastery > Hit |
Ring 2 | Seal of the Grand Architect | 1x 40 Int | N/A |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Insignia of the Corrupted Mind | N/A | N/A |
Wand | Hungermouth Wand | N/A | Mastery > Haste |
Weapon | Dragonwrath, Tarecgosa’s Rest | 3x 40 Int | N/A |
Heroic BiS without Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Crit > Hit |
Back | Nanoprecise Cape | 1x 40 Int | N/A |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Haste > Mastery |
Wrists | Bracers of the Banished | 1x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | N/A |
Waist | Cord of the Slain Champion | 3x 40 Int | Crit > Hit |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | Mastery > Hit |
Ring 2 | Infinite Loop | 1x 40 Int | Crit > Haste |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Insignia of the Corrupted Mind | N/A | N/A |
Wand | Finger of Zon’ozz | N/A | Haste > Hit |
Weapon | Lightning Rod | 1x 40 Int | Haste > Mastery |
Heroic BiS with Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Crit > Hit |
Back | Nanoprecise Cape | 1x 40 Int | N/A |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | N/A |
Wrists | Bracers of the Banished | 1x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | Crit > Hit |
Waist | Cord of the Slain Champion | 3x 40 Int | Crit > Hit |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | N/A |
Ring 2 | Infinite Loop | 1x 40 Int | Crit > Haste |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Insignia of the Corrupted Mind | N/A | N/A |
Wand | Finger of Zon’ozz | N/A | Haste > Hit |
Weapon | Dragonwrath, Tarecgosa’s Rest | 3x 40 Int | N/A |
Enchants
Slot | Enchant | Comments |
---|---|---|
Head | 60 Int/35 crit | Arcanum of Hyjal – Guardians of Hyjal revered |
Shoulders | 50 Int/25 haste | Greater Inscription of Charged Lodestone – Therazane exalted |
Back | 50 Int | Enchant Cloak – Greater Intellect |
Chest | 20 stats | Enchant Chest – Peerless Stats |
Wrists | 50 Int | Enchant Bracer – Mighty Intellect |
Gloves | 50 haste/65 mastery | Enchant Gloves – Haste** / Enchant Gloves – Greater Mastery |
Legs | 95 Int/80 Stam | Powerful Enchanted Spellthread |
Boots | Run speed/35 mastery or 50 hit or 50 haste | Enchant Boots – Lavawalker / Enchant Boots – Precision / Enchant Boots – Haste |
Belt | Extra socket | Ebonsteel Belt Buckle |
Weapon | 500 Int Proc | Enchant Weapon – Power Torrent |
Offhand | 40 Int | Enchant Off-Hand – Superior Intellect |
**Which you use will depend on how close you are to a haste threshold for an additional tick of Immolate.
Cataclysm Classic Destruction Warlock PvE Guide: Professions
Name | Benefit |
---|---|
Engineering | Tinkers now stack with normal enchants. Synapse Springs tinker to gloves provides 480 Int for 10 seconds with a 60 second CD. This averages to an 80 Int bonus. Engineering also provides further perks such as Flexweave Underlay. Nitro Boosts and Grounded Plasma Shield have a chance to fail and cause serious adverse effects, and are not reliable in a raid situation. |
Leatherworking | 130 Int to bracers in place of 50 Int, giving an 80 Int bonus. |
Jewelcrafting | 3 Brilliant Chimera’s Eye in place of 3 Brilliant Inferno Ruby or Brilliant Queen’s Garnet gives 81 Int (51 Int over Epic Gems). |
Blacksmithing | Extra sockets into wrists and gloves provides 2 additional Brilliant Inferno Ruby’s or 2 Brilliant Queen’s Garnet’s, providing an 80/100 Int bonus. |
Alchemy | Mixology, combined with Flask of the Draconic Mind provides an 80 Int bonus. |
Enchanting | 40 Int to each ring provides an 80 Int bonus. |
Inscription | 130 Int/25 haste shoulder enchant is an 80 Int bonus over the regular enchant. |
Tailoring | Lightweave Embroidery gives 580 Int for 15 seconds on a 64 second ICD. This averages to 135.9 Int, which replaces the normal 50 Int enchant, providing only a 85.9 Int bonus. Tailoring currently gives the greatest DPS increase of all the professions. |
Herbalism | Lifeblood is now a DPS cooldown providing 480 haste for 20 seconds on a 2 minute CD. This averages to an 80 haste bonus. |
Skinning | 80 crit. |
Mining | Stam, useless from a DPS perspective. |
Cataclysm Classic Destruction Warlock PvE Guide: Consumables
Flask: Flask of the Draconic Mind or a Cauldron of Battle
Food: Severed Sagefish Head / Seafood Magnifique Feast
Potion: Volcanic Potion (Pre-pot and use during Bloodlust/Heroism)
Cataclysm Classic Destruction Warlock PvE Guide: Races
Alliance
Worgen
- Viciousness – Passive 1% crit.
