Cataclysm Classic Affliction Warlock PvE Guide
Welcome to our Cataclysm Classic Affliction Warlock PvE guide. This article provides detailed information on talents, glyphs, gearing, and other essential aspects of the game.
Table of Contents
- Cataclysm Classic Affliction Warlock PvE Guide: Abbreviations
- Cataclysm Classic Affliction Warlock PvE Guide: Talents
- Cataclysm Classic Affliction Warlock PvE Guide: Glyphs
- Cataclysm Classic Affliction Warlock PvE Guide: Stats and Gearing
- Cataclysm Classic Affliction Warlock PvE Guide: Professions
- Cataclysm Classic Affliction Warlock PvE Guide: Consumables
- Cataclysm Classic Affliction Warlock PvE Guide: Races
- Cataclysm Classic Affliction Warlock PvE Guide: Spell Rotations
- Cataclysm Classic Affliction Warlock PvE Guide: Mechanics
- Frequently Asked Questions
- Conclusion
Cataclysm Classic Affliction Warlock PvE Guide: Abbreviations
Abbreviation | Meaning |
---|---|
Afflic | Affliction |
AoE | Area of Effect |
BiS | Best in Slot |
BoA | Bane of Agony |
BoD | Bane of Doom |
BoH | Bane of Havoc |
CD | Cooldown |
CoE | Curse of the Elements |
Corr | Corruption |
Crit | Critical Strike Rating |
Demo | Demonology |
Destro | Destruction |
DPET | Damage per execute time |
FG | Felguard |
GCD | Global Cooldown |
ICD | Internal Cooldown |
Immo | Immolate |
Imp SF | Improved Soul Fire |
Incin | Incinerate |
Int | Intellect |
LT | Lifetap |
Meta | Metamorphosis |
RNG | Random Number Generator |
SB | Shadow Bolt |
SP | Spellpower |
UA | Unstable Affliction |
Cataclysm Classic Affliction Warlock PvE Guide: Talents
Affliction
Tier | Talent | Notes | Recommendation |
---|---|---|---|
1 | Doom and Gloom | Increase BoA and BoD damage | Required |
1 | Improved Life Tap | Increase mana awarded by Life Tap | Required |
1 | Improved Corruption | Increase Corruption Damage | Required |
2 | Jinx | CoE now effects nearby targets, and CoW effects enemy resource generation | Optional |
2 | Soul Siphon | Increases Drain Life and Drain Soul damage for each DoT on your target | Required |
2 | Siphon Life | Chance to heal yourself when Corruption ticks | Optional |
3 | Curse of Exhaustion | Slows the target | Optional |
3 | Improved Fear | Target is slowed when fear ends | Optional |
3 | Eradication | Chance to increase casting speed when Corruption ticks | Required |
4 | Improved Howl of Terror | Reduces the cast time on Howl of Terror | Optional |
4 | Soul Swap | Removes your DoTs from the target, which you can then transfer to another target | Required |
4 | Shadow Embrace | Stacking debuff, increasing your shadow DoT damage on the target | Required |
5 | Death’s Embrace | Increases shadow damage on targets below 25% HP | Required |
5 | Nightfall | Chance to make your next Shadow Bolt an instant cast when Corruption and Drain Life tick | Required |
5 | Soulburn: Seed of Corruption | Additional Soulburn effect – Spreads Corruption to nearby targets when Seed of Corruption detonates | Optional |
6 | Everlasting Affliction | Increase crit chance of some of your DoTs, and allows Drain Life, Drain Soul and Haunt to refresh Corruption | Required |
6 | Pandemic | Decreases the GCD of your Bane and Curse spells, and Drain Soul refreshes Unstable Affliction on targets below 25% HP | Required |
7 | Haunt | Does instant damage and leaves a debuff on your target, increasing shadow DoT damage | Required |
Demonology
Tier | Talent | Notes | Recommendation |
---|---|---|---|
1 | Demonic Embrace | Additional stamina | Optional |
1 | Dark Arts | Increases Felhunter damage | Required |
1 | Fel Synergy | Passively heals demon | Optional |
Destruction
Tier | Talent | Notes | Recommendation |
---|---|---|---|
1 | Bane | Reduces cast time on Shadow Bolt and Immolate | Shadow Bolt Filler Only |
1 | Shadow and Flame | Increases Shadow Bolt damage and allows you to inflict the 5% crit debuff | Required |
Cataclysm Classic Affliction Warlock PvE Guide: Glyphs
Prime Glyphs
- Glyph of Corruption
- Glyph of Unstable Affliction
- Glyph of Haunt
Major Glyphs
- Glyph of Life Tap
- Glyph of Shadow Bolt
- Glyph of Soul Swap
Minor Glyphs
- Individual’s Choice
- Individual’s Choice
- Individual’s Choice
Cataclysm Classic Affliction Warlock PvE Guide: Stats and Gearing
Stats
Intellect:
Intellect now converts to Spell Damage, which makes all spells stronger. Several factors determine how much benefit they receive, such as the spell coefficients and talents. However, all spells benefit in some way.
