Valorant Patch 9.10: new shield and huge Agent reworks

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Learn everything about the latest Valorant Patch 9.10. Information on the new shield, agent reworks and other changes included in the update.

Valorant Patch 9.10: new shield and huge Agent reworks

The latest VALORANT Patch 9.10 introduces significant updates to Agents, gameplay systems, weapons, and maps. The addition of the Regen Shield, tweaks to Controllers and Sentinels, and a rework for Phoenix headline this update. Visual improvements, bug fixes, and system refinements aim to enhance the player experience on all platforms.

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You can also check the previous Valorant Patch 9.09 if you missed it.

Valorant Patch 9.10 Regen Shield

A brand-new defensive item, the Regen Shield, is now available in the in-game shop. Designed to provide more tactical depth, the shield absorbs damage before impacting health. It works like a normal shield but has a 25 HP reserve that will regenerate the shield HP. This item is aimed at nerfing spraying as it it will regenerate the shield.

Valorant Patch 9.10: Agent updates

Cypher

The new update is focusing on nerfing Cypher’s ability to dominate the game.

Sage

Sage receives buffs to her healing and slowing abilities to improve her impact in high-level play.

Deadlock

Deadlock’s ultimate now guarantees a kill if the target is not freed from the nanowire cocoon before the timer expires. Visual updates clarify the health of her abilities.

Phoenix

Phoenix gets a rework to emphasize his duelist role with stronger offensive tools and self-sustain.

Omen

Omen’s smokes now conform to standard placement rules, reducing their use for one-way setups.

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Valorant Patch 9.10: gameplay systems updates

Combat Report

Utility stats now appear after the round ends, ensuring no unintended information leaks.

Concuss adjustments

Concuss effects now slow dashing abilities (Jett’s Tailwind and Neon’s Slide) by 50%.

Smoke visual updates

Indicators inside smokes show when they are about to dissipate, improving decision-making.

Valorant Patch 9.10: weapon updates

Ghost

Bullet count reduced from 15 to 13.

Frenzy

Bullet count increased from 13 to 15.

Phantom

The Phantom’s damage profile has been adjusted to eliminate certain inconsistent headshot damage scenarios. It will now deal 39 damage per bullet to targets closer than 20m and 35 damage per bullet to targets further than 20m.

The adjustments will make Phantom more consistent, making it a better alternative to Vandal in competitive scenarios. Those changes will remove the ability for Phantom to not one-shot a target with a headshot.

Valorant Patch 9.10: map updates

Sunset

Lighting improvements have been applied across the map, enhancing visibility in previously darker areas.

Valorant Patch 9.10: bug fixes

Agent bug fixes

Killjoy

Alarm Bot reactivation now plays the proper animation and no longer reactivates instantly.

Phoenix

Fixed inconsistencies with his healing effects when standing in flames.

Map bug fixes

Pre-round ambient audio has been restored on Pearl, Breeze, and Sunset.

Console version bug fixes

Resolved a sensitivity issue affecting Jett and Raze while using their ultimates.

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These are all the important changes in the Valorant Patch 9.10. This patch brings a lot to the table, and it will affect the state of the game going forward. What is your opinion on the new Patch? Do you agree with the changes? Share your opinion in the comments below!

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