- Darkflight – 40% speed sprint for 10 seconds. 2 minute cooldown.
Gnome
- Expansive Mind – Increase mana pool by 5%.
- Escape Artist – Escape the effects of any immobilization or movement speed reduction effect. 1.5 minute cooldown.
Human
- Every Man for Himself – Removes all movement impairing effects and all effect which cause loss of control of your character. 2 minute cooldown.
Dwarf
- Stoneform – Removes all poison, disease and bleed effects and reduces all damage taken by 10% for 8 seconds. 2 minute cooldown.
Horde
Orc
- Blood Fury – Increases spellpower by 584. Lasts 15 seconds. 2 minute cooldown.
- Command – Damage done by pets increased by 5%.
- Hardiness – Reduces duration of stun effects by 15%.
Goblin
- Time is Money – Passive 1% spell haste.
- Rocket Jump – Activates your rocket belt to jump forward. 2 minute cooldown. Shares cooldown with Rocket Barrage.
- Rocket Barrage – Launches your belt rockets at an enemy. 2 minute cooldown. Shares cooldown with Rocket Jump.
Troll
- Berserking – Increases your casting speed by 20% for 10 seconds. 3 minute cooldown.
- Da Voodoo Shuffle – Reduces the duration of all movement impairing effects by 15%.
Blood Elf
- Arcane Torrent – Silence all enemies within 8 yards for 2 seconds and restores 6% mana. 2 minute cooldown.
Forsaken
- Will of the Forsaken – Removes any Charm, Fear and Sleep effect. 2 minute cooldown.
Cataclysm Classic Destruction Warlock PvE Guide: Spell Rotations
Spell Priority
Basic
Spell | Condition |
---|---|
Soul Fire | Improved Soul Fire |
Soulburn | T13 4pc Set Bonus |
Demon Soul | – |
Immolate | – |
Conflagrate | – |
Bane of Doom | If target will be alive atleast 15sec |
Corruption | – |
Shadowburn | Target HP <20% |
Shadowflame | Melee Range |
Soul Fire | Empowered Imp |
Chaos Bolt | Unless under haste effects |
Incinerate | – |
Explained
Your primary concern will be to get Improved Soul Fire up. You should keep this buff up as much as possible, including through hardcasting. If you have the T13 set bonus, Soulburn should be cast on cooldown, along with Soul Fire, to replenish the shard. Demon Soul should be used on cooldown, together with “On-Use” trinkets.
Immolate and Corruption should have as close to 100% uptime as possible. This is also true for Bane of Doom; however, this should only be cast if the target is going to live for more than 15 seconds.
Conflagrate should be used on cooldown. Chaos Bolt has a DPET equal to that of Incinerate, but is still worth casting on cooldown to proc Soul Leech. It is recommended that Chaos Bolt is not used under haste effects such as Heroism/Bloodlust or trinkets that will bring it below a 1 second cast time.
In practice, Empowered Imp procs should generally be used as soon as possible in order to prevent a secondary proc from overwriting it, however, this situation will be rare, and delaying the use of these procs to maximize Improved Soul Fire uptime would result in more DPS. Ultimately, the difference will be minimal, and both cases are acceptable and will net different results on a per-fight basis.
If safe, Shadowflame should be used on cooldown while in melee range. However, it is not worth running a long distance into melee range. When the boss reaches 20% HP, begin to use Shadowburn on cooldown.
If all of the above is done, revert to Incinerate until a higher priority option becomes available.
Cooldowns
Demon Soul
Demon Soul: Imp increases the critical strike chance of your cast time Destruction spells by 30% for 20 sec. This spell should generally be used on cooldown and lined up with “On-Use” trinkets, trinket procs, Bloodlust/Heroism, and potions as often as possible.
