All Known Exotic Armor Changes in Season 23
Exotic armor changes in Season 23 are finally here, which will surely take your experience to the next level. Get ready for an exciting twist in your gameplay!
Table of Contents
Key Takeaways:
- Hunter’s armor mainly received buffs.
- Some Exotic armors for Warlocks and Titans has undergone significant nerfs, but also received deserved buffs.
- Nerfs for Armor mods have been announced.
Armor always plays an essential role in battles in Destiny 2. If you don’t wear the right Exotic, you lose a unique ability that could save your life. The upcoming season, as always, offers many modifications in the function of favorite and forgotten Exotics, offering them the necessary improvements or nerfs so that players try something different. So, let’s take a look on what Bungie can provide you with in Season of the Wish.
Titan Armor Changes Season 23
Let’s start with the Titans, who may consider changing their builds:
- Synthoceps receives a substantial nerf, which removes the melee lunge distance and lowers the melee damage bonus to 35% (from 165%). However, this Exotic now improves handling and reload speed and has a Glaive melee bonus improvement of 50% (from 50% to 100%).
- Ashen Wake‘s Fusion Grenade is now capable of stunning Unstoppable Champions.
- Precious Scars now grants a Restoration buff by destroying enemies with a gun with the same element as your subclass. The buff lasts 1.5 seconds in PvP and 3 seconds in PvE, so you must use it wisely.
- Peregrine Greaves is going to activate when you’re airborne for some time. Also, your shoulder charge deals improved damage and returns your melee energy from damaging mini-bosses, Tormentors, or Champions.
- Severance Enclosure with the next season features more dangerous explosions with a larger radius, increased damage, and chain upon elimination of PvE opponents.
- Wormgod Caress received the most significant changes for Titan. Its exotic effect called Burning Fist now displays a special meter that keeps track of your melee takedowns and finishers. The meter gradually decreases as time passes, with five sections in total. Each section provides a bonus to Melee and Glaive melee damage. The higher the tier of the meter, the faster it decreases, and the upper end delivers escalating weapon damage bonuses.
Hunter Armor Changes Season 23
Hunters can expect intriguing changes, especially if they enjoy their abilities:
- St0mp-EE5 finally has some enhancements: a constant movement bonus without the need to have full Class ability energy and airborne damage resistance in PvE. Unfortunately, the Exotic sacrifices its airborne lateral acceleration bonus as it is reduced.
- The Bombardiers on Stasis applies 40 slow stacks to combatants and 20 slow stacks to Guardians.
- Triton Vice has been buffed to have a 100% melee damage bonus in both game modes.
- Headshot Final Blows with equipped Celestial Nighthawk grant you Super energy ranging from 1.5% to 4.5% (depends on enemy type).
- Shards of Galanor also give a bonus to Super energy through Knife Final Blows, providing from +2.5 to +5% (also depends on combatant type).
- Ophidia Spathe, in turn, for a Knife takedown, grants a damage buff to the next knife for five seconds. You can get a bonus of +30, +60, or +100, depending on how many stacks you have. If you using Class ability, the duration refreshes.
- Mechaneer’s Tricksleeves have received a significant buff, due to which, after your shield is removed, the buff now does not disappear when it is restored and will last 5 seconds. At the same time, Sidearms Final Blows extends its duration by 3 seconds and also replenishes the magazine from reserves. Because of this buff, damage in PvP had to be reduced to 10%. However, it remains 35% in PvE.
Warlock Armor Changes Season 23
Warlocks have suffered enough, as have Titans, although there are some good moments here:
- Frostpulse, when equipped with Ballidorse Wrathweavers, provides a second level (lvl) Stasis Surge weapon bonus for 10 seconds in PvE and 5 seconds in PvP. Additionally, all nearby members of the Fireteam receive a 50HP overshield. Furthermore, Winter’s Wrath Shockwave offers your allies a fourth lvl of Stasis Surge weapon bonus, and at the end of it, you receive this bonus, too.
- Karnstein Armlets receive a considerable buff, with which Melee takedowns now give you Cure lvl three and Restoration lvl One for 8 seconds. At the same time, Finishers delivers the same but with Restoration lvl two.
- Felwinter’s Helm has increased the level of weakening blast and the duration of weakening against all enemies, except Boss finishers, because they already have the maximum size and duration.
- Apotheosis Veil is going to grant Cure Level 3 to you and your nearby friends if you cast Super. When the Super ends, you get amazing Melee and grenade regeneration for 8 seconds.
Aeon Cult
Aeon Cult we decided to highlight separately, as it concerns all classes at once:
- The Sect of Force no longer provides bonus melee, grenade, or Super damage. However, it now marks enemies for allies, giving them a 20% bonus damage. Additionally, if your friend has the Aeon Cult but doesn’t have Sect of Force active, they’ll still receive grenade and melee energy.
- Sect of Insight now grants a Super energy boost instead of bonus gun damage to your Fireteam with Sect of Insight.
- If a Fireteam member is down or being resurrected, the Sect of Vigor grants you damage resistance against your opponents. The Sect of Vigor no longer provides instant healing or shields but instead offers damage resistance to your allies, who are almost defeated as long as they stay near you. Additionally, if your friend is wearing the same Exotic but a different section mod, they’ll receive Class ability energy.
Armor Mod Changes
As you’ve guessed from the title, Bungie has shared information about mod changes, which, to put it mildly, have significantly weakened them.
- Heavy Handed, Firepower, and Reaper: a 10-second cooldown for generating an Orb of Power.
- Reaper requires a destroyed enemy within 10 seconds after using your Class ability.
- Melee Kickstart, Grenade Kickstart, and Utility Kickstart: between +16% and+45% ability energy (AE)
- Also, you have to earn one Armor Charge to use them.
- Momentum Transfer, Bolstering Detonation, Impact Induction, and Focusing Strike: 12%/17%/20% AE for 1/2/3 stacks
- Demands from you to perform a powered Melee attack.
- Outreach and Bomber: 12%/17%/20% AE for 1/2/3 stacks and Distribution: 4%/6%/7% AE for 1/2/3 stacks.
- The energy provided is reduced based on Class ability cooldown, with shorter cooldowns reducing it more.
Final Words
At the moment, this is all we know about the changes to Exotic Armor in the Season of the Wish. In addition to these details, Bungie today also revealed information about the upcoming testing of the LFG system and also surprised players with a complete nerf of survivability in Destiny 2. It will be interesting to see the players’ feedback on this, especially after all the adverse events
Thanks for Reading! Owl is Flying Away.
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