Marvel Rivals full Team-Up abilities list: Complete guide

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Discover how Team-Ups in Marvel Rivals unlock powerful abilities and reflect iconic character bonds, adding strategy and flair to every squad-based battle.

Marvel Rivals artwork featuring Storm in combat stance alongside the Team-Up ability icon, symbolizing hero synergy and elemental power.

Key takeaways:

  • Team-Ups enhance gameplay by granting unique abilities and passive buffs when specific heroes are paired, reflecting their Marvel lore connections.
  • They aren’t essential to victory—a well-coordinated team without active synergies can still outperform one relying heavily on them.
  • Each combo follows a core formula with an anchor hero providing buffs, but their effectiveness varies, making strategic use and timing crucial.

Team-Ups in Marvel Rivals are a core feature that elevate squad-based play by unlocking powerful abilities when specific characters are paired together. These interactions go beyond basic synergy, tapping into the lore and relationships between heroes and villains from across the Marvel universe. They bring a cinematic flair to the battlefield while also offering real mechanical impact that can influence the tide of a match.

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Now let’s dive into the specifics of how Team-Ups work in Marvel Rivals—from their mechanics and structure to the unique synergies they create between characters.

To improve your ranked performance, be sure to check out the Marvel Rivals DPS tier list for up-to-date insights on the current meta and top-performing damage dealers.

What are Team-Ups

Marvel Rivals gameplay scene featuring Hulk and Iron Man executing a powerful green energy team-up attack in a vibrant city map with ninja-themed visuals.

In Marvel Rivals, Team-Ups are special abilities triggered when specific pairs (or sometimes trios and even quartets) of characters are in the same squad and coordinate their powers. These moves aren’t just flashy—they’re tactical tools that can shift the momentum of a match. Unlike basic attacks or ultimates, Team-Up abilities mostly require collaboration and timing. Some create powerful AoE damage, while others offer utility like healing, shields, or repositioning.

Note:

While Team-Ups are generally beneficial and can offer strong advantages, they’re not essential to winning. A well-balanced team composition with solid coordination can easily dominate an enemy squad built around multiple combos. These synergies are toolsnot requirements—and success still depends on execution, not just combos.

Most of these abilities are inspired by canonical relationships from Marvel comics, films, and TV-series. They reflect not only characters’ power synergies but also their lore-based comeraderies or rivalries. These mechanics add layers of depth and encourage players to experiment with different team compositions.

How do Team-Ups work

All Team-Ups in Marvel Rivals follow a consistent core formula. Each one features an anchor hero who grants a special ability to their teammate, typically tailored to synergize with that hero’s playstyle. In return, the anchor usually receives a small passive buff, most often tied to damage, healing, or survivability—adding a subtle but meaningful buff to their overall kit.

At the start of a match or round, the game highlights any active combo with a brief, flashy animation to notify your team.

Marvel Rivals Team-Ups List

Note:

As Marvel Rivals evolves, certain Team-Ups are reworked, altered, or removed entirely. For instance, the “Metallic Chaos” synergy between Magneto and Scarlet Witch has been phased out, while Winter Soldier, once part of the “Ammo Overload” Team-Up, no longer benefits from that ability in the current version.

Below is a growing list of relevant for Season 2 Team-Up synergies in Marvel Rivals, organized by character pairs and their combined abilities:

Ragnarok Rebirth

Marvel Rivals Ragnarok Rebirth Team-Up Profile featuring Hela, Loki, and Thor. Description of the team-up ability and lore background shown on-screen, highlighting the synergy between the Asgardian trio in the game.

Ragnarok Rebirth is a powerful and thematic Team-Up ability. When Hela lands the final blow on an enemy while Loki or Thor are defeated, she instantly revives them with nearly full health. If they’re still alive, the ability instead grants them bonus health each time Hela secures a final blow.

While undeniably strong, Ragnarok Rebirth has a key limitation—it only activates if Hela delivers the finishing blow. This makes timing and coordination crucial. The potential to shift the tide of battle is high, but due to its reliance on a specific team composition and kill execution, it’s not a universally recommended synergy.