Demon Soul: Imp only affects Destruction spells with a cast time. Therefore, Conflagrate is not affected. Soul Fires cast through Empowered Imp and Soulburn still count as having a cast time and are affected.
Doomguard
Summon Doomguard summons a Doomguard (guardian pet) to fight alongside you for 45 seconds on a 10-minute cooldown (75 seconds on a 6-minute cooldown with 2pc T13).
The Doomguard scales with some of your stats: spellpower, hit, and crit. Therefore, timing your Doomguard summon with trinket procs, enchant procs, and potions is essential for maximizing DPS. In most cases, the best way to achieve this is to simply summon your Doomguard ~10-12 seconds into the fight, as all procs are off cooldown and available before the pull.
The Doomguard does not scale with percentage-based damage increases, haste, or Destruction’s mastery.
Improved Soul Fire
The change to Improved Soul Fire has yet to make a difference to its place in the spell priority list, and keeping as close to 100% uptime on this buff is still very important. However, the most notable change is the removal of its internal cooldown.
This change doesn’t significantly affect the handling of ISF. The best way to handle this talent is still to line up your Soul Fire to land on the target just as the old ISF ends. This change just allows more room for error if it’s cast early. The most significant difference, however, is that Empowered Imp procs can be used immediately to refresh ISF.
In addition to the above, ISF should be kept up during Bloodlust/Heroism.
Dark Intent
First and foremost, you should gauge the needs of your group. They should always come first when learning raid fights or playing with undergeared healers. You should consider applying it to DPS classes when you hit enrage timers or wipe because the boss has a burn phase you didn’t complete. I’ll leave this up to you.
Healer Rankings
Rank | Class | Condition |
---|---|---|
1 | Restoration Druid | – |
2 | Holy Priest | Raid Healing |
3 | Restoration Shaman | – |
4 | Holy Priest | Tank Healing |
5 | Discipline Priest | – |
6 | Holy Paladin | Glyph of the Long Word |
DPS Rankings
Rank | Class |
---|---|
1 | Shadow Priest |
2 | Fire Mage |
3 | Balance Druid |
4 | Elemental Shaman |
5 | Frost Mage |
6 | Arcane Mage |
7 | Feral Druid |
8 | Feral Druid (Hit Cap) |
9 | Survival Hunter |
10 | Retribution Paladin |
11 | Combat Rogue |
12 | Unholy DK (2H) |
13 | Assassination Rogue |
14 | Frost DK (2H) |
15 | Marksman Hunter |
16 | Beast Mastery Hunter |
17 | Enhancement Shaman |
18 | Frost DK (1H) |
19 | Unholy DK (1H) |
Personal Rankings
Rank | Class | Uptime |
---|---|---|
1 | Balance Druid | 99% |
2 | Shadow Priest | 98% |
3 | Survival Hunter | 98% |
4 | Feral Druid | 95% |
5 | Feral Druid (Hit Cap) | 93% |
6 | Fire Mage | 88% |
7 | Frost Mage | 82% |
8 | Assassination Rogue | 76% |
9 | Elemental Shaman | 74% |
10 | Unholy DK (1H) | 72% |
11 | Beast Mastery Hunter | 69% |
12 | Combat Rogue | 66% |
13 | Arcane Mage | 62% |
14 | Unholy DK (2H) | 60% |
15 | Marksman Hunter | 57% |
16 | Enhancement Shaman | 55% |
17 | Retribution Paladin | 46% |
18 | Frost DK (2H) | 41% |
19 | Frost DK (1H) | 40% |
Bane of Havoc
This section will detail how Bane of Havoc can be used in current and past content to provide a useful (not simply padding meters) increase to personal DPS.
Tier 12
Shannox
- Normal: Place BoH on a dog or Shannox, whichever you are not assigned to.
- Heroic: N/A
Beth’tilac
- BoH can be placed on Beth’tilac on the pull and will damage the boss as you DPS the various adds while on the floor.
Lord Rhyolith
- BoH can be placed on 1 leg while you DPS the other leg or the various adds. It should not affect steering.
Alysrazor
- BoH can be placed on the boss while you DPS the various adds on the floor.
Baleroc
- N/A
Majordomo Staghelm
- N/A
Ragnaros
- BoH can be placed on Ragnaros or a Lava Scion, whichever you are not assigned to.
Tier 11
- Blackwing Decent:
Omnotron Defense System
- Place BoH on the old Tron when the new one activates. BoH will not activate the shield mechanics; however, DO NOT apply it to Magmatron when his shield goes up. This will cause it to explode and will likely wipe your raid.
