Cataclysm Classic Affliction Warlock PvE Guide

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Welcome to our Cataclysm Classic Affliction Warlock PvE guide. This article provides detailed information on talents, glyphs, gearing, and other essential aspects of the game.

Cataclysm Classic Affliction Warlock PvE Guide

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Cataclysm Classic Affliction Warlock PvE Guide: Abbreviations

Abbreviation Meaning 
AfflicAffliction
AoEArea of Effect
BiSBest in Slot
BoABane of Agony
BoDBane of Doom
BoHBane of Havoc
CDCooldown
CoECurse of the Elements
CorrCorruption
CritCritical Strike Rating
DemoDemonology
DestroDestruction
DPETDamage per execute time
FGFelguard
GCDGlobal Cooldown
ICDInternal Cooldown
ImmoImmolate
Imp SFImproved Soul Fire
IncinIncinerate
IntIntellect
LTLifetap
MetaMetamorphosis
RNGRandom Number Generator
SBShadow Bolt
SPSpellpower
UAUnstable Affliction

Cataclysm Classic Affliction Warlock PvE Guide: Talents

Affliction

Tier Talent Notes Recommendation 
1Doom and GloomIncrease BoA and BoD damageRequired
1Improved Life TapIncrease mana awarded by Life TapRequired
1Improved CorruptionIncrease Corruption DamageRequired
2JinxCoE now effects nearby targets, and CoW effects enemy resource generationOptional
2Soul SiphonIncreases Drain Life and Drain Soul damage for each DoT on your targetRequired
2Siphon LifeChance to heal yourself when Corruption ticksOptional
3Curse of ExhaustionSlows the targetOptional
3Improved FearTarget is slowed when fear endsOptional
3EradicationChance to increase casting speed when Corruption ticksRequired
4Improved Howl of TerrorReduces the cast time on Howl of TerrorOptional
4Soul SwapRemoves your DoTs from the target, which you can then transfer to another targetRequired
4Shadow EmbraceStacking debuff, increasing your shadow DoT damage on the targetRequired
5Death’s EmbraceIncreases shadow damage on targets below 25% HPRequired
5NightfallChance to make your next Shadow Bolt an instant cast when Corruption and Drain Life tickRequired
5Soulburn: Seed of CorruptionAdditional Soulburn effect – Spreads Corruption to nearby targets when Seed of Corruption detonatesOptional
6Everlasting AfflictionIncrease crit chance of some of your DoTs, and allows Drain Life, Drain Soul and Haunt to refresh CorruptionRequired
6PandemicDecreases the GCD of your Bane and Curse spells, and Drain Soul refreshes Unstable Affliction on targets below 25% HPRequired
7HauntDoes instant damage and leaves a debuff on your target, increasing shadow DoT damageRequired

Demonology

Tier Talent Notes Recommendation 
1Demonic EmbraceAdditional staminaOptional
1Dark ArtsIncreases Felhunter damageRequired
1Fel SynergyPassively heals demonOptional

Destruction

Tier Talent Notes Recommendation 
1BaneReduces cast time on Shadow Bolt and ImmolateShadow Bolt Filler Only
1Shadow and FlameIncreases Shadow Bolt damage and allows you to inflict the 5% crit debuffRequired

Cataclysm Classic Affliction Warlock PvE Guide: Glyphs

Prime Glyphs

Major Glyphs

Minor Glyphs

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Cataclysm Classic Affliction Warlock PvE Guide: Stats and Gearing

Stats

Intellect:

Intellect now converts to Spell Damage, which makes all spells stronger. Several factors determine how much benefit they receive, such as the spell coefficients and talents. However, all spells benefit in some way.

1 Intellect provides 1 spellpower (before bonuses) and 0.00154% crit, as well as 17.53 mana.

Hit Rating:

A 102.45 hit rating increases your chance to hit with spells by 1% until Hit Cap (17% or 1742 Rating). Once the cap has been reached, Hit becomes useless.

Haste Rating:

128.05 haste rating gives 1% spell haste. Haste rating scales multiplicatively with other sources of haste. Haste cannot reduce the duration of the global cooldown below 1.0 seconds.

To calculate the ‘new’ cast time of a spell, use the following formula:

New.Cast.Time = Normal.Cast.Time / ((1 + (Haste.Rating / 12805)) * 5%.Aura * Dark.Intent)

Where 5%.Aura = 1.05 and Dark.Intent = 1.03.