Planet X Pals

Marvel Rivals Planet X Pals Team-Up Profile featuring Groot, Jeff, and Rocket Raccoon. Description of the team-up ability and lore background shown on-screen, highlighting the synergy between the trio in the game.

Planet X Pals is a modest but effective combo that adds utility without drastically altering gameplay. It allows Rocket Raccoon and Jeff to mount Groot, riding on his back while retaining full access to their abilities and having a small damage reduction buff. Upon activation, Rocket and Jeff perform a quick dash, which can be useful for dodging or juking opponents.

The trade-off? While mounted, you’re stationary on Groot’s back and more susceptible to AoE attacks. However, dismounting is nearly instantaneous, allowing for quick repositioning when needed.

This Team-Up is particularly valuable for Rocket, as it grants him an additional mobility option tied to Groot, helping him stay agile in tight situations.

Symbiote Bond

Marvel Rivals Symbiote Bond Team-Up Profile featuring Spider-Man, Venom, and Peni Parker. Description of the team-up ability and lore background shown on-screen, highlighting the synergy between the heroes in the game.

Symbiote Bond received a significant rework in Season 1.5. Originally, this interaction between Peni Parker and Spider-Man granted a brief AoE spin attack with damage reduction. In its updated form, the ability now lasts just one second—but grants full immunity during that window.

While Peni sees minimal benefit from this change, Peter Parker gains a notable upgrade. That one second of invulnerability gives him a crucial margin for error, allowing him to dive in, disrupt, or escape without immediate punishment. It’s essentially a free pass to take risks if you use it properly and in time—a perfect match for Spidey’s aggressive playstyle.

Gamma Charge

Marvel Rivals Gamma Charge Team-Up Profile featuring Hulk, Iron Man, and Namor. Description of the team-up ability and lore background shown on-screen, highlighting the synergy between the heroes in the game.

Gamma Charge is a powerhouse Team-Up—easily one of the strongest in Marvel Rivals. When activated, it grants Iron Man a 10-second upgrade, allowing him to fire without needing to reload and providing a modest damage boost. Meanwhile, Namor summons Gamma Monstro, a powerful ally with increased health and a reworked attack: instead of his usual projectile, Gamma Monstro fires a sustained energy beam at targets.

While the ability can be a bit inconsistent against highly mobile or diving heroes due to tracking quirks, it remains a dominant force on the battlefield.

If Hulk is already on your roster, switching into a Namor + Iron Man lineup to activate Gamma Charge can significantly swing teamfights in your favor. On any Team-Up tier list, this synergy would easily land in S-tier territory.

Ammo Overload

Marvel Rivals Ammo Overload Team-Up Profile featuring Rocket Raccoon and Punisher. Description of the team-up ability and lore background shown on-screen, highlighting the synergy between the two in the game.

Ammo Overload was once an incredibly powerful combo, especially when Winter Soldier was part of the synergy—it effectively granted him a mini-ultimate. In its current form, the ability still packs a punch. Rocket Raccoon deploys a special device that creates an AoE field, allowing Punisher to fire his weapons without reloading and with increased shot speed.

While Punisher gains a significant buff from this Team-Up, it’s not as overwhelming as it was with Bucky. Unlike Winter Soldier, Punisher needs to maintain some distance from enemies to be effective (unless you go all-in with a shotgun), which slightly limits the aggressive potential of the combo.

Despite that, Ammo Overload remains a strong synergy. With more characters involved—as in its previous iteration—it could truly reclaim its former dominance.

Dimensional Shortcut

Marvel Rivals Dimensional Shortcut Team-Up Profile featuring Magik and Black Panther. Description of the team-up ability and lore background shown on-screen, highlighting the synergy between the two in the game.

Dimensional Shortcut is a subtle but effective buff for Black Panther, enhancing his mobility and survivability. This interaction allows T’Challa to rewind time, returning to the position he occupied three seconds earlier. With a 30-second cooldown, the ability also grants him a shield based on the damage he took during that time window.

As you might expect, this makes for a powerful tool in both offense and escape scenarios—offering a second chance in high-risk plays. It’s a solid Team-Up that adds meaningful value to Black Panther’s already agile kit.