Magmaw
- Place BoH on the body of Magmaw right before he is chained down, and his head is exposed, then place BoH on the head when he is about to go back up.
Chimaeron
- N/A
Maloriak
- You should really be Demo for this fight. However, if you choose to go destro, place BoH on Maloriak before the green phase for when you are about to AoE the aberrations.
Atramedes
- N/A
Nefarian
- Phase 1: Place BoH on whichever dragon you are not DPSing (Nef/Ony).
- Phase 2: Place BoH on either Nef or the Chromatic Prototype, whichever you have not been assigned directly to DPS.
- Phase 3: N/A
2. Bastion of Twilight:
Halfus Wyrmbreaker
- Place BoH on Halfus while you DPS down his drakes.
Valiona and Theralion
- Place BoH on whichever dragon is not currently grounded.
Ascendant Council
- Place BoH on whichever Elemental Lord you have not been assigned to DPS directly.
Cho’gall
- Place BoH on Cho’gall when he summons his Corrupting Adherents, provided you are assigned to switch to these.
Sinestra
- Place BoH on Sinestra while you DPS the Pulsing Twilight Eggs and the Twilight Spitecallers.
3. Throne of Four Winds:
Conclave of Wind
- Place BoH on Nezir before you return to your assigned platform.
Al’Akir
- Place BoH on Al’Akir if you are assigned to DPS Stormlings (to be confirmed as an actual DPS increase)
Fel Flame
There is a common misconception within the warlock community that Fel Flame should be used to refresh Immolate. As a basic rule of thumb, there are only 2 reasons ever to cast Fel Flame, these are:
- During unavoidable movement, and only when Conflag is on CD, Corruption does not require refreshing, the boss is out of range of Shadowflame (or it’s on CD), and you do not require mana from Life Tap.
- When the T11 4pc bonus procs.
Outside of these 2 reasons, there isn’t any other situation in which Fel Flame should be used. Using Fel Flame to refresh the duration of Immolate will result in a DPS loss due to the number of GCDs required to increase the DoTs duration to its original duration. If we compare this to the time needed to simply re-apply the DoT over a 5-minute (300-second) fight:
- Assuming a 1-second GCD over a 300-second fight, we will cast Immolate 20 times (20 GCDs). Achieving the same result will require 3 Fel Flames every 15 seconds. This is a total of 60 GCDs used throughout the fight, wasting 40 seconds during the battle to keep a 100% uptime on Immolate. This is almost 27 Incinerates worth of time spent refreshing Immolate using our lowest DPET spell.
AoE and Multiple Targets
In significant AoE situations with 5 or more targets, Shadowflame (on CD), Rain of Fire, and Summon Infernal should all provide an acceptable amount of damage.
For more controlled multiple-target damage, generally, with less than 5 targets, tab targeting non-cc’d mobs with Immolate and Corruption and then proceeding with a single target rotation on each mob until it is dead will be the most optimal way of dealing damage. It is also recommended Bane of Havoc be placed on the mob that is expected to live the longest.
For fights with only 2 targets, Bane of Havoc should be placed on 1 target while you proceed with a single target rotation on the non-baned target. In addition, it is recommended that Immolate and Corruption be used for both targets. It is important to note that your Imp must be placed on the non-baned target.
Cataclysm Classic Destruction Warlock PvE Guide: Mechanics
Haste and DoTs
In addition to all DoTs benefiting from haste innately, haste now reduces the time between ticks. Haste only reduces the DoTs duration until an extra tick is received.
This is important for us as we now have haste “thresholds” that we should try to achieve to gain extra ticks on our DoTs. This becomes even more important to Destruction Warlocks because of how Conflagrate interacts with the overall damage Immolate does.
This applies to all of our DoTs except BoD. However, the haste required to achieve this extra tick will differ between DoTs. To calculate the required haste to accomplish an additional tick, we need to calculate the time between ticks, specific to 3 decimal places.