1 Intellect provides 1 spellpower (before bonuses) and 0.00154% crit, as well as 17.53 mana.
Hit Rating:
A 102.45 hit rating increases your chance to hit with spells by 1% until Hit Cap (17% or 1742 Rating). Once the cap has been reached, Hit becomes useless.
Haste Rating:
128.05 haste rating gives 1% spell haste. Haste rating scales multiplicatively with other sources of haste. Haste cannot reduce the duration of the global cooldown below 1.0 seconds.
To calculate the ‘new’ cast time of a spell, use the following formula:
New.Cast.Time = Normal.Cast.Time / ((1 + (Haste.Rating / 12805)) * 5%.Aura * Dark.Intent)
Where 5%.Aura = 1.05 and Dark.Intent = 1.03.
For example, if we take a 2.5 second Normal.Cast.Time and a 950 Haste.Rating, we will get the following:
New.Cast.Time = 2.5 / ((1 + (950 / 12805)) * 1.05 * 1.03) = 2.152 sec
Due to the changes to DoTs, and the way specific DoTs interact with particular talents and abilities (like Conflagrate), haste has become a much more advanced stat. See the Mechanics: Haste section for more information.
Critical Strike Rating:
179.28 crit rating gives 1% to crit. With a Burning Shadowspirit Diamond, crits will do 2.06 times the damage of normal hits. Due to changes made to DoTs, all DoTs can now crit innately.
Mastery Rating:
179.28 mastery provides a 1.63% increase to all periodic shadow damage we deal with. Our DoTs account for ~55-60% of our damage. However, due to the low increase per point of mastery, it is still our weakest stat.
Stat Priorities
It is recommended you download the Simulationcraft tool and base your decisions around your individual character. However, the below order should be correct in most situations.
Int > SP >> Hit (to cap) > Haste > Crit > Mastery
This should be true at all levels of gear.
Reforging
Reforging allows you to exchange 40% of a combat rating already on an item and convert it into a combat rating not already on an item. Example: If an item has Crit, you cannot add more Crit. If it has no Crit, then you could reforge 40% of another rating (Haste, Hit, or Mastery) into Crit. An item with 100 Hit and no Crit could be reforged to 60 Hit and 40 Crit.
Reforging is essentially following the stat priority rules above to reach specific caps and maximize the benefit we receive from secondary stats. For example, for the stat priorities in iLvl 401 – 416 gear, we do the following (in order):
1. Reforge mastery, then crit to hit until cap, getting as close to 1742 as possible.
2. Reforge mastery, then crit to haste.
3. Reforge leftover stats to crit, including any hit over the mentioned cap.
It is important to note that optimizing your reforging may involve reforging away from haste or hit on gear to get as close as possible to the cap (without going under). It is recommended you use a tool such as WoWReforge to assist you.
Gemming
Meta: Burning Shadowspirit Diamond
Red: Brilliant Inferno Ruby, Brilliant Queen’s Garnet
Yellow: Reckless Ember Topaz, Reckless Lava Coral
Blue: Veiled Demonseye, Veiled Shadow Spinel
When to Ignore the Socket Bonus
Generally, if the socket bonus is less than 20 Int or 30 of any rating stat, it would be better to ignore the bonus and gem Brilliant Inferno Ruby/Brilliant Queen’s Garnet. However, to be more accurate, you would need to find the relevant scale factors for your gear setup (Using Simulationcraft) and multiply those scale factors by the stats you would gain with either gem.
Set Bonuses
Bonus | Description |
---|---|
2pc | The duration of your Doomguard and Infernal summons is increased by 30 sec, and the cooldown of those spells is reduced by 4 min. |
4pc | Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard. |
- 2pc – The 2-piece bonus is a ~2% DPS increase, dependant on fight time.