Lunar Force

Marvel Rivals Lunar Force Team-Up with Cloak & Dagger and Moon Knight, highlighting their Lightforce and Darkforce synergy.

Lunar Force is a sneaky, utility-focused combo where Cloak and Dagger empower Moon Knight by injecting him with Lightforce and Darkforce. Moon Knight in this synergy can create a Light and Dark Realm, granting invisibility in its area.

It’s a solid buff for Moon Knight—perfect for repositioning or setting up burst damage with Moonlight Hook, Crescent Darts, or Moon Blades. While Cloak and Dagger don’t gain much offensively, this is a great pick if you want to give Moon Knight room to dive, strike, and vanish.

Guardian Revival

Marvel Rivals Guardian Revival Team-Up with Adam Warlock, Star Lord, and Mantis, highlighting their Guardians of Galaxy synergy.

Guardian Revival grants a powerful perk to Star-Lord and Mantis—the ability to resurrect once every 120 seconds, just like Adam Warlock.

It’s a simple mechanic, but a massive buff in survivability. In the middle of a chaotic teamfight, an unexpected revive can completely turn things around. This Team-Up is straightforward—and undeniably strong.

Chilling Charisma

Marvel Rivals Chilling Charisma Team-Up of Luna Snow and Jeff the Land Shark, highlighting their synergy in game.

Luna Snow + Jeff is a straightforward Team-Up that gives Jeff a temporary ice-infused attack. Every 30 seconds, Jeff can enhance his basic attacks with Luna Snow’s ice powers for 10 seconds, adding bonus damage and a slow effect that lasts 3 seconds.

While it’s a solid buff for Jeff, the impact is relatively minor compared to other interactions—useful, but not game-changing.

Allied Agents

Marvel Rivals Allied Agents Team-Up featuring Hawkeye and Black Widow, highlighting their deep battlefield bond and shared synergy.

Allied Agents is a precision-based interaction between Hawkeye and Black Widow . When activated by Black Widow, Hawkeye shares his Hunter’s Sight, allowing her to see and damage afterimages of enemies for a short duration. Hawkeye gains a passive called Supersensory Vision, while Black Widow receives an active buff, Supersensory Hunt, enabling her to target these afterimages directly.

The ability lasts for 8 seconds, generating afterimages every 0.5 seconds that linger for 3 seconds, with a cooldown of 30 seconds. While headshots don’t deal bonus damage to the afterimages, consistently landing hits still adds strong pressure. It’s particularly effective against highly mobile heroes, making it a useful tool to shut down evasive targets and capitalize on Black Widow’s damage potential.

The only downside to Allied Agents Team-Up is its strict team composition requirement—it relies on both Hawkeye and Black Widow, two high-skill, precision-based heroes. Since both function as snipers with demanding aim and positioning mechanics, it’s a duo not easily slotted into every team comp. In most matches, your team will likely pressure you to switch off, and in many cases, that’s a fair call.

Storming Ignition

Marvel Rivals Storming Ignition Team-Up with Storm and Human Torch, showcasing their fiery combo and elemental synergy.

Storming Ignition is a flashy and powerful duo interaction between Storm and Human Torch, where Storm acts as the anchor and Human Torch receives the main benefit. When Storm casts her ultimate, Omega Hurricane, Torch can chain it with Supernova, igniting her tornado with fire and creating a devastating combo effect. In this synergy, Storm gains Burning Hurricane, while Human Torch unlocks Omega Fire.

The ability might sound a bit complex, but there are two key ways to trigger it. If Human Torch casts the Ultimate ability and aims it at Storm’s tornado, she will instantly become a flaming tornado. Alternatively, if Storm activates her ultimate first, Torch can immediately follow up by pressing the Ultimate button to unleash Supernova, while also setting Storm’s tornado ablaze.

The main benefit of Storming Ignition is its raw damage potential—it can outdamage most defensive Strategist ultimates, including those from Luna Snow and Mantis. In fact, it feels purpose-built to counter these save-heavy plays. When timed correctly, this combo can punch through healing zones and protective ultimates before they have a chance to stabilize the enemy team, making it a powerful tool for breaking stalemates or punishing overextended defenses.