For example, if we take a 2.5 second Normal.Cast.Time and a 950 Haste.Rating, we will get the following:

New.Cast.Time = 2.5 / ((1 + (950 / 12805)) * 1.05 * 1.03) = 2.152 sec

Due to the changes to DoTs, and the way specific DoTs interact with particular talents and abilities (like Conflagrate), haste has become a much more advanced stat. See the Mechanics: Haste section for more information.

Critical Strike Rating:

179.28 crit rating gives 1% to crit. With a Burning Shadowspirit Diamond, crits will do 2.06 times the damage of normal hits. Due to changes made to DoTs, all DoTs can now crit innately.

Mastery Rating:

179.28 mastery provides a 1.63% increase to all periodic shadow damage we deal with. Our DoTs account for ~55-60% of our damage. However, due to the low increase per point of mastery, it is still our weakest stat.

Stat Priorities

It is recommended you download the Simulationcraft tool and base your decisions around your individual character. However, the below order should be correct in most situations.

Int > SP >> Hit (to cap) > Haste > Crit > Mastery

This should be true at all levels of gear.

Reforging

Reforging allows you to exchange 40% of a combat rating already on an item and convert it into a combat rating not already on an item. Example: If an item has Crit, you cannot add more Crit. If it has no Crit, then you could reforge 40% of another rating (Haste, Hit, or Mastery) into Crit. An item with 100 Hit and no Crit could be reforged to 60 Hit and 40 Crit.

Reforging is essentially following the stat priority rules above to reach specific caps and maximize the benefit we receive from secondary stats. For example, for the stat priorities in iLvl 401 – 416 gear, we do the following (in order):

1. Reforge mastery, then crit to hit until cap, getting as close to 1742 as possible.

2. Reforge mastery, then crit to haste.

3. Reforge leftover stats to crit, including any hit over the mentioned cap.

It is important to note that optimizing your reforging may involve reforging away from haste or hit on gear to get as close as possible to the cap (without going under). It is recommended you use a tool such as WoWReforge to assist you.

Gemming

Meta: Burning Shadowspirit Diamond

Red: Brilliant Inferno Ruby, Brilliant Queen’s Garnet

Yellow: Reckless Ember Topaz, Reckless Lava Coral

Blue: Veiled Demonseye, Veiled Shadow Spinel

When to Ignore the Socket Bonus

Generally, if the socket bonus is less than 20 Int or 30 of any rating stat, it would be better to ignore the bonus and gem Brilliant Inferno Ruby/Brilliant Queen’s Garnet. However, to be more accurate, you would need to find the relevant scale factors for your gear setup (Using Simulationcraft) and multiply those scale factors by the stats you would gain with either gem.

Set Bonuses

Bonus Description 
2pcThe duration of your Doomguard and Infernal summons is increased by 30 sec, and the cooldown of those spells is reduced by 4 min.
4pcSoulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.

Best in Slot

Normal BiS without Legendary

Slot Item Gemming Reforging 
HeadHood of the Faceless Shroud1x Burning, 1x 40 IntCrit > Hit
NeckFlowform Choker1x 40 IntMastery > Hit
ShouldersMantle of the Faceless Shroud2x 40 IntCrit > Hit
BackNanoprecise Cape1x 40 IntMastery > Haste
ChestRobes of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteN/A
WristsBracers of Unconquered Power2x 40 IntMastery > Hit
HandsGloves of Liquid Smoke2x 40 IntCrit > Hit
WaistCord of the Slain Champion2x 40 Int, 1x 20 Int 20 HitCrit > Hit
LegsLeggings of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteMastery > Hit
FeetsJanglespur Jackboots2x 40 IntCrit > Hit
Ring 1Ring of the Riven1x 40 IntMastery > Hit
Ring 2Seal of the Grand Architect1x 40 IntN/A
Trinket 1Will of UnbindingN/AN/A
Trinket 2Cunning of the CruelN/AN/A
WandHungermouth WandN/AMastery > Haste
WeaponLightning Rod1x 40 IntN/A