- 4pc – The 4-piece bonus is a ~2.5% DPS increase if used on CD.
Best in Slot
Normal BiS without Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Crit > Hit |
Back | Nanoprecise Cape | 1x 40 Int | Mastery > Haste |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | N/A |
Wrists | Bracers of Unconquered Power | 2x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | Crit > Hit |
Waist | Cord of the Slain Champion | 2x 40 Int, 1x 20 Int 20 Hit | Crit > Hit |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | Mastery > Hit |
Ring 2 | Seal of the Grand Architect | 1x 40 Int | N/A |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Cunning of the Cruel | N/A | N/A |
Wand | Hungermouth Wand | N/A | Mastery > Haste |
Weapon | Lightning Rod | 1x 40 Int | N/A |
Normal BiS with Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Mastery > Hit |
Back | Nanoprecise Cape | 1x 40 Int | Mastery > Haste |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | N/A |
Wrists | Bracers of Unconquered Power | 2x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | Crit > Hit |
Waist | Cord of the Slain Champion | 3x 40 Int | Crit > Hit |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | Mastery > Hit |
Ring 2 | Seal of the Grand Architect | 1x 40 Int | N/A |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Cunning of the Cruel | N/A | N/A |
Wand | Hungermouth Wand | N/A | Mastery > Haste |
Weapon | Dragonwrath, Tarecgosa’s Rest | 3x 40 Int | N/A |
Heroic BiS without Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Mastery > Hit |
Back | Nanoprecise Cape | 1x 40 Int | Mastery > Haste |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Hit > Crit |
Wrists | Bracers of the Banished | 1x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | Crit > Hit |
Waist | Cord of the Slain Champion | 3x 40 Int | Crit > Hit |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | Mastery > Hit |
Ring 2 | Infinite Loop | 1x 40 Int | Crit > Haste |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Cunning of the Cruel | N/A | N/A |
Wand | Finger of Zon’ozz | N/A | Mastery > Hit |
Weapon | Lightning Rod | 1x 40 Int | N/A |
Heroic BiS with Legendary
Slot | Item | Gemming | Reforging |
---|---|---|---|
Head | Hood of the Faceless Shroud | 1x Burning, 1x 40 Int | Crit > Hit |
Neck | Flowform Choker | 1x 40 Int | Mastery > Hit |
Shoulders | Mantle of the Faceless Shroud | 2x 40 Int | Mastery > Hit |
Back | Nanoprecise Cape | 1x 40 Int | Mastery > Haste |
Chest | Robes of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | N/A |
Wrists | Bracers of the Banished | 1x 40 Int | Mastery > Hit |
Hands | Gloves of Liquid Smoke | 2x 40 Int | Crit > Hit |
Waist | Cord of the Slain Champion | 3x 40 Int | N/A |
Legs | Leggings of the Faceless Shroud | 2x 40 Int, 1x 20 Int 20 Haste | Mastery > Hit |
Feets | Janglespur Jackboots | 2x 40 Int | Crit > Hit |
Ring 1 | Ring of the Riven | 1x 40 Int | Mastery > Hit |
Ring 2 | Infinite Loop | 1x 40 Int | Crit > Haste |
Trinket 1 | Will of Unbinding | N/A | N/A |
Trinket 2 | Cunning of the Cruel | N/A | N/A |
Wand | Finger of Zon’ozz | N/A | Mastery > Hit |
Weapon | Dragonwrath, Tarecgosa’s Rest | 3x 40 Int | N/A |
Enchants
Slot | Enchant | Comments |
---|---|---|
Head | 60 Int/35 crit | Arcanum of Hyjal – Guardians of Hyjal revered |
Shoulders | 50 Int/25 haste | Greater Inscription of Charged Lodestone – Therazane exalted |
Back | 50 Int | Enchant Cloak – Greater Intellect |
Chest | 20 stats | Enchant Chest – Peerless Stats |
Wrists | 50 Int | Enchant Bracer – Mighty Intellect |
Gloves | 50 haste/65 mastery | Enchant Gloves – Haste |
Legs | 95 Int/80 Stam | Powerful Enchanted Spellthread |
Boots | Run speed/35 mastery or 50 hit or 50 haste | Enchant Boots – Lavawalker / Enchant Boots – Precision / Enchant Boots – Haste |
Belt | Extra socket | Ebonsteel Belt Buckle |
Weapon | 500 Int Proc | Enchant Weapon – Power Torrent |