With a 10-meter spherical radius, the combo deals 80 damage per hit at two hits per second. Every Flame Tornado hit adds 2 seconds to its duration, up to a max of 11 seconds. When strengthened, the tornado’s radius expands to 5 meters and delivers continuous burn damage at 110 per second within a 10-meter-high capsule field.

Storming Ignition is undeniably a powerful combo, but it comes with a major drawback—it heavily relies on both Human Torch and Storm having their ultimates ready at the same time. In practice, this can be limiting, as syncing two ultimates often disrupts natural pacing and momentum. In many situations, it’s simply more effective to use their ultimates independently, applying pressure across a longer window rather than going all-in on a single burst.

While the potential to counter defensive ults is there, the setup cost makes it inconsistent in most matches. Who knows—maybe future balance changes or meta shifts will give this Team-Up more room to shine, but for now, it struggles to find consistent value.

Fastball Special

Marvel Rivals Fastball Special Team-Up featuring Wolverine with Hulk and The Thing, emphasizing their iconic launch combo.

Fastball Special is a fun and aggressive Team-Up ability used by Hulk and The Thing, but it only activates when Wolverine is on your team. With this synergy, Hulk or The Thing can pick up Wolverine and launch him forward, dealing damage on impact and throwing him straight into the fight.

To land it accurately, focus on the guiding arrow rather than your crosshair. Picking Wolverine up requires a manual interaction—so there’s no need to worry about accidentally grabbing him mid-fight. Still, placement matters; tossing Wolverine into a bad spot can leave him vulnerable or stuck, so it’s best used when diving in on an objective or coordinated push. Make sure to follow up and support him after the throw.

The ability has a 20-meter range and a 3-second cooldown if unused, or 15 seconds if you commit to the throw. It’s a flashy move that’s also quite practical, since Hulk and The Thing are consistently strong Vanguard picks.

Atlas Bond

Marvel Rivals Atlas Bond Team-Up with Iron Fist and Luna Snow, combining Chi and ice powers in a coordinated attack.

Atlas Bond is a visually striking but modest duo interaction between Iron Fist and Luna Snow, where Iron Fist acts as the anchor. By channeling the Chi of Shou-Lao into Luna Snow, he transforms her ice powers into a Chi-infused frost ring that radiates from her, knock-backing enemies, applying a slow, and healing nearby allies. Iron Fist gains a passive called Dragon’s Chill, while Luna Snow receives the active ability Frozen Chi.

The ability covers a 10-meter radius, deals 25 damage, slows enemies by 20% for 2 seconds, and heals allies for 50 HP. It’s a helpful tool in close-quarters brawls or clutch moments, especially near edges for knockback potential. However, with its limited damage and long cooldown, it doesn’t stand out in a roster full of stronger, more impactful synergies.

It’s not a bad ability by any means—just more of a neat bonus than a game-changer.

Fantastic Four

Marvel Rivals Fantastic Four Team-Up showcasing the full team synergy of Invisible Woman, Human Torch, Mister Fantastic, and The Thing.

Fantastic Four is a strong Team-Up ability centered around Invisible Woman, who acts as the anchor while boosting Mister Fantastic, The Thing, and Human Torch. By channeling her Psionic Might, she temporarily grants bonus HP to the entire squad, helping them stay in the fight longer.

Each member gains a unique passive from this synergy: Invisible Woman gets Fantasti-Force, Mister Fantastic unlocks Wedded Harmony, The Thing gains Cooperative Comrades, and Human Torch receives Storm Siblings. While the full benefit shines when all four are present, the ability still works with only Sue and Reed, making it flexible even without the entire team.

This synergy is particularly useful when HP is running low—use it to extend survival, buy time to reach healers, or turn defense into offense. It’s a thematic and practical synergy that rewards players for building around the Fantastic Four, even if the full roster isn’t always required.

Esu Alumnus

Marvel Rivals ESU Alumnus Team-Up with Spider-Man and Squirrel Girl, showcasing their collaboration through web-enhanced gadgets.

ESU Alumnus is a light utility duo interaction where Spider-Man acts as the anchor, granting Squirrel Girl a special web bomb that explodes on impact, damaging and briefly immobilizing enemies in a small area. Upon activating the synergy, Spider-Man gains the passive Extra Web-Fluid, while Squirrel Girl receives the new ability Webbed Acorn.