Normal BiS with Legendary

Slot Item Gemming Reforging 
HeadHood of the Faceless Shroud1x Burning, 1x 40 IntCrit > Hit
NeckFlowform Choker1x 40 IntMastery > Hit
ShouldersMantle of the Faceless Shroud2x 40 IntMastery > Hit
BackNanoprecise Cape1x 40 IntMastery > Haste
ChestRobes of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteN/A
WristsBracers of Unconquered Power2x 40 IntMastery > Hit
HandsGloves of Liquid Smoke2x 40 IntCrit > Hit
WaistCord of the Slain Champion3x 40 IntCrit > Hit
LegsLeggings of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteMastery > Hit
FeetsJanglespur Jackboots2x 40 IntCrit > Hit
Ring 1Ring of the Riven1x 40 IntMastery > Hit
Ring 2Seal of the Grand Architect1x 40 IntN/A
Trinket 1Will of UnbindingN/AN/A
Trinket 2Cunning of the CruelN/AN/A
WandHungermouth WandN/AMastery > Haste
WeaponDragonwrath, Tarecgosa’s Rest3x 40 IntN/A

Heroic BiS without Legendary

Slot Item Gemming Reforging 
HeadHood of the Faceless Shroud1x Burning, 1x 40 IntCrit > Hit
NeckFlowform Choker1x 40 IntMastery > Hit
ShouldersMantle of the Faceless Shroud2x 40 IntMastery > Hit
BackNanoprecise Cape1x 40 IntMastery > Haste
ChestRobes of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteHit > Crit
WristsBracers of the Banished1x 40 IntMastery > Hit
HandsGloves of Liquid Smoke2x 40 IntCrit > Hit
WaistCord of the Slain Champion3x 40 IntCrit > Hit
LegsLeggings of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteMastery > Hit
FeetsJanglespur Jackboots2x 40 IntCrit > Hit
Ring 1Ring of the Riven1x 40 IntMastery > Hit
Ring 2Infinite Loop1x 40 IntCrit > Haste
Trinket 1Will of UnbindingN/AN/A
Trinket 2Cunning of the CruelN/AN/A
WandFinger of Zon’ozzN/AMastery > Hit
WeaponLightning Rod1x 40 IntN/A

Heroic BiS with Legendary

Slot Item Gemming Reforging 
HeadHood of the Faceless Shroud1x Burning, 1x 40 IntCrit > Hit
NeckFlowform Choker1x 40 IntMastery > Hit
ShouldersMantle of the Faceless Shroud2x 40 IntMastery > Hit
BackNanoprecise Cape1x 40 IntMastery > Haste
ChestRobes of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteN/A
WristsBracers of the Banished1x 40 IntMastery > Hit
HandsGloves of Liquid Smoke2x 40 IntCrit > Hit
WaistCord of the Slain Champion3x 40 IntN/A
LegsLeggings of the Faceless Shroud2x 40 Int, 1x 20 Int 20 HasteMastery > Hit
FeetsJanglespur Jackboots2x 40 IntCrit > Hit
Ring 1Ring of the Riven1x 40 IntMastery > Hit
Ring 2Infinite Loop1x 40 IntCrit > Haste
Trinket 1Will of UnbindingN/AN/A
Trinket 2Cunning of the CruelN/AN/A
WandFinger of Zon’ozzN/AMastery > Hit
WeaponDragonwrath, Tarecgosa’s Rest3x 40 IntN/A

Enchants

Slot Enchant Comments 
Head60 Int/35 critArcanum of Hyjal – Guardians of Hyjal revered
Shoulders50 Int/25 hasteGreater Inscription of Charged Lodestone – Therazane exalted
Back50 IntEnchant Cloak – Greater Intellect
Chest20 statsEnchant Chest – Peerless Stats
Wrists50 IntEnchant Bracer – Mighty Intellect
Gloves50 haste/65 masteryEnchant Gloves – Haste
Legs95 Int/80 StamPowerful Enchanted Spellthread
BootsRun speed/35 mastery or 50 hit or 50 hasteEnchant Boots – Lavawalker / Enchant Boots – Precision / Enchant Boots – Haste
BeltExtra socketEbonsteel Belt Buckle
Weapon500 Int ProcEnchant Weapon – Power Torrent
Offhand40 IntEnchant Off-Hand – Superior Intellect

Cataclysm Classic Affliction Warlock PvE Guide: Professions

Name Benefit 
EngineeringTinkers now stack with normal enchants. Synapse Springs tinker to gloves provides 480 Int for 10 seconds with a 60 second CD. This averages to an 80 Int bonus. Engineering also provides further perks such as Flexweave UnderlayNitro Boosts and Grounded Plasma Shield have a chance to fail and cause serious adverse effects, and are not reliable in a raid situation.
Leatherworking130 Int to bracers in place of 50 Int, giving an 80 Int bonus.
JewelcraftingBrilliant Chimera’s Eye in place of 3 Brilliant Inferno Ruby or Brilliant Queen’s Garnet gives 81 Int (51 Int over Epic Gems).
BlacksmithingExtra sockets into wrists and gloves provides 2 additional Brilliant Inferno Ruby’s or 2 Brilliant Queen’s Garnet’s, providing an 80/100 Int bonus.
AlchemyMixology, combined with Flask of the Draconic Mind provides an 80 Int bonus.
Enchanting40 Int to each ring provides an 80 Int bonus.
Inscription130 Int/25 haste shoulder enchant is an 80 Int bonus over the regular enchant.
TailoringLightweave Embroidery gives 580 Int for 15 seconds on a 64 second ICD. This averages to 135.9 Int, which replaces the normal 50 Int enchant, providing only a 85.9 Int bonus. Tailoring currently gives the greatest DPS increase of all the professions.
HerbalismLifeblood is now a DPS cooldown providing 480 haste for 20 seconds on a 2 minute CD. This averages to an 80 haste bonus.
Skinning80 crit.
MiningStam, useless from a DPS perspective.

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Cataclysm Classic Affliction Warlock PvE Guide: Consumables

Flask: Flask of the Draconic Mind or a Cauldron of Battle

Food: Severed Sagefish Head / Seafood Magnifique Feast

Potion: Volcanic Potion (Pre-pot and use during Bloodlust/Heroism

Cataclysm Classic Affliction Warlock PvE Guide: Races

Alliance

Worgen

Gnome

Human

Dwarf

Horde

Orc

Goblin

Troll

Blood Elf

Forsaken

Cataclysm Classic Affliction Warlock PvE Guide: Spell Rotations

Spell Priority

Basic

Spell Condition 
Soulburn4pc T13
Demon Soul
Corruption
Unstable Affliction
Bane of Doom
Haunt
Drain SoulBelow 25%
ShadowflameMelee Range
Shadow Bolt

Explained

If you have the T13 set bonus, Soulburn should be cast on cooldown, along with Soul Fire, to replenish the shard. Demon Soul should be used on cooldown, together with “On-Use” trinkets.

After that, it is simply a case of keeping up to 100% uptime on Unstable Affliction and Bane of DoomHaunt should be used on cooldown to no downtime on the debuff and Corruption. After that, simply spam Shadow Bolt.

Once the boss reaches 25% HP, channel Drain Soul while continuing to cast Haunt on CD and refresh Bane of Doom when required. Drain Soul will automatically refresh Unstable Affliction and Corruption when ticks, so you should not worry about this.

If safe, Shadowflame should be used on cooldown while in melee range. However, it is not worth running a long distance into melee range.

Note: If you are constantly using glyphed Soul Swap in a fight, switch to Bane of Agony instead of Bane of Doom, as Bane of Doom can only be applied to 1 target.

Optimal Opener

During Wrath of the Lich King, DoTs did not update on a per-tick basis with boss debuffs, and it was much more beneficial to open a fight by applying these debuffs (HauntShadow’s Embrace, etc) before applying DoTs. 

However, it seems the Shadow and Flame (aka. Critical Mass from Mages) does not update like other boss debuffs and behaves in the same way as if it was a personal buff. Therefore, the optimal opener for Affliction is as follows:

Shadow Bolt -> Haunt -> Unstable Affliction -> Corruption -> Bane of Doom -> Shadow Bolt. Continue to follow the priority above.

Cooldowns

Demon Soul

Demon Soul: Felhunter increases periodic shadow damage dealt by 20% for 20 seconds. This cooldown effects all of out spells except Haunt, Shadowflame and Shadow Bolt.

Demon Soul: Felhunter’s buff will not begin to effect our DoTs until they have been reapplied. Therefore it is best used as DoTs are about to expire, and as Haunt comes off cooldown. Sub 25% Unstable Affliction and Corruption will automatically begin to benefit from this effect when Drain Soul refreshes them.

This spell should generally be used on cooldown, and should be lined up with “On-Use” trinkets, trinket procs, Bloodlust/Heroism, potions and execution phase as often as possible.

Doomguard

Summon Doomguard summons a Doomguard (guardian pet) to fight alongside you for 45 seconds on a 10-minute cooldown (75 seconds on a 6-minute cooldown with 2pc T13).

The Doomguard scales with some of your stats: spellpower, hit, and crit. Therefore, timing your Doomguard summon with trinket procs, enchant procs, and potions is essential for maximizing DPS. In most cases, the best way to achieve this is to simply summon your Doomguard ~10-12 seconds into the fight, as all procs are off cooldown and available before the pull.

The Doomguard does not scale with percentage-based damage increases, haste, or Afflictions’s mastery.

Dark Intent

First and foremost, you should gauge the needs of your group. They should always come first when learning raid fights or playing with undergeared healers. You should consider applying it to DPS classes when you hit enrage timers or wipe because the boss has a burn phase you didn’t complete. I’ll leave this up to you.

Healer Rankings

Rank Class Condition 
1Restoration Druid
2Holy PriestRaid Healing
3Restoration Shaman
4Holy PriestTank Healing
5Discipline Priest
6Holy PaladinGlyph of the Long Word

DPS Rankings

Rank Class 
1Shadow Priest
2Fire Mage
3Balance Druid
4Elemental Shaman
5Frost Mage
6Arcane Mage
7Feral Druid
8Feral Druid (Hit Cap)
9Survival Hunter
10Retribution Paladin
11Combat Rogue
12Unholy DK (2H)
13Assassination Rogue
14Frost DK (2H)
15Marksman Hunter
16Beast Mastery Hunter
17Enhancement Shaman
18Frost DK (1H)
19Unholy DK (1H)

Personal Rankings

Rank Class Uptime 
1Balance Druid99%
2Shadow Priest98%
3Survival Hunter98%
4Feral Druid95%
5Feral Druid (Hit Cap)93%
6Fire Mage88%
7Frost Mage82%
8Assassination Rogue76%
9Elemental Shaman74%
10Unholy DK (1H)72%
11Beast Mastery Hunter69%
12Combat Rogue66%
13Arcane Mage62%
14Unholy DK (2H)60%
15Marksman Hunter57%
16Enhancement Shaman55%
17Retribution Paladin46%
18Frost DK (2H)41%
19Frost DK (1H)40%

Fel Flame

There is a common misconception within the warlock community that Fel Flame should be used to refresh Unstable Affliction. As a basic rule of thumb, there are only 2 reasons ever to cast Fel Flame, these are:

Outside of these 2 reasons, there isn’t any other situation in which Fel Flame should be used. Using Fel Flame to refresh the duration of Unstable Affliction will result in a DPS loss due to the number of GCDs required to increase the DoT duration to its original duration. If we compare this to the time needed to simply re-apply the DoT over a 5-minute (300-second) fight:

Assuming a 1-second GCD over a 300-second fight, we will cast Unstable Affliction 20 times, requiring 20 GCDs. Achieving the same result will require 3 Fel Flames every 15 seconds. This is a total of 60 GCDs used throughout the fight, wasting 40 seconds during the battle to keep a 100% uptime on Unstable Affliction. This is almost 24 Shadow Bolts worth of time spent refreshing Unstable Affliction using our lowest DPET spell, which is not optimal.

AoE and Multiple Targets

Affliction has 2 main tools for multi-target damage – Soulburn: Seed of Corruption and Soul Swap. For any fight with more than 2 targets, provided that targets are within range of each other, then using Soulburn: Seed of Corruption to apply Corruption to all these targets would be beneficial. What you do next will depend on the number of targets.

Generally, provided all targets are in range, in situations where there are 6 or more targets, Seed of Corruption spam on a single target in the pack (so as not to override Corruption on any other target) should provide equal or greater results than applying DoTs to all targets separately. In situations with less than 6 targets, applying DoTs to each target individually should give a higher damage output than simple spamming Seed of Corruption.

This does, however, depend on several different factors. Factors such as how long the target will live must be considered when considering what to do in multi-target situations. For example, should an add spawn that will be burned and only live for ~6 seconds, then applying DoTs to this target would essentially be pointless. If the target needs to be burned quickly, simply casting Shadow Bolt would be more beneficial. If the target’s immediate death is not essential to the raid’s success, then you may be better off just leaving that target to be dealt with by classes with the most burst potential.

Approach each situation individually and do what works best for you. The right way to react is rarely set in stone. Use the above as a rough guide and test each situation yourself.

For fights with purely 2 main targets, use Soul Swap (Glyphed) on CD to transfer your DoTs from one target to another and manually refresh all DoTs on the secondary target. Using Nightfall procs and hard-casting Shadow Bolt to apply Shadow Embrace to the secondary target would also be beneficial, provided that your strategy allows for this and Shadow Embrace up time on the primary target doesn’t suffer.

Cataclysm Classic Affliction Warlock PvE Guide: Mechanics

Haste and DoTs

In addition to all DoTs benefiting from haste innately, haste now reduces the time between ticks. Haste only reduces the DoTs duration until an extra tick is received. While affliction does not gain significant DPS by reaching any sort of haste “threshold,” these values and how to calculate them are still good to know.

This applies to all of our DoTs except BoD. However, the haste required to achieve this extra tick will differ between DoTs. To calculate the required haste to accomplish an additional tick, we need to calculate the time between ticks, specific to 3 decimal places.

Tick.Speed.Required = (Base.Frequency * Base.Tick.Speed) / (No.of.Ticks – 0.5)

Where No.Of.Ticks is the number of ticks you would like to achieve. For example, if we wanted to apply this to Unstable Affliction (5 sec Base Frequency, 3 sec Base Tick Speed), wishing to gain 2 additional ticks (7), we would do the following:

Tick.Speed.Required = (5 * 3) / (7 – 0.5) = 2.307 seconds

From here, we can calculate the percentage of haste required to achieve this tick speed using the following formula:

Haste.Percent = (Base.Tick.Speed / (Tick.Speed.Required + 0.00049999)) – 1

Therefore:

Haste.Percent = (3 / (2.307 + 0.00049999)) – 1 = 0.30010835

So what haste rating does that translate into? Unstable Affliction gains extra ticks at 9.99908%, 30.00108%, 49.9625% etc. So, to determine the haste required in a raid situation with all raid buffs, including Dark Intent, we will use this formula:

Haste.Rating = ((Haste.Percent / 5%.Aura / Dark.Intent) – 1) * 12805.716

For example, the haste required to gain 2 additional ticks (30% haste) is as follows:

Haste.Rating = ((1.300108 / 1.05 / 1.03) – 1) * 12805.716 = 2589

Therefore, the haste thresholds for Unstable Affliction are (raid-buffed):

Extra Ticks % Rating Goblin 
19.9%21890
230%25892437
349.9%49514776
470%73267127

Our other DoTs also benefit from gaining extra ticks. The haste thresholds for our other DoTs are below:

Corruption:

Extra Ticks % Rating Goblin 
18.3%210
225%19931846
341.7%39703804
458.4%59455745

Shadowflame:

Extra Ticks % Rating Goblin 
116.7%1007870
250%49544778
383.4%89118696
4116.6%1283812584

Other DoT Mechanics

DoTs, Buff and Debuffs

When a DoT is used, the following rules are applied:

The only known case where the above is not true is with the 5% Crit Debuff (Shadow and Flame/Critical Mass). This debuff follows rules similar to those of player buffs.

As a general rule of thumb, it is not recommended you recast a DoT early (i.e., clipping, except the information provided in the ‘DoT Refreshing’ section of this thread), even when you have additional procs that weren’t present on the original cast. This will effectively lower that DoTs overall DPET for that encounter despite the extra damage done due to the proc.

DoT Refreshing

Another change to DoTs is how DoTs behave when being reapplied or refreshed. If a DoT is refreshed between the 2nd last and last tick, the DoTs duration will be extended to include the previous tick. For example:

Unstable Affliction (unaffected by haste) has a 15-second duration, dealing damage every 3 seconds (5 ticks). If you refresh Unstable Affliction at 13 seconds (2 seconds till the last tick), the new Unstable Affliction applied to the target will have a duration of 20 seconds and will tick 6 times.

This means you can ‘clip’ a DoT without losing the last tick of that DoT (and the damage that the previous tick provides), making it much easier to have a 100% uptime on all DoTs. One thing to note is that if a DoT is refreshed using this method, the last tick inherits the stats of the new DoT.

Frequently Asked Questions

Is There a Haste Cap?

Technically, there are multiple. See the Mechanics: Haste section of this guide for more information.

Should I Use the Infernal or Doomguard?

 Doomguard for Single Target, Infernal for AoE.

I Changed My Spec, and My New Spec Gives Me More Dps on a Training Dummy!

What you do on a training dummy is irrelevant; not only is your sample data far too small to rule out RNG, but you’re also missing lots of buffs/target debuffs that will change how specific talents perform.

Conclusion

We hope our Cataclysm Classic Affliction Warlock PvE guide has given you the necessary insights to play this class effectively in Cataclysm Classic. If you found this article helpful during your journey in Azeroth, please let us know by commenting below.

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