Offhand | 40 Int | Enchant Off-Hand – Superior Intellect |
Cataclysm Classic Affliction Warlock PvE Guide: Professions
Name | Benefit |
---|---|
Engineering | Tinkers now stack with normal enchants. Synapse Springs tinker to gloves provides 480 Int for 10 seconds with a 60 second CD. This averages to an 80 Int bonus. Engineering also provides further perks such as Flexweave Underlay. Nitro Boosts and Grounded Plasma Shield have a chance to fail and cause serious adverse effects, and are not reliable in a raid situation. |
Leatherworking | 130 Int to bracers in place of 50 Int, giving an 80 Int bonus. |
Jewelcrafting | 3 Brilliant Chimera’s Eye in place of 3 Brilliant Inferno Ruby or Brilliant Queen’s Garnet gives 81 Int (51 Int over Epic Gems). |
Blacksmithing | Extra sockets into wrists and gloves provides 2 additional Brilliant Inferno Ruby’s or 2 Brilliant Queen’s Garnet’s, providing an 80/100 Int bonus. |
Alchemy | Mixology, combined with Flask of the Draconic Mind provides an 80 Int bonus. |
Enchanting | 40 Int to each ring provides an 80 Int bonus. |
Inscription | 130 Int/25 haste shoulder enchant is an 80 Int bonus over the regular enchant. |
Tailoring | Lightweave Embroidery gives 580 Int for 15 seconds on a 64 second ICD. This averages to 135.9 Int, which replaces the normal 50 Int enchant, providing only a 85.9 Int bonus. Tailoring currently gives the greatest DPS increase of all the professions. |
Herbalism | Lifeblood is now a DPS cooldown providing 480 haste for 20 seconds on a 2 minute CD. This averages to an 80 haste bonus. |
Skinning | 80 crit. |
Mining | Stam, useless from a DPS perspective. |
Cataclysm Classic Affliction Warlock PvE Guide: Consumables
Flask: Flask of the Draconic Mind or a Cauldron of Battle
Food: Severed Sagefish Head / Seafood Magnifique Feast
Potion: Volcanic Potion (Pre-pot and use during Bloodlust/Heroism
Cataclysm Classic Affliction Warlock PvE Guide: Races
Alliance
Worgen
- Viciousness – Passive 1% crit.
- Darkflight – 40% speed sprint for 10 seconds. 2 minute cooldown.
Gnome
- Expansive Mind – Increase mana pool by 5%.
- Escape Artist – Escape the effects of any immobilization or movement speed reduction effect. 1.5 minute cooldown.
Human
- Every Man for Himself – Removes all movement impairing effects and all effect which cause loss of control of your character. 2 minute cooldown.
Dwarf
- Stoneform – Removes all poison, disease and bleed effects and reduces all damage taken by 10% for 8 seconds. 2 minute cooldown.
Horde
Orc
- Blood Fury – Increases spellpower by 584. Lasts 15 seconds. 2 minute cooldown.
- Command – Damage done by pets increased by 5%.
- Hardiness – Reduces duration of stun effects by 15%.
Goblin
- Time is Money – Passive 1% spell haste.
- Rocket Jump – Activates your rocket belt to jump forward. 2 minute cooldown. Shares cooldown with Rocket Barrage.
- Rocket Barrage – Launches your belt rockets at an enemy. 2 minute cooldown. Shares cooldown with Rocket Jump.
Troll
- Berserking – Increases your casting speed by 20% for 10 seconds. 3 minute cooldown.
- Da Voodoo Shuffle – Reduces the duration of all movement impairing effects by 15%.
Blood Elf
- Arcane Torrent – Silence all enemies within 8 yards for 2 seconds and restores 6% mana. 2 minute cooldown.
Forsaken
- Will of the Forsaken – Removes any Charm, Fear and Sleep effect. 2 minute cooldown.
Cataclysm Classic Affliction Warlock PvE Guide: Spell Rotations
Spell Priority
Basic
Spell | Condition |
---|---|
Soulburn | 4pc T13 |
Demon Soul | – |
Corruption | – |
Unstable Affliction | – |
Bane of Doom | – |
Haunt | – |
Drain Soul | Below 25% |
Shadowflame | Melee Range |
Shadow Bolt | – |
Explained
If you have the T13 set bonus, Soulburn should be cast on cooldown, along with Soul Fire, to replenish the shard. Demon Soul should be used on cooldown, together with “On-Use” trinkets.