Tick.Speed.Required = (Base.Frequency * Base.Tick.Speed) / (No.of.Ticks – 0.5)
Where No.Of.Ticks is the number of ticks you would like to achieve. For example, if we wanted to apply this to Immolate (5 sec Base Frequency, 3 sec Base Tick Speed), wishing to gain 2 additional ticks (7), we would do the following:
Tick.Speed.Required = (5 * 3) / (7 – 0.5) = 2.307 seconds
From here, we can calculate the percentage of haste required to achieve this tick speed using the following formula:
Haste.Percent = (Base.Tick.Speed / (Tick.Speed.Required + 0.00049999)) – 1
Therefore:
Haste.Percent = (3 / (2.307 + 0.00049999)) – 1 = 0.30010835
So what haste rating does that translate into? Immolate gains extra ticks at 9.99908%, 30.00108%, 49.9625%, etc. So, to determine the haste required in a raid situation with all raid buffs, including Dark Intent, we will use this formula:
Haste.Rating = ((Haste.Percent / 5%.Aura / Dark.Intent) – 1) * 12805.716
For example, the haste required to gain 2 additional ticks (30% haste) is as follows:
Haste.Rating = ((1.300108 / 1.05 / 1.03) – 1) * 12805.716 = 2589
Therefore, the haste thresholds for Immolate are (raid buffed):
Extra Ticks | % | Rating | Goblin |
---|---|---|---|
1 | 9.9% | 218 | 90 |
2 | 30% | 2589 | 2437 |
3 | 49.9% | 4951 | 4776 |
4 | 70% | 7326 | 7127 |
Our other DoTs also benefit from gaining extra ticks. The haste thresholds for our other DoTs are below:
Corruption:
Extra Ticks | % | Rating | Goblin |
---|---|---|---|
1 | 8.3% | 21 | 0 |
2 | 25% | 1993 | 1846 |
3 | 41.7% | 3970 | 3804 |
4 | 58.4% | 5945 | 5745 |
Shadowflame:
Extra Ticks | % | Rating | Goblin |
---|---|---|---|
1 | 16.7% | 1007 | 870 |
2 | 50% | 4954 | 4778 |
3 | 83.4% | 8911 | 8696 |
4 | 116.6% | 12838 | 12584 |
Other DoT Mechanics
DoTs, Buff and Debuffs
The basic rules for DoT behavior have changed. When a DoT is applied, the following rules are applied:
- All player stats are “snapshotted,” including all bonuses received through buffs and procs and any losses to stats from debuffs. This means the DoT will not benefit from any procs unless recast.
- The DoTs damage will update with boss debuffs on a per tick basis. For example, if a DoT was applied to a boss before the 8% Spell Damage debuff was used, and the 8% Spell Damage debuff was applied between the 2nd and 3rd tick, the 3rd tick will benefit from the debuff immediately.
The only known case where the above is not true is with the 5% Crit Debuff (Shadow and Flame/Critical Mass). This debuff follows rules similar to those of player buffs.
As a general rule of thumb, it is not recommended you recast a DoT early (i.e., clipping, except the information provided in the ‘DoT Refreshing’ section of this thread), even when you have additional procs that weren’t present on the original cast. This will effectively lower that DoTs overall DPET for that encounter despite the extra damage done due to the proc.
DoT Refreshing
Another change to DoTs is how DoTs behave when reapplied or refreshed. If a DoT is refreshed between the 2nd last and last tick, the DoTs duration will be extended to include the last tick. For example:
Immolate (unaffected by haste) has a 15-second duration, dealing damage every 3 seconds (5 ticks). If you refresh Immolate at 13 seconds (2 seconds till the last tick), the new Immolate applied to the target will have a duration of 20 seconds and tick 6 times.
This means you can ‘clip’ a DoT without losing the last tick of that DoT (and the damage that last tick provides), making it much easier to have a 100% uptime on all DoTs. One thing to note is that if a DoT is refreshed using this method, then the last tick inherits the stats of the new DoT (See ‘DoTs, Buffs and Debuffs’).
Frequently Asked Questions
Is There a Haste Cap?
Technically, there are multiple. See the Mechanics: Haste section of this guide for more information.
Should I Use the Infernal or Doomguard?
Doomguard for Single Target, Infernal for AoE.
I Changed My Spec, and My New Spec Gives Me More Dps on a Training Dummy!
What you do on a training dummy is irrelevant; not only is your sample data far too small to rule out RNG, but you’re also missing lots of buffs/target debuffs that will change how specific talents perform.
Conclusion
We hope our Cataclysm Classic Destruction Warlock PvE guide has given you the necessary insights to play this class effectively in Cataclysm Classic. If you have found this article helpful during your journey in Azeroth, please do let us know by dropping a comment below.
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