New Overwatch 2 support hero Juno faces player backlash
New Overwatch 2 support hero Juno has been available for some time, but fans are already disappointed with her performance.

Key Takeaways
- Despite the initial excitement, many players are unhappy with Juno’s performance and gameplay in Overwatch 2.
- Juno’s Martian Overboots, which allow for double jumping, are seen as clumsy and restricted compared to other mobile support heroes like Lucio and Pharah.
- Juno’s Orbital Ray can only be deployed in her immediate vicinity, making it less impactful than other heroes’ ultimates.
- The Hyper Ring’s speed boost is seen as situational, with players suggesting it needs more utility throughout the game.
- As Juno is still in the trial phase with time before Season 12’s release, there is hope that Blizzard will address these issues based on player feedback.
Juno is a new astronaut healer expected to debut in Season 12. She wields a nice Mediblaster and uses Pulsar Torpedos capable of damaging enemies and healing allies. With mobility features like the Martian Overboots for double jumping and the Hyper Ring ability to swiftly move her teammates into battle, numerous players find her gameplay extremely fun and exciting. However, the opportunity for widespread testing has revealed that not all members of the Overwatch 2 community are pleased with her, and here’s why.
What players think of Juno

According to the community, Juno’s Overboots movement appears very restricted and clumsy compared to Lucio, another mobile support hero, who can glide across floors and walls. Unlike Pharah, who utilizes her suit’s thrusters for flight, this purple-haired astronaut can only float around rather than fly freely, reducing her chances for escape and making her an easy target for headshots.

While it’s undeniable that Juno is enjoyable to play, Overwatch 2 fans are unsure how much her Mediblaster ability contributes to the team’s success. Dealing damage as a healer is essential, especially in Competitive play. However, since her weapon cannot inflict critical shots, Juno’s damage output is lower than other healers, which is sad. As of Pulsar Torpedoes, while they offer benefits by targeting allies for healing and enemies for damage, they are often clunky and counterintuitive to use. Plus, players find the full cooldown triggered upon cancellation excessively punishing.

Regarding her cosmic Hyper Ring, akin to Junker Queen’s Commanding Shout and Lucio’s Speed Boost, it has limited practical scenarios and is mainly beneficial when the team needs to travel from point A to point B. Even though it is not bad, it would be helpful if Blizzard made it valuable throughout the game by adding more ways to utilize this ability apart from simple movement speed boosting.
But what about her ultimate ability, Orbital Ray? Unlike Bastion or Doomfist, who can choose where to initiate their ultimates on the map, Juno can only deploy hers in her immediate vicinity. This fact calls into question Orbital Ray’s overall impact on the team, making it challenging to use effectively.

Since Juno is only in the trial phase and there is more than a month remaining before the release of Season 12, we hope Blizzard will consider the community’s feedback and make necessary adjustments. Still, it seems like the Developers lack inspiration, and there are more reasons to prefer other support heroes like Ana, Baptiste, or Lucio over the new astronaut healer.
Considering the information above and that Juno is available until July 22, what are your thoughts on her design, gameplay, and abilities? Have you had a chance to try her out? We would love to hear your thoughts in the comments below!
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