After that, it is simply a case of keeping up to 100% uptime on Unstable Affliction and Bane of Doom. Haunt should be used on cooldown to no downtime on the debuff and Corruption. After that, simply spam Shadow Bolt.
Once the boss reaches 25% HP, channel Drain Soul while continuing to cast Haunt on CD and refresh Bane of Doom when required. Drain Soul will automatically refresh Unstable Affliction and Corruption when ticks, so you should not worry about this.
If safe, Shadowflame should be used on cooldown while in melee range. However, it is not worth running a long distance into melee range.
Note: If you are constantly using glyphed Soul Swap in a fight, switch to Bane of Agony instead of Bane of Doom, as Bane of Doom can only be applied to 1 target.
Optimal Opener
During Wrath of the Lich King, DoTs did not update on a per-tick basis with boss debuffs, and it was much more beneficial to open a fight by applying these debuffs (Haunt, Shadow’s Embrace, etc) before applying DoTs.
However, it seems the Shadow and Flame (aka. Critical Mass from Mages) does not update like other boss debuffs and behaves in the same way as if it was a personal buff. Therefore, the optimal opener for Affliction is as follows:
Shadow Bolt -> Haunt -> Unstable Affliction -> Corruption -> Bane of Doom -> Shadow Bolt. Continue to follow the priority above.
Cooldowns
Demon Soul
Demon Soul: Felhunter increases periodic shadow damage dealt by 20% for 20 seconds. This cooldown effects all of out spells except Haunt, Shadowflame and Shadow Bolt.
Demon Soul: Felhunter’s buff will not begin to effect our DoTs until they have been reapplied. Therefore it is best used as DoTs are about to expire, and as Haunt comes off cooldown. Sub 25% Unstable Affliction and Corruption will automatically begin to benefit from this effect when Drain Soul refreshes them.
This spell should generally be used on cooldown, and should be lined up with “On-Use” trinkets, trinket procs, Bloodlust/Heroism, potions and execution phase as often as possible.
Doomguard
Summon Doomguard summons a Doomguard (guardian pet) to fight alongside you for 45 seconds on a 10-minute cooldown (75 seconds on a 6-minute cooldown with 2pc T13).
The Doomguard scales with some of your stats: spellpower, hit, and crit. Therefore, timing your Doomguard summon with trinket procs, enchant procs, and potions is essential for maximizing DPS. In most cases, the best way to achieve this is to simply summon your Doomguard ~10-12 seconds into the fight, as all procs are off cooldown and available before the pull.
The Doomguard does not scale with percentage-based damage increases, haste, or Afflictions’s mastery.
Dark Intent
First and foremost, you should gauge the needs of your group. They should always come first when learning raid fights or playing with undergeared healers. You should consider applying it to DPS classes when you hit enrage timers or wipe because the boss has a burn phase you didn’t complete. I’ll leave this up to you.
Healer Rankings
Rank | Class | Condition |
---|---|---|
1 | Restoration Druid | – |
2 | Holy Priest | Raid Healing |
3 | Restoration Shaman | – |
4 | Holy Priest | Tank Healing |
5 | Discipline Priest | – |
6 | Holy Paladin | Glyph of the Long Word |
DPS Rankings
Rank | Class |
---|---|
1 | Shadow Priest |
2 | Fire Mage |
3 | Balance Druid |
4 | Elemental Shaman |
5 | Frost Mage |
6 | Arcane Mage |
7 | Feral Druid |
8 | Feral Druid (Hit Cap) |
9 | Survival Hunter |
10 | Retribution Paladin |
11 | Combat Rogue |
12 | Unholy DK (2H) |
13 | Assassination Rogue |
14 | Frost DK (2H) |
15 | Marksman Hunter |
16 | Beast Mastery Hunter |
17 | Enhancement Shaman |
18 | Frost DK (1H) |
19 | Unholy DK (1H) |
Personal Rankings
Rank | Class | Uptime |
---|---|---|
1 | Balance Druid | 99% |
2 | Shadow Priest | 98% |
3 | Survival Hunter | 98% |
4 | Feral Druid | 95% |
5 | Feral Druid (Hit Cap) | 93% |
6 | Fire Mage | 88% |
7 | Frost Mage | 82% |
8 | Assassination Rogue | 76% |
9 | Elemental Shaman | 74% |
10 | Unholy DK (1H) | 72% |
11 | Beast Mastery Hunter | 69% |
12 | Combat Rogue | 66% |
13 | Arcane Mage | 62% |
14 | Unholy DK (2H) | 60% |
15 | Marksman Hunter | 57% |
16 | Enhancement Shaman | 55% |
17 | Retribution Paladin | 46% |
18 | Frost DK (2H) | 41% |
19 | Frost DK (1H) | 40% |
Fel Flame
There is a common misconception within the warlock community that Fel Flame should be used to refresh Unstable Affliction. As a basic rule of thumb, there are only 2 reasons ever to cast Fel Flame, these are:
- During unavoidable movement, and only when Corruption does not require refreshing, the boss is out of range of Shadowflame (or it’s on CD), and you do not require mana from Life Tap.
- When the T11 4pc bonus procs.
Outside of these 2 reasons, there isn’t any other situation in which Fel Flame should be used. Using Fel Flame to refresh the duration of Unstable Affliction will result in a DPS loss due to the number of GCDs required to increase the DoT duration to its original duration. If we compare this to the time needed to simply re-apply the DoT over a 5-minute (300-second) fight:
Assuming a 1-second GCD over a 300-second fight, we will cast Unstable Affliction 20 times, requiring 20 GCDs. Achieving the same result will require 3 Fel Flames every 15 seconds. This is a total of 60 GCDs used throughout the fight, wasting 40 seconds during the battle to keep a 100% uptime on Unstable Affliction. This is almost 24 Shadow Bolts worth of time spent refreshing Unstable Affliction using our lowest DPET spell, which is not optimal.
AoE and Multiple Targets
Affliction has 2 main tools for multi-target damage – Soulburn: Seed of Corruption and Soul Swap. For any fight with more than 2 targets, provided that targets are within range of each other, then using Soulburn: Seed of Corruption to apply Corruption to all these targets would be beneficial. What you do next will depend on the number of targets.
Generally, provided all targets are in range, in situations where there are 6 or more targets, Seed of Corruption spam on a single target in the pack (so as not to override Corruption on any other target) should provide equal or greater results than applying DoTs to all targets separately. In situations with less than 6 targets, applying DoTs to each target individually should give a higher damage output than simple spamming Seed of Corruption.
This does, however, depend on several different factors. Factors such as how long the target will live must be considered when considering what to do in multi-target situations. For example, should an add spawn that will be burned and only live for ~6 seconds, then applying DoTs to this target would essentially be pointless. If the target needs to be burned quickly, simply casting Shadow Bolt would be more beneficial. If the target’s immediate death is not essential to the raid’s success, then you may be better off just leaving that target to be dealt with by classes with the most burst potential.
Approach each situation individually and do what works best for you. The right way to react is rarely set in stone. Use the above as a rough guide and test each situation yourself.
For fights with purely 2 main targets, use Soul Swap (Glyphed) on CD to transfer your DoTs from one target to another and manually refresh all DoTs on the secondary target. Using Nightfall procs and hard-casting Shadow Bolt to apply Shadow Embrace to the secondary target would also be beneficial, provided that your strategy allows for this and Shadow Embrace up time on the primary target doesn’t suffer.
Cataclysm Classic Affliction Warlock PvE Guide: Mechanics
Haste and DoTs
In addition to all DoTs benefiting from haste innately, haste now reduces the time between ticks. Haste only reduces the DoTs duration until an extra tick is received. While affliction does not gain significant DPS by reaching any sort of haste “threshold,” these values and how to calculate them are still good to know.
This applies to all of our DoTs except BoD. However, the haste required to achieve this extra tick will differ between DoTs. To calculate the required haste to accomplish an additional tick, we need to calculate the time between ticks, specific to 3 decimal places.