The bomb travels fast and covers a 4-meter radius, dealing 80 damage and immobilizing enemies for 1 second, with a 20-second cooldown. It’s best used to set up team dives or secure follow-up shots—but its impact is minimal and very situational.

In reality, this Team-Up is fairly weak, mainly because of a long cooldown. You shouldn’t build your team around it, but if Spider-Man and Squirrel Girl happen to be on the same squad, it’s worth keeping in mind as a small bonus.

Arcane Order

Marvel Rivals Arcane Order Team-Up featuring Doctor Strange and Scarlet Witch, highlighting their fusion of chaos and structured magic.

Arcane Order is a high-impact duo interaction between Scarlet Witch and Doctor Strange, with Wanda receiving the major benefit. When active, Doctor Strange upgrades her Chthonian Burst into Sorcery Surge—a powerful storm of magical missiles that rain down on a targeted area. Strange also gains a passive buff called Enchanted Enhancement, but the real focus here is on Scarlet Witch’s enhanced offensive power.

The barrage lasts for 10 seconds, with fast-firing projectiles (120 m/s) that deal 10 damage per hit, making it an ideal tool for bursting down enemies rather than slowly chipping away. Its long range allows Scarlet Witch to safely poke backlines or punish grouped targets when diving isn’t an option or her other abilities are on cooldown.

This synergy is a serious game-changer for Scarlet Witch, turning her from a slow-burn caster into a high-pressure damage dealer. Unfortunately, due to repeated nerfs to Doctor Strange, this combo is less common in practice—Wanda players may not see this upgrade as often as they’d like. Still, when it does come together, it can be devastating.

Stars Alligned

Marvel Rivals Stars Aligned Team-Up featuring Captain America and Winter Soldier, emphasizing their battlefield bond and synchronized combo attack.

Stars Aligned is a impactful Team-Up between Captain America and Winter Soldier, with Cap serving as the anchor. When both players agree to activate it, they dash toward each other, creating a shockwave that deals 80 damage in an 8-meter radius and slows nearby enemies. Cap gains the ability Captain’s Spirit, while Bucky unlocks Stellar Impact.

During the combo, Winter Soldier also gains 30 bonus health and automatically reloads his weapon, giving him an immediate advantage in the follow-up fight. It’s a solid crowd control tool that can disrupt enemy formations and give your team an edge in mid-fight chaos.

That said, this synergy requires coordination—both players must activate it together, which limits its effectiveness in solo queue. It shines most in coordinated duos or premade teams, where timing and communication are tight. If pulled off properly, it’s explosive and often catches enemies off-guard due to how rarely it’s seen in action.

Mental Projection

Marvel Rivals Mental Projection Team-Up featuring Emma Frost, Magneto, and Psylocke, highlighting their coordinated psychic strategy and illusion-based synergy.

Mental Projection is a utility-focused synerdy where Emma Frost acts as the anchor, linking minds with Psylocke and Magneto. This connection allows them to summon temporal clones that can cast abilities and move independently, creating illusions to confuse and pressure enemies. Emma gains the passive Mind Link, Psylocke receives Psychic Echoes, and Magneto unlocks Magnetic Resonance.

Psylocke’s projection becomes briefly invisible on activation, with reduced damage output and a limit to how much damage it can take before vanishing. It’s a solid distraction tool, especially effective in tight spaces or hectic team fights, where illusions can create a temporary numbers advantage.

In most matches, players treat this Team-Up as a simple extra cast to throw out for bonus pressure. Is it useful? Absolutely. Game-changing? Not really. It’s a neat trick that adds value, but doesn’t demand a team comp built around it.

Want to know more details on Emma Frost abilities? Check out our Emma Frost guide!

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Conclusion

Team-Ups in Marvel Rivals not only showcase the power of unity but also bring Marvel’s rich character relationships to life in thrilling ways. As the roster expands, fans can look forward to even more iconic combinations. Whether you’re strategizing in ranked play or experimenting in casual matches, mastering these combos can elevate your game—and your enjoyment.

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Happy games!

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