Tick.Speed.Required = (Base.Frequency * Base.Tick.Speed) / (No.of.Ticks – 0.5)
Where No.Of.Ticks is the number of ticks you would like to achieve. For example, if we wanted to apply this to Unstable Affliction (5 sec Base Frequency, 3 sec Base Tick Speed), wishing to gain 2 additional ticks (7), we would do the following:
Tick.Speed.Required = (5 * 3) / (7 – 0.5) = 2.307 seconds
From here, we can calculate the percentage of haste required to achieve this tick speed using the following formula:
Haste.Percent = (Base.Tick.Speed / (Tick.Speed.Required + 0.00049999)) – 1
Therefore:
Haste.Percent = (3 / (2.307 + 0.00049999)) – 1 = 0.30010835
So what haste rating does that translate into? Unstable Affliction gains extra ticks at 9.99908%, 30.00108%, 49.9625% etc. So, to determine the haste required in a raid situation with all raid buffs, including Dark Intent, we will use this formula:
Haste.Rating = ((Haste.Percent / 5%.Aura / Dark.Intent) – 1) * 12805.716
For example, the haste required to gain 2 additional ticks (30% haste) is as follows:
Haste.Rating = ((1.300108 / 1.05 / 1.03) – 1) * 12805.716 = 2589
Therefore, the haste thresholds for Unstable Affliction are (raid-buffed):
Extra Ticks | % | Rating | Goblin |
---|---|---|---|
1 | 9.9% | 218 | 90 |
2 | 30% | 2589 | 2437 |
3 | 49.9% | 4951 | 4776 |
4 | 70% | 7326 | 7127 |
Our other DoTs also benefit from gaining extra ticks. The haste thresholds for our other DoTs are below:
Corruption:
Extra Ticks | % | Rating | Goblin |
---|---|---|---|
1 | 8.3% | 21 | 0 |
2 | 25% | 1993 | 1846 |
3 | 41.7% | 3970 | 3804 |
4 | 58.4% | 5945 | 5745 |
Shadowflame:
Extra Ticks | % | Rating | Goblin |
---|---|---|---|
1 | 16.7% | 1007 | 870 |
2 | 50% | 4954 | 4778 |
3 | 83.4% | 8911 | 8696 |
4 | 116.6% | 12838 | 12584 |
Other DoT Mechanics
DoTs, Buff and Debuffs
When a DoT is used, the following rules are applied:
- All player stats are “snapshotted,” including all bonuses received through buffs and procs and any losses to stats from debuffs. This means the DoT will not benefit from any procs unless recast.
- The DoTs damage will update with boss debuffs on a per tick basis. For example, if a DoT was applied to a boss before the 8% Spell Damage debuff was used, and the 8% Spell Damage debuff was applied between the 2nd and 3rd tick, the 3rd tick will benefit immediately.
The only known case where the above is not true is with the 5% Crit Debuff (Shadow and Flame/Critical Mass). This debuff follows rules similar to those of player buffs.
As a general rule of thumb, it is not recommended you recast a DoT early (i.e., clipping, except the information provided in the ‘DoT Refreshing’ section of this thread), even when you have additional procs that weren’t present on the original cast. This will effectively lower that DoTs overall DPET for that encounter despite the extra damage done due to the proc.
DoT Refreshing
Another change to DoTs is how DoTs behave when being reapplied or refreshed. If a DoT is refreshed between the 2nd last and last tick, the DoTs duration will be extended to include the previous tick. For example:
Unstable Affliction (unaffected by haste) has a 15-second duration, dealing damage every 3 seconds (5 ticks). If you refresh Unstable Affliction at 13 seconds (2 seconds till the last tick), the new Unstable Affliction applied to the target will have a duration of 20 seconds and will tick 6 times.
This means you can ‘clip’ a DoT without losing the last tick of that DoT (and the damage that the previous tick provides), making it much easier to have a 100% uptime on all DoTs. One thing to note is that if a DoT is refreshed using this method, the last tick inherits the stats of the new DoT.
Frequently Asked Questions
Is There a Haste Cap?
Technically, there are multiple. See the Mechanics: Haste section of this guide for more information.
Should I Use the Infernal or Doomguard?
Doomguard for Single Target, Infernal for AoE.
I Changed My Spec, and My New Spec Gives Me More Dps on a Training Dummy!
What you do on a training dummy is irrelevant; not only is your sample data far too small to rule out RNG, but you’re also missing lots of buffs/target debuffs that will change how specific talents perform.
Conclusion
We hope our Cataclysm Classic Affliction Warlock PvE guide has given you the necessary insights to play this class effectively in Cataclysm Classic. If you found this article helpful during your journey in Azeroth, please let us know by commenting